don't repeat function / variable names in comments; NFC

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@240035 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Sanjay Patel
2015-06-18 18:28:20 +00:00
parent e7e3ecdbf2
commit 75a43c6c6b

View File

@ -79,9 +79,9 @@ public:
/// @brief Abstract Stack Frame Information /// @brief Abstract Stack Frame Information
class MachineFrameInfo { class MachineFrameInfo {
// StackObject - Represent a single object allocated on the stack. // Represent a single object allocated on the stack.
struct StackObject { struct StackObject {
// SPOffset - The offset of this object from the stack pointer on entry to // The offset of this object from the stack pointer on entry to
// the function. This field has no meaning for a variable sized element. // the function. This field has no meaning for a variable sized element.
int64_t SPOffset; int64_t SPOffset;
@ -89,23 +89,23 @@ class MachineFrameInfo {
// ~0ULL means a dead object. // ~0ULL means a dead object.
uint64_t Size; uint64_t Size;
// Alignment - The required alignment of this stack slot. // The required alignment of this stack slot.
unsigned Alignment; unsigned Alignment;
// isImmutable - If true, the value of the stack object is set before // If true, the value of the stack object is set before
// entering the function and is not modified inside the function. By // entering the function and is not modified inside the function. By
// default, fixed objects are immutable unless marked otherwise. // default, fixed objects are immutable unless marked otherwise.
bool isImmutable; bool isImmutable;
// isSpillSlot - If true the stack object is used as spill slot. It // If true the stack object is used as spill slot. It
// cannot alias any other memory objects. // cannot alias any other memory objects.
bool isSpillSlot; bool isSpillSlot;
/// Alloca - If this stack object is originated from an Alloca instruction /// If this stack object is originated from an Alloca instruction
/// this value saves the original IR allocation. Can be NULL. /// this value saves the original IR allocation. Can be NULL.
const AllocaInst *Alloca; const AllocaInst *Alloca;
// PreAllocated - If true, the object was mapped into the local frame // If true, the object was mapped into the local frame
// block and doesn't need additional handling for allocation beyond that. // block and doesn't need additional handling for allocation beyond that.
bool PreAllocated; bool PreAllocated;
@ -121,51 +121,47 @@ class MachineFrameInfo {
isSpillSlot(isSS), Alloca(Val), PreAllocated(false), isAliased(A) {} isSpillSlot(isSS), Alloca(Val), PreAllocated(false), isAliased(A) {}
}; };
/// StackAlignment - The alignment of the stack. /// The alignment of the stack.
unsigned StackAlignment; unsigned StackAlignment;
/// StackRealignable - Can the stack be realigned. /// Can the stack be realigned.
bool StackRealignable; bool StackRealignable;
/// Objects - The list of stack objects allocated... /// The list of stack objects allocated.
///
std::vector<StackObject> Objects; std::vector<StackObject> Objects;
/// NumFixedObjects - This contains the number of fixed objects contained on /// This contains the number of fixed objects contained on
/// the stack. Because fixed objects are stored at a negative index in the /// the stack. Because fixed objects are stored at a negative index in the
/// Objects list, this is also the index to the 0th object in the list. /// Objects list, this is also the index to the 0th object in the list.
///
unsigned NumFixedObjects; unsigned NumFixedObjects;
/// HasVarSizedObjects - This boolean keeps track of whether any variable /// This boolean keeps track of whether any variable
/// sized objects have been allocated yet. /// sized objects have been allocated yet.
