An algorithm for incrementally updating LoopInfo within a

LoopPassManager. The incremental update should be extremely cheap in
most cases and can be used in places where it's not feasible to
regenerate the entire loop forest.

- "Unloop" is a node in the loop tree whose last backedge has been removed.
- Perform reverse dataflow on the block inside Unloop to propagate the
  nearest loop from the block's successors.
- For reducible CFG, each block in unloop is visited exactly
  once. This is because unloop no longer has a backedge and blocks
  within subloops don't change parents.
- Immediate subloops are summarized by the nearest loop reachable from
  their exits or exits within nested subloops.
- At completion the unloop blocks each have a new parent loop, and
  each immediate subloop has a new parent.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@136844 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Andrew Trick 2011-08-03 23:50:25 +00:00
parent 882bcc662d
commit 762797d1af
3 changed files with 266 additions and 53 deletions

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@ -134,6 +134,11 @@ public:
block_iterator block_begin() const { return Blocks.begin(); }
block_iterator block_end() const { return Blocks.end(); }
/// getNumBlocks - Get the number of blocks in this loop.
unsigned getNumBlocks() const {
return std::distance(block_begin(), block_end());
}
/// isLoopExiting - True if terminator in the block can branch to another
/// block that is outside of the current loop.
///
@ -703,9 +708,13 @@ public:
/// specified loop. This should be used by transformations that restructure
/// the loop hierarchy tree.
void changeLoopFor(BlockT *BB, LoopT *L) {
LoopT *&OldLoop = BBMap[BB];
assert(OldLoop && "Block not in a loop yet!");
OldLoop = L;
if (!L) {
typename DenseMap<BlockT *, LoopT *>::iterator I = BBMap.find(BB);
if (I != BBMap.end())
BBMap.erase(I);
return;
}
BBMap[BB] = L;
}
/// changeTopLevelLoop - Replace the specified loop in the top-level loops
@ -1024,6 +1033,12 @@ public:
LI.removeBlock(BB);
}
/// updateUnloop - Update LoopInfo after removing the last backedge from a
/// loop--now the "unloop". This updates the loop forest and parent loops for
/// each block so that Unloop is no longer referenced, but the caller must
/// actually delete the Unloop object.
void updateUnloop(Loop *Unloop);
/// replacementPreservesLCSSAForm - Returns true if replacing From with To
/// everywhere is guaranteed to preserve LCSSA form.
bool replacementPreservesLCSSAForm(Instruction *From, Value *To) {

