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Stackmap shadows should consider call returns a branch target.
To avoid emitting too many nops, a stackmap shadow can include emitted instructions in the shadow, but these must not include branch targets. A return from a call should count as a branch target as patching over the instructions after the call would lead to incorrect behaviour for threads currently making that call, when they return. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@220710 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -1210,4 +1210,10 @@ void X86AsmPrinter::EmitInstruction(const MachineInstr *MI) {
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MCInst TmpInst;
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MCInstLowering.Lower(MI, TmpInst);
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EmitAndCountInstruction(TmpInst);
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// Stackmap shadows cannot include branch targets, so we can count the bytes
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// in a call towards the shadow, but must flush the shadow immediately after
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// to account for the return from the call.
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if (MI->isCall())
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SMShadowTracker.emitShadowPadding(OutStreamer, getSubtargetInfo());
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}
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@ -1,16 +1,18 @@
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; RUN: llc < %s -mtriple=x86_64-apple-darwin -mcpu=corei7 | FileCheck %s
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; Check that the X86 stackmap shadow optimization is only outputting a 1-byte
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; nop here. 8-bytes are requested, but 7 are covered by the code for the call to
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; bar, the frame teardown and the return.
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; Check that the X86 stackmap shadow optimization is only outputting a 3-byte
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; nop here. 8-bytes are requested, but 5 are covered by the code for the call to
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; bar. However, the frame teardown and the return do not count towards the
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; stackmap shadow as the call return counts as a branch target so must flush
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; the shadow.
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define void @shadow_optimization_test() {
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entry:
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; CHECK-LABEL: shadow_optimization_test:
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; CHECK: callq _bar
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; CHECK-NOT: nop
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; CHECK: callq _bar
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; CHECK: retq
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; CHECK: nop
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; CHECK: retq
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call void @bar()
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tail call void (i64, i32, ...)* @llvm.experimental.stackmap(i64 0, i32 8)
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call void @bar()
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