///
bool HasVarSizedObjects; bool HasVarSizedObjects;
/// FrameAddressTaken - This boolean keeps track of whether there is a call /// This boolean keeps track of whether there is a call
/// to builtin \@llvm.frameaddress. /// to builtin \@llvm.frameaddress.
bool FrameAddressTaken; bool FrameAddressTaken;
/// ReturnAddressTaken - This boolean keeps track of whether there is a call /// This boolean keeps track of whether there is a call
/// to builtin \@llvm.returnaddress. /// to builtin \@llvm.returnaddress.
bool ReturnAddressTaken; bool ReturnAddressTaken;
/// HasStackMap - This boolean keeps track of whether there is a call /// This boolean keeps track of whether there is a call
/// to builtin \@llvm.experimental.stackmap. /// to builtin \@llvm.experimental.stackmap.
bool HasStackMap; bool HasStackMap;
/// HasPatchPoint - This boolean keeps track of whether there is a call /// This boolean keeps track of whether there is a call
/// to builtin \@llvm.experimental.patchpoint. /// to builtin \@llvm.experimental.patchpoint.
bool HasPatchPoint; bool HasPatchPoint;
/// StackSize - The prolog/epilog code inserter calculates the final stack /// The prolog/epilog code inserter calculates the final stack
/// offsets for all of the fixed size objects, updating the Objects list /// offsets for all of the fixed size objects, updating the Objects list
/// above. It then updates StackSize to contain the number of bytes that need /// above. It then updates StackSize to contain the number of bytes that need
/// to be allocated on entry to the function. /// to be allocated on entry to the function.
///
uint64_t StackSize; uint64_t StackSize;
/// OffsetAdjustment - The amount that a frame offset needs to be adjusted to /// The amount that a frame offset needs to be adjusted to
/// have the actual offset from the stack/frame pointer. The exact usage of /// have the actual offset from the stack/frame pointer. The exact usage of
/// this is target-dependent, but it is typically used to adjust between /// this is target-dependent, but it is typically used to adjust between
/// SP-relative and FP-relative offsets. E.G., if objects are accessed via /// SP-relative and FP-relative offsets. E.G., if objects are accessed via
@ -176,52 +172,49 @@ class MachineFrameInfo {
/// corresponding adjustments are performed directly. /// corresponding adjustments are performed directly.
int OffsetAdjustment; int OffsetAdjustment;
/// MaxAlignment - The prolog/epilog code inserter may process objects /// The prolog/epilog code inserter may process objects that require greater
/// that require greater alignment than the default alignment the target /// alignment than the default alignment the target provides.
/// provides. To handle this, MaxAlignment is set to the maximum alignment /// To handle this, MaxAlignment is set to the maximum alignment
/// needed by the objects on the current frame. If this is greater than the /// needed by the objects on the current frame. If this is greater than the
/// native alignment maintained by the compiler, dynamic alignment code will /// native alignment maintained by the compiler, dynamic alignment code will
/// be needed. /// be needed.
/// ///
unsigned MaxAlignment; unsigned MaxAlignment;
/// AdjustsStack - Set to true if this function adjusts the stack -- e.g., /// Set to true if this function adjusts the stack -- e.g.,
/// when calling another function. This is only valid during and after /// when calling another function. This is only valid during and after
/// prolog/epilog code insertion. /// prolog/epilog code insertion.
bool AdjustsStack; bool AdjustsStack;
/// HasCalls - Set to true if this function has any function calls. /// Set to true if this function has any function calls.
bool HasCalls; bool HasCalls;
/// StackProtectorIdx - The frame index for the stack protector. /// The frame index for the stack protector.
int StackProtectorIdx; int StackProtectorIdx;
/// FunctionContextIdx - The frame index for the function context. Used for /// The frame index for the function context. Used for SjLj exceptions.
/// SjLj exceptions.
int FunctionContextIdx; int FunctionContextIdx;
/// MaxCallFrameSize - This contains the size of the largest call frame if the /// This contains the size of the largest call frame if the target uses frame
/// target uses frame setup/destroy pseudo instructions (as defined in the /// setup/destroy pseudo instructions (as defined in the TargetFrameInfo
/// TargetFrameInfo class). This information is important for frame pointer /// class). This information is important for frame pointer elimination.
/// elimination. If is only valid during and after prolog/epilog code /// If is only valid during and after prolog/epilog code insertion.
/// insertion.