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@ -18,6 +18,7 @@
#include "llvm/Constants.h"
#include "llvm/Instructions.h"
#include "llvm/Analysis/Dominators.h"
#include "llvm/Analysis/LoopIterator.h"
#include "llvm/Assembly/Writer.h"
#include "llvm/Support/CFG.h"
#include "llvm/Support/CommandLine.h"
@ -382,6 +383,174 @@ void Loop::dump() const {
print(dbgs());
}
//===----------------------------------------------------------------------===//
// UnloopUpdater implementation
//
/// Find the new parent loop for all blocks within the "unloop" whose last
/// backedges has just been removed.
class UnloopUpdater {
Loop *Unloop;
LoopInfo *LI;
LoopBlocksDFS DFS;
// Map unloop's immediate subloops to their nearest reachable parents. Nested
// loops within these subloops will not change parents. However, an immediate
// subloop's new parent will be the nearest loop reachable from either its own
// exits *or* any of its nested loop's exits.
DenseMap<Loop*, Loop*> SubloopParents;
// Flag the presence of an irreducible backedge whose destination is a block
// directly contained by the original unloop.
bool FoundIB;
public:
UnloopUpdater(Loop *UL, LoopInfo *LInfo) :
Unloop(UL), LI(LInfo), DFS(UL), FoundIB(false) {}
void updateBlockParents();
void updateSubloopParents();
protected:
Loop *getNearestLoop(BasicBlock *BB, Loop *BBLoop);
};
/// updateBlockParents - Update the parent loop for all blocks that are directly
/// contained within the original "unloop".
void UnloopUpdater::updateBlockParents() {
{
// Perform a post order CFG traversal of all blocks within this loop,
// propagating the nearest loop from sucessors to predecessors.
LoopBlocksTraversal Traversal(DFS, LI);
for (LoopBlocksTraversal::POTIterator POI = Traversal.begin(),
POE = Traversal.end(); POI != POE; ++POI) {
Loop *L = LI->getLoopFor(*POI);
Loop *NL = getNearestLoop(*POI, L);
if (NL != L) {
// For reducible loops, NL is now an ancestor of Unloop.
assert((NL != Unloop && (!NL || NL->contains(Unloop))) &&
"uninitialized successor");
LI->changeLoopFor(*POI, NL);
}
else {
// Or the current block is part of a subloop, in which case its parent
// is unchanged.
assert((FoundIB || Unloop->contains(L)) && "uninitialized successor");
}
}
}
// Each irreducible loop within the unloop induces a round of iteration using
// the DFS result cached by Traversal.
bool Changed = FoundIB;
for (unsigned NIters = 0; Changed; ++NIters) {
assert(NIters < Unloop->getNumBlocks() && "runaway iterative algorithm");
// Iterate over the postorder list of blocks, propagating the nearest loop
// from successors to predecessors as before.
Changed = false;
for (LoopBlocksDFS::POIterator POI = DFS.beginPostorder(),
POE = DFS.endPostorder(); POI != POE; ++POI) {
Loop *L = LI->getLoopFor(*POI);
Loop *NL = getNearestLoop(*POI, L);
if (NL != L) {
assert(NL != Unloop && (!NL || NL->contains(Unloop)) &&
"uninitialized successor");
LI->changeLoopFor(*POI, NL);
Changed = true;
}
}
}
}
/// updateSubloopParents - Update the parent loop for all subloops directly
/// nested within unloop.
void UnloopUpdater::updateSubloopParents() {
while (!Unloop->empty()) {
Loop *Subloop = *(Unloop->end()-1);
Unloop->removeChildLoop(Unloop->end()-1);
assert(SubloopParents.count(Subloop) && "DFS failed to visit subloop");
if (SubloopParents[Subloop])
SubloopParents[Subloop]->addChildLoop(Subloop);
}
}
/// getNearestLoop - Return the nearest parent loop among this block's
/// successors. If a successor is a subloop header, consider its parent to be
/// the nearest parent of the subloop's exits.
///
/// For subloop blocks, simply update SubloopParents and return NULL.
Loop *UnloopUpdater::getNearestLoop(BasicBlock *BB, Loop *BBLoop) {
// Initialy for blocks directly contained by Unloop, NearLoop == Unloop and is
// considered uninitialized.
Loop *NearLoop = BBLoop;
Loop *Subloop = 0;
if (NearLoop != Unloop && Unloop->contains(NearLoop)) {
Subloop = NearLoop;
// Find the subloop ancestor that is directly contained within Unloop.
while (Subloop->getParentLoop() != Unloop) {
Subloop = Subloop->getParentLoop();
assert(Subloop && "subloop is not an ancestor of the original loop");
}
// Get the current nearest parent of the Subloop exits, initially Unloop.
if (!SubloopParents.count(Subloop))
SubloopParents[Subloop] = Unloop;
NearLoop = SubloopParents[Subloop];
}
succ_iterator I = succ_begin(BB), E = succ_end(BB);
if (I == E) {
assert(!Subloop && "subloop blocks must have a successor");
NearLoop = 0; // unloop blocks may now exit the function.
}
for (; I != E; ++I) {
if (*I == BB)
continue; // self loops are uninteresting
Loop *L = LI->getLoopFor(*I);
if (L == Unloop) {
// This successor has not been processed. This path must lead to an
// irreducible backedge.
assert((FoundIB || !DFS.hasPostorder(*I)) && "should have seen IB");
FoundIB = true;
}
if (L != Unloop && Unloop->contains(L)) {
// Successor is in a subloop.
if (Subloop)
continue; // Branching within subloops. Ignore it.
// BB branches from the original into a subloop header.
assert(L->getParentLoop() == Unloop && "cannot skip into nested loops");
// Get the current nearest parent of the Subloop's exits.
L = SubloopParents[L];
// L could be Unloop if the only exit was an irreducible backedge.
}
if (L == Unloop) {
continue;
}
// Handle critical edges from Unloop into a sibling loop.
if (L && !L->contains(Unloop)) {
L = L->getParentLoop();
}
// Remember the nearest parent loop among successors or subloop exits.
if (NearLoop == Unloop || !NearLoop || NearLoop->contains(L))
NearLoop = L;
}
if (Subloop) {
SubloopParents[Subloop] = NearLoop;
return BBLoop;
}
return NearLoop;
}
//===----------------------------------------------------------------------===//
// LoopInfo implementation
//
@ -391,6 +560,79 @@ bool LoopInfo::runOnFunction(Function &) {
return false;
}
/// updateUnloop - The last backedge has been removed from a loop--now the
/// "unloop". Find a new parent for the blocks contained within unloop and
/// update the loop tree. We don't necessarilly have valid dominators at this
/// point, but LoopInfo is still valid except for the removal of this loop.
void LoopInfo::updateUnloop(Loop *Unloop) {
// First handle the special case of no parent loop to simplify the algorithm.
if (!Unloop->getParentLoop()) {
// Since BBLoop had no parent, Unloop blocks are no longer in a loop.
for (Loop::block_iterator I = Unloop->block_begin(),
E = Unloop->block_end(); I != E; ++I) {
// Don't reparent blocks in subloops.
if (getLoopFor(*I) != Unloop)
continue;
// Blocks no longer have a parent but are still referenced by Unloop until
// the Unloop object is deleted.
LI.changeLoopFor(*I, 0);
}
// Remove the loop from the top-level LoopInfo object.
for (LoopInfo::iterator I = LI.begin(), E = LI.end();; ++I) {
assert(I != E && "Couldn't find loop");
if (*I == Unloop) {
LI.removeLoop(I);
break;
}
}
// Move all of the subloops to the top-level.
while (!Unloop->empty())
LI.addTopLevelLoop(Unloop->removeChildLoop(Unloop->end()-1));
return;
}
// Update the parent loop for all blocks within the loop. Blocks within
// subloops will not change parents.
UnloopUpdater Updater(Unloop, this);
Updater.updateBlockParents();
// Remove unloop's blocks from all ancestors below their new parents.
for (Loop::block_iterator BI = Unloop->block_begin(),
BE = Unloop->block_end(); BI != BE; ++BI) {
Loop *NewParent = getLoopFor(*BI);
// If this block is in a subloop, skip it.
if (Unloop->contains(NewParent))
continue;
// Remove blocks from former Ancestors except Unloop itself which will be
// deleted.
for (Loop *OldParent = Unloop->getParentLoop(); OldParent != NewParent;
OldParent = OldParent->getParentLoop()) {
assert(OldParent && "new loop is not an ancestor of the original");
OldParent->removeBlockFromLoop(*BI);
}
}
// Add direct subloops as children in their new parent loop.
Updater.updateSubloopParents();
// Remove unloop from its parent loop.
Loop *ParentLoop = Unloop->getParentLoop();
for (Loop::iterator I = ParentLoop->begin(), E = ParentLoop->end();; ++I) {
assert(I != E && "Couldn't find loop");
if (*I == Unloop) {
ParentLoop->removeChildLoop(I);
break;
}
}
}
void LoopInfo::verifyAnalysis() const {
// LoopInfo is a FunctionPass, but verifying every loop in the function
// each time verifyAnalysis is called is very expensive. The

