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Disable PRE for landing pads.
PRE needs the landing pads to have their critical edges split. Doing this for a landing pad is non-trivial. Abandon the attempt to perform PRE when we come across a landing pad. (Reviewed by Owen!) git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@137876 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -1446,8 +1446,8 @@ bool GVN::processNonLocalLoad(LoadInst *LI) {
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for (unsigned i = 0, e = UnavailableBlocks.size(); i != e; ++i)
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Blockers.insert(UnavailableBlocks[i]);
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// Lets find first basic block with more than one predecessor. Walk backwards
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// through predecessors if needed.
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// Let's find the first basic block with more than one predecessor. Walk
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// backwards through predecessors if needed.
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BasicBlock *LoadBB = LI->getParent();
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BasicBlock *TmpBB = LoadBB;
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@ -1519,10 +1519,19 @@ bool GVN::processNonLocalLoad(LoadInst *LI) {
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<< Pred->getName() << "': " << *LI << '\n');
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return false;
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}
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if (LoadBB->isLandingPad()) {
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DEBUG(dbgs()
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<< "COULD NOT PRE LOAD BECAUSE