///
unsigned MaxCallFrameSize; unsigned MaxCallFrameSize;
/// CSInfo - The prolog/epilog code inserter fills in this vector with each /// The prolog/epilog code inserter fills in this vector with each
/// callee saved register saved in the frame. Beyond its use by the prolog/ /// callee saved register saved in the frame. Beyond its use by the prolog/
/// epilog code inserter, this data used for debug info and exception /// epilog code inserter, this data used for debug info and exception
/// handling. /// handling.
std::vector<CalleeSavedInfo> CSInfo; std::vector<CalleeSavedInfo> CSInfo;
/// CSIValid - Has CSInfo been set yet? /// Has CSInfo been set yet?
bool CSIValid; bool CSIValid;
/// LocalFrameObjects - References to frame indices which are mapped /// References to frame indices which are mapped
/// into the local frame allocation block. <FrameIdx, LocalOffset> /// into the local frame allocation block. <FrameIdx, LocalOffset>
SmallVector<std::pair<int, int64_t>, 32> LocalFrameObjects; SmallVector<std::pair<int, int64_t>, 32> LocalFrameObjects;
/// LocalFrameSize - Size of the pre-allocated local frame block. /// Size of the pre-allocated local frame block.
int64_t LocalFrameSize; int64_t LocalFrameSize;
/// Required alignment of the local object blob, which is the strictest /// Required alignment of the local object blob, which is the strictest
@ -284,101 +277,90 @@ public:
HasTailCall = false; HasTailCall = false;
} }
/// hasStackObjects - Return true if there are any stack objects in this /// Return true if there are any stack objects in this function.
/// function.
///
bool hasStackObjects() const { return !Objects.empty(); } bool hasStackObjects() const { return !Objects.empty(); }
/// hasVarSizedObjects - This method may be called any time after instruction /// This method may be called any time after instruction
/// selection is complete to determine if the stack frame for this function /// selection is complete to determine if the stack frame for this function
/// contains any variable sized objects. /// contains any variable sized objects.
///
bool hasVarSizedObjects() const { return HasVarSizedObjects; } bool hasVarSizedObjects() const { return HasVarSizedObjects; }
/// getStackProtectorIndex/setStackProtectorIndex - Return the index for the /// Return the index for the stack protector object.
/// stack protector object.
///
int getStackProtectorIndex() const { return StackProtectorIdx; } int getStackProtectorIndex() const { return StackProtectorIdx; }
void setStackProtectorIndex(int I) { StackProtectorIdx = I; } void setStackProtectorIndex(int I) { StackProtectorIdx = I; }
/// getFunctionContextIndex/setFunctionContextIndex - Return the index for the /// Return the index for the function context object.
/// function context object. This object is used for SjLj exceptions. /// This object is used for SjLj exceptions.
int getFunctionContextIndex() const { return FunctionContextIdx; } int getFunctionContextIndex() const { return FunctionContextIdx; }
void setFunctionContextIndex(int I) { FunctionContextIdx = I; } void setFunctionContextIndex(int I) { FunctionContextIdx = I; }
/// isFrameAddressTaken - This method may be called any time after instruction /// This method may be called any time after instruction
/// selection is complete to determine if there is a call to /// selection is complete to determine if there is a call to
/// \@llvm.frameaddress in this function. /// \@llvm.frameaddress in this function.
bool isFrameAddressTaken() const { return FrameAddressTaken; } bool isFrameAddressTaken() const { return FrameAddressTaken; }
void setFrameAddressIsTaken(bool T) { FrameAddressTaken = T; } void setFrameAddressIsTaken(bool T) { FrameAddressTaken = T; }
/// isReturnAddressTaken - This method may be called any time after /// This method may be called any time after
/// instruction selection is complete to determine if there is a call to /// instruction selection is complete to determine if there is a call to
/// \@llvm.returnaddress in this function. /// \@llvm.returnaddress in this function.