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@ -84,62 +84,18 @@ LPPassManager::LPPassManager(int Depth)
/// Delete loop from the loop queue and loop hierarchy (LoopInfo).
void LPPassManager::deleteLoopFromQueue(Loop *L) {
if (Loop *ParentLoop = L->getParentLoop()) { // Not a top-level loop.
// Reparent all of the blocks in this loop. Since BBLoop had a parent,
// they are now all in it.
for (Loop::block_iterator I = L->block_begin(), E = L->block_end();
I != E; ++I)
if (LI->getLoopFor(*I) == L) // Don't change blocks in subloops.
LI->changeLoopFor(*I, ParentLoop);
// Remove the loop from its parent loop.
for (Loop::iterator I = ParentLoop->begin(), E = ParentLoop->end();;
++I) {
assert(I != E && "Couldn't find loop");
if (*I == L) {
ParentLoop->removeChildLoop(I);
break;
}
}
// Move all subloops into the parent loop.
while (!L->empty())
ParentLoop->addChildLoop(L->removeChildLoop(L->end()-1));
} else {
// Reparent all of the blocks in this loop. Since BBLoop had no parent,
// they no longer in a loop at all.
for (unsigned i = 0; i != L->getBlocks().size(); ++i) {
// Don't change blocks in subloops.
if (LI->getLoopFor(L->getBlocks()[i]) == L) {
LI->removeBlock(L->getBlocks()[i]);
--i;
}
}
// Remove the loop from the top-level LoopInfo object.
for (LoopInfo::iterator I = LI->begin(), E = LI->end();; ++I) {
assert(I != E && "Couldn't find loop");
if (*I == L) {
LI->removeLoop(I);
break;
}
}
// Move all of the subloops to the top-level.
while (!L->empty())
LI->addTopLevelLoop(L->removeChildLoop(L->end()-1));
}
delete L;
LI->updateUnloop(L);
// If L is current loop then skip rest of the passes and let
// runOnFunction remove L from LQ. Otherwise, remove L from LQ now
// and continue applying other passes on CurrentLoop.
if (CurrentLoop == L) {
if (CurrentLoop == L)
skipThisLoop = true;
delete L;
if (skipThisLoop)
return;
}
for (std::deque<Loop *>::iterator I = LQ.begin(),
E = LQ.end(); I != E; ++I) {