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https://github.com/c64scene-ar/llvm-6502.git
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Change MRegisterDesc::AliasSet, TargetInstrDescriptor::ImplicitDefs
and TargetInstrDescriptor::ImplicitUses to always point to a null
terminated array and never be null. So there is no need to check for
pointer validity when iterating over those sets. Code that looked
like:
if (const unsigned* AS = TID.ImplicitDefs) {
for (int i = 0; AS[i]; ++i) {
// use AS[i]
}
}
was changed to:
for (const unsigned* AS = TID.ImplicitDefs; *AS; ++AS) {
// use *AS
}
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@8960 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -153,13 +153,13 @@ void RegAllocSimple::AllocateBasicBlock(MachineBasicBlock &MBB) {
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// are used by the instruction (including implicit uses)
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unsigned Opcode = MI->getOpcode();
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const TargetInstrDescriptor &Desc = TM->getInstrInfo().get(Opcode);
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if (const unsigned *Regs = Desc.ImplicitUses)
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while (*Regs)
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RegsUsed[*Regs++] = true;
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const unsigned *Regs = Desc.ImplicitUses;
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while (*Regs)
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RegsUsed[*Regs++] = true;
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if (const unsigned *Regs = Desc.ImplicitDefs)
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while (*Regs)
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RegsUsed[*Regs++] = true;
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Regs = Desc.ImplicitDefs;
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while (*Regs)
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RegsUsed[*Regs++] = true;
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// Loop over uses, move from memory into registers
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for (int i = MI->getNumOperands() - 1; i >= 0; --i) {
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