bool isReturnAddressTaken() const { return ReturnAddressTaken; } bool isReturnAddressTaken() const { return ReturnAddressTaken; }
void setReturnAddressIsTaken(bool s) { ReturnAddressTaken = s; } void setReturnAddressIsTaken(bool s) { ReturnAddressTaken = s; }
/// hasStackMap - This method may be called any time after instruction /// This method may be called any time after instruction
/// selection is complete to determine if there is a call to builtin /// selection is complete to determine if there is a call to builtin
/// \@llvm.experimental.stackmap. /// \@llvm.experimental.stackmap.
bool hasStackMap() const { return HasStackMap; } bool hasStackMap() const { return HasStackMap; }
void setHasStackMap(bool s = true) { HasStackMap = s; } void setHasStackMap(bool s = true) { HasStackMap = s; }
/// hasPatchPoint - This method may be called any time after instruction /// This method may be called any time after instruction
/// selection is complete to determine if there is a call to builtin /// selection is complete to determine if there is a call to builtin
/// \@llvm.experimental.patchpoint. /// \@llvm.experimental.patchpoint.
bool hasPatchPoint() const { return HasPatchPoint; } bool hasPatchPoint() const { return HasPatchPoint; }
void setHasPatchPoint(bool s = true) { HasPatchPoint = s; } void setHasPatchPoint(bool s = true) { HasPatchPoint = s; }
/// getObjectIndexBegin - Return the minimum frame object index. /// Return the minimum frame object index.
///
int getObjectIndexBegin() const { return -NumFixedObjects; } int getObjectIndexBegin() const { return -NumFixedObjects; }
/// getObjectIndexEnd - Return one past the maximum frame object index. /// Return one past the maximum frame object index.
///
int getObjectIndexEnd() const { return (int)Objects.size()-NumFixedObjects; } int getObjectIndexEnd() const { return (int)Objects.size()-NumFixedObjects; }
/// getNumFixedObjects - Return the number of fixed objects. /// Return the number of fixed objects.
unsigned getNumFixedObjects() const { return NumFixedObjects; } unsigned getNumFixedObjects() const { return NumFixedObjects; }
/// getNumObjects - Return the number of objects. /// Return the number of objects.
///
unsigned getNumObjects() const { return Objects.size(); } unsigned getNumObjects() const { return Objects.size(); }
/// mapLocalFrameObject - Map a frame index into the local object block /// Map a frame index into the local object block
void mapLocalFrameObject(int ObjectIndex, int64_t Offset) { void mapLocalFrameObject(int ObjectIndex, int64_t Offset) {
LocalFrameObjects.push_back(std::pair<int, int64_t>(ObjectIndex, Offset)); LocalFrameObjects.push_back(std::pair<int, int64_t>(ObjectIndex, Offset));
Objects[ObjectIndex + NumFixedObjects].PreAllocated = true; Objects[ObjectIndex + NumFixedObjects].PreAllocated = true;
} }
/// getLocalFrameObjectMap - Get the local offset mapping for a for an object /// Get the local offset mapping for a for an object.
std::pair<int, int64_t> getLocalFrameObjectMap(int i) { std::pair<int, int64_t> getLocalFrameObjectMap(int i) {
assert (i >= 0 && (unsigned)i < LocalFrameObjects.size() && assert (i >= 0 && (unsigned)i < LocalFrameObjects.size() &&
"Invalid local object reference!"); "Invalid local object reference!");
return LocalFrameObjects[i]; return LocalFrameObjects[i];
} }
/// getLocalFrameObjectCount - Return the number of objects allocated into /// Return the number of objects allocated into the local object block.
