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SLP Vectorizer: Erase instructions outside the vectorizeTree method.
The RAII builder location guard is saving a reference to instructions, so we can't erase instructions during vectorization. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@184671 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -848,6 +848,12 @@ bool FuncSLP::vectorizeStoreChain(ArrayRef<Value *> Chain, int CostThreshold) {
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if (Cost < CostThreshold) {
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DEBUG(dbgs() << "SLP: Decided to vectorize cost=" << Cost << "\n");
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vectorizeTree(Operands);
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// Remove the scalar stores.
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for (int i = 0, e = VF; i < e; ++i)
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cast<Instruction>(Operands[i])->eraseFromParent();
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// Move to the next bundle.
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i += VF - 1;
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Changed = true;
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}
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@ -865,6 +871,11 @@ bool FuncSLP::vectorizeStoreChain(ArrayRef<Value *> Chain, int CostThreshold) {
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DEBUG(dbgs() << "SLP: Found store chain cost = " << Cost
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<< " for size = " << ChainLen << "\n");
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vectorizeTree(Chain);
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// Remove all of the scalar stores.
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for (int i = 0, e = Chain.size(); i < e; ++i)
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cast<Instruction>(Chain[i])->eraseFromParent();
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return true;
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}
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@ -1100,9 +1111,6 @@ Value *FuncSLP::vectorizeTree_rec(ArrayRef<Value *> VL) {
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Value *VecPtr =
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Builder.CreateBitCast(SI->getPointerOperand(), VecTy->getPointerTo());
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Builder.CreateStore(VecValue, VecPtr)->setAlignment(Alignment);
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for (int i = 0, e = VL.size(); i < e; ++i)
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cast<Instruction>(VL[i])->eraseFromParent();
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return 0;
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}
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default:
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