/// the local object block.
int64_t getLocalFrameObjectCount() { return LocalFrameObjects.size(); } int64_t getLocalFrameObjectCount() { return LocalFrameObjects.size(); }
/// setLocalFrameSize - Set the size of the local object blob. /// Set the size of the local object blob.
void setLocalFrameSize(int64_t sz) { LocalFrameSize = sz; } void setLocalFrameSize(int64_t sz) { LocalFrameSize = sz; }
/// getLocalFrameSize - Get the size of the local object blob. /// Get the size of the local object blob.
int64_t getLocalFrameSize() const { return LocalFrameSize; } int64_t getLocalFrameSize() const { return LocalFrameSize; }
/// setLocalFrameMaxAlign - Required alignment of the local object blob, /// Required alignment of the local object blob,
/// which is the strictest alignment of any object in it. /// which is the strictest alignment of any object in it.
void setLocalFrameMaxAlign(unsigned Align) { LocalFrameMaxAlign = Align; } void setLocalFrameMaxAlign(unsigned Align) { LocalFrameMaxAlign = Align; }
/// getLocalFrameMaxAlign - Return the required alignment of the local /// Return the required alignment of the local object blob.
/// object blob.
unsigned getLocalFrameMaxAlign() const { return LocalFrameMaxAlign; } unsigned getLocalFrameMaxAlign() const { return LocalFrameMaxAlign; }
/// getUseLocalStackAllocationBlock - Get whether the local allocation blob /// Get whether the local allocation blob should be allocated together or
/// should be allocated together or let PEI allocate the locals in it /// let PEI allocate the locals in it directly.
/// directly.
bool getUseLocalStackAllocationBlock() {return UseLocalStackAllocationBlock;} bool getUseLocalStackAllocationBlock() {return UseLocalStackAllocationBlock;}
/// setUseLocalStackAllocationBlock - Set whether the local allocation blob /// setUseLocalStackAllocationBlock - Set whether the local allocation blob
@ -388,30 +370,28 @@ public:
UseLocalStackAllocationBlock = v; UseLocalStackAllocationBlock = v;
} }
/// isObjectPreAllocated - Return true if the object was pre-allocated into /// Return true if the object was pre-allocated into the local block.
/// the local block.
bool isObjectPreAllocated(int ObjectIdx) const { bool isObjectPreAllocated(int ObjectIdx) const {
assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
"Invalid Object Idx!"); "Invalid Object Idx!");
return Objects[ObjectIdx+NumFixedObjects].PreAllocated; return Objects[ObjectIdx+NumFixedObjects].PreAllocated;
} }
/// getObjectSize - Return the size of the specified object. /// Return the size of the specified object.
///
int64_t getObjectSize(int ObjectIdx) const { int64_t getObjectSize(int ObjectIdx) const {
assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
"Invalid Object Idx!"); "Invalid Object Idx!");
return Objects[ObjectIdx+NumFixedObjects].Size; return Objects[ObjectIdx+NumFixedObjects].Size;
} }
/// setObjectSize - Change the size of the specified stack object. /// Change the size of the specified stack object.
void setObjectSize(int ObjectIdx, int64_t Size) { void setObjectSize(int ObjectIdx, int64_t Size) {
assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
"Invalid Object Idx!"); "Invalid Object Idx!");
Objects[ObjectIdx+NumFixedObjects].Size = Size; Objects[ObjectIdx+NumFixedObjects].Size = Size;
} }
/// getObjectAlignment - Return the alignment of the specified stack object. /// Return the alignment of the specified stack object.
unsigned getObjectAlignment(int ObjectIdx) const { unsigned getObjectAlignment(int ObjectIdx) const {
assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
"Invalid Object Idx!"); "Invalid Object Idx!");
@ -426,7 +406,7 @@ public:
ensureMaxAlignment(Align); ensureMaxAlignment(Align);
} }
/// getObjectAllocation - Return the underlying Alloca of the specified /// Return the underlying Alloca of the specified
/// stack object if it exists. Returns 0 if none exists. /// stack object if it exists. Returns 0 if none exists.
const AllocaInst* getObjectAllocation(int ObjectIdx) const { const AllocaInst* getObjectAllocation(int ObjectIdx) const {
assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
@ -434,9 +414,8 @@ public:
return Objects[ObjectIdx+NumFixedObjects].Alloca; return Objects[ObjectIdx+NumFixedObjects].Alloca;
} }
/// getObjectOffset - Return the assigned stack offset of the specified object /// Return the assigned stack offset of the specified object
/// from the incoming stack pointer. /// from the incoming stack pointer.
///
int64_t getObjectOffset(int ObjectIdx) const { int64_t getObjectOffset(int ObjectIdx) const {
assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
"Invalid Object Idx!"); "Invalid Object Idx!");
@ -445,9 +424,8 @@ public:
return Objects[ObjectIdx+NumFixedObjects].SPOffset; return Objects[ObjectIdx+NumFixedObjects].SPOffset;
} }
/// setObjectOffset - Set the stack frame offset of the specified object. The /// Set the stack frame offset of the specified object. The
/// offset is relative to the stack pointer on entry to the function. /// offset is relative to the stack pointer on entry to the function.
///
void setObjectOffset(int ObjectIdx, int64_t SPOffset) { void setObjectOffset(int ObjectIdx, int64_t SPOffset) {
assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
"Invalid Object Idx!"); "Invalid Object Idx!");
@ -456,44 +434,37 @@ public:
Objects[ObjectIdx+NumFixedObjects].SPOffset = SPOffset; Objects[ObjectIdx+NumFixedObjects].SPOffset = SPOffset;
} }
/// getStackSize - Return the number of bytes that must be allocated to hold /// Return the number of bytes that must be allocated to hold
/// all of the fixed size frame objects. This is only valid after /// all of the fixed size frame objects. This is only valid after
/// Prolog/Epilog code insertion has finalized the stack frame layout. /// Prolog/Epilog code insertion has finalized the stack frame layout.
///
uint64_t getStackSize() const { return StackSize; } uint64_t getStackSize() const { return StackSize; }
/// setStackSize - Set the size of the stack... /// Set the size of the stack.
///
void setStackSize(uint64_t Size) { StackSize = Size; } void setStackSize(uint64_t Size) { StackSize = Size; }
/// Estimate and return the size of the stack frame. /// Estimate and return the size of the stack frame.
unsigned estimateStackSize(const MachineFunction &MF) const; unsigned estimateStackSize(const MachineFunction &MF) const;
/// getOffsetAdjustment - Return the correction for frame offsets. /// Return the correction for frame offsets.
///
int getOffsetAdjustment() const { return OffsetAdjustment; } int getOffsetAdjustment() const { return OffsetAdjustment; }
/// setOffsetAdjustment - Set the correction for frame offsets. /// Set the correction for frame offsets.
///
void setOffsetAdjustment(int Adj) { OffsetAdjustment = Adj; } void setOffsetAdjustment(int Adj) { OffsetAdjustment = Adj; }
/// getMaxAlignment - Return the alignment in bytes that this function must be /// Return the alignment in bytes that this function must be aligned to,
/// aligned to, which is greater than the default stack alignment provided by /// which is greater than the default stack alignment provided by the target.
/// the target.
///
unsigned getMaxAlignment() const { return MaxAlignment; } unsigned getMaxAlignment() const { return MaxAlignment; }
/// ensureMaxAlignment - Make sure the function is at least Align bytes /// Make sure the function is at least Align bytes aligned.
/// aligned.
void ensureMaxAlignment(unsigned Align); void ensureMaxAlignment(unsigned Align);
/// AdjustsStack - Return true if this function adjusts the stack -- e.g., /// Return true if this function adjusts the stack -- e.g.,
/// when calling another function. This is only valid during and after /// when calling another function. This is only valid during and after
/// prolog/epilog code insertion. /// prolog/epilog code insertion.
bool adjustsStack() const { return AdjustsStack; } bool adjustsStack() const { return AdjustsStack; }
void setAdjustsStack(bool V) { AdjustsStack = V; } void setAdjustsStack(bool V) { AdjustsStack = V; }
/// hasCalls - Return true if the current function has any function calls. /// Return true if the current function has any function calls.
bool hasCalls() const { return HasCalls; } bool hasCalls() const { return HasCalls; }
void setHasCalls(bool V) { HasCalls = V; } void setHasCalls(bool V) { HasCalls = V; }
@ -513,7 +484,7 @@ public:
bool hasTailCall() const { return HasTailCall; } bool hasTailCall() const { return HasTailCall; }
void setHasTailCall() { HasTailCall = true; } void setHasTailCall() { HasTailCall = true; }
/// getMaxCallFrameSize - Return the maximum size of a call frame that must be /// Return the maximum size of a call frame that must be
/// allocated for an outgoing function call. This is only available if /// allocated for an outgoing function call. This is only available if
/// CallFrameSetup/Destroy pseudo instructions are used by the target, and /// CallFrameSetup/Destroy pseudo instructions are used by the target, and
/// then only during or after prolog/epilog code insertion. /// then only during or after prolog/epilog code insertion.
@ -521,25 +492,23 @@ public:
unsigned getMaxCallFrameSize() const { return MaxCallFrameSize; } unsigned getMaxCallFrameSize() const { return MaxCallFrameSize; }
void setMaxCallFrameSize(unsigned S) { MaxCallFrameSize = S; } void setMaxCallFrameSize(unsigned S) { MaxCallFrameSize = S; }
/// CreateFixedObject - Create a new object at a fixed location on the stack. /// Create a new object at a fixed location on the stack.
/// All fixed objects should be created before other objects are created for /// All fixed objects should be created before other objects are created for
/// efficiency. By default, fixed objects are not pointed to by LLVM IR /// efficiency. By default, fixed objects are not pointed to by LLVM IR
/// values. This returns an index with a negative value. /// values. This returns an index with a negative value.
///
int CreateFixedObject(uint64_t Size, int64_t SPOffset, bool Immutable, int CreateFixedObject(uint64_t Size, int64_t SPOffset, bool Immutable,
bool isAliased = false); bool isAliased = false);
/// CreateFixedSpillStackObject - Create a spill slot at a fixed location /// Create a spill slot at a fixed location on the stack.
/// on the stack. Returns an index with a negative value. /// Returns an index with a negative value.
int CreateFixedSpillStackObject(uint64_t Size, int64_t SPOffset); int CreateFixedSpillStackObject(uint64_t Size, int64_t SPOffset);
/// isFixedObjectIndex - Returns true if the specified index corresponds to a /// Returns true if the specified index corresponds to a fixed stack object.
/// fixed stack object.
bool isFixedObjectIndex(int ObjectIdx) const { bool isFixedObjectIndex(int ObjectIdx) const {
return ObjectIdx < 0 && (ObjectIdx >= -(int)NumFixedObjects); return ObjectIdx < 0 && (ObjectIdx >= -(int)NumFixedObjects);
} }
/// isAliasedObjectIndex - Returns true if the specified index corresponds /// Returns true if the specified index corresponds
/// to an object that might be pointed to by an LLVM IR value. /// to an object that might be pointed to by an LLVM IR value.
bool isAliasedObjectIndex(int ObjectIdx) const { bool isAliasedObjectIndex(int ObjectIdx) const {
assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
@ -558,61 +527,52 @@ public:
return Objects[ObjectIdx+NumFixedObjects].isImmutable; return Objects[ObjectIdx+NumFixedObjects].isImmutable;
} }
/// isSpillSlotObjectIndex - Returns true if the specified index corresponds /// Returns true if the specified index corresponds to a spill slot.
/// to a spill slot..
bool isSpillSlotObjectIndex(int ObjectIdx) const { bool isSpillSlotObjectIndex(int ObjectIdx) const {
assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
"Invalid Object Idx!"); "Invalid Object Idx!");
return Objects[ObjectIdx+NumFixedObjects].isSpillSlot; return Objects[ObjectIdx+NumFixedObjects].isSpillSlot;
} }
/// isDeadObjectIndex - Returns true if the specified index corresponds to /// Returns true if the specified index corresponds to a dead object.
/// a dead object.
bool isDeadObjectIndex(int ObjectIdx) const { bool isDeadObjectIndex(int ObjectIdx) const {
assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
"Invalid Object Idx!"); "Invalid Object Idx!");
return Objects[ObjectIdx+NumFixedObjects].Size == ~0ULL; return Objects[ObjectIdx+NumFixedObjects].Size == ~0ULL;
} }
/// CreateStackObject - Create a new statically sized stack object, returning /// Create a new statically sized stack object, returning
/// a nonnegative identifier to represent it. /// a nonnegative identifier to represent it.
///
int CreateStackObject(uint64_t Size, unsigned Alignment, bool isSS, int CreateStackObject(uint64_t Size, unsigned Alignment, bool isSS,
const AllocaInst *Alloca = nullptr); const AllocaInst *Alloca = nullptr);
/// CreateSpillStackObject - Create a new statically sized stack object that /// Create a new statically sized stack object that represents a spill slot,
/// represents a spill slot, returning a nonnegative identifier to represent /// returning a nonnegative identifier to represent it.
/// it.
///
int CreateSpillStackObject(uint64_t Size, unsigned Alignment); int CreateSpillStackObject(uint64_t Size, unsigned Alignment);
/// RemoveStackObject - Remove or mark dead a statically sized stack object. /// Remove or mark dead a statically sized stack object.
///
void RemoveStackObject(int ObjectIdx) { void RemoveStackObject(int ObjectIdx) {
// Mark it dead. // Mark it dead.
Objects[ObjectIdx+NumFixedObjects].Size = ~0ULL; Objects[ObjectIdx+NumFixedObjects].Size = ~0ULL;
} }
/// CreateVariableSizedObject - Notify the MachineFrameInfo object that a /// Notify the MachineFrameInfo object that a variable sized object has been
/// variable sized object has been created. This must be created whenever a /// created. This must be created whenever a variable sized object is
/// variable sized object is created, whether or not the index returned is /// created, whether or not the index returned is actually used.
/// actually used.
///
int CreateVariableSizedObject(unsigned Alignment, const AllocaInst *Alloca); int CreateVariableSizedObject(unsigned Alignment, const AllocaInst *Alloca);
/// getCalleeSavedInfo - Returns a reference to call saved info vector for the /// Returns a reference to call saved info vector for the current function.
/// current function.
const std::vector<CalleeSavedInfo> &getCalleeSavedInfo() const { const std::vector<CalleeSavedInfo> &getCalleeSavedInfo() const {
return CSInfo; return CSInfo;
} }
/// setCalleeSavedInfo - Used by prolog/epilog inserter to set the function's /// Used by prolog/epilog inserter to set the function's callee saved
/// callee saved information. /// information.
void setCalleeSavedInfo(const std::vector<CalleeSavedInfo> &CSI) { void setCalleeSavedInfo(const std::vector<CalleeSavedInfo> &CSI) {
CSInfo = CSI; CSInfo = CSI;
} }
/// isCalleeSavedInfoValid - Has the callee saved info been calculated yet? /// Has the callee saved info been calculated yet?
bool isCalleeSavedInfoValid() const { return CSIValid; } bool isCalleeSavedInfoValid() const { return CSIValid; }
void setCalleeSavedInfoValid(bool v) { CSIValid = v; } void setCalleeSavedInfoValid(bool v) { CSIValid = v; }
@ -632,9 +592,8 @@ public:
/// method always returns an empty set. /// method always returns an empty set.
BitVector getPristineRegs(const MachineFunction &MF) const; BitVector getPristineRegs(const MachineFunction &MF) const;
/// print - Used by the MachineFunction printer to print information about /// Used by the MachineFunction printer to print information about
/// stack objects. Implemented in MachineFunction.cpp /// stack objects. Implemented in MachineFunction.cpp.
///
void print(const MachineFunction &MF, raw_ostream &OS) const; void print(const MachineFunction &MF, raw_ostream &OS) const;
/// dump - Print the function to stderr. /// dump - Print the function to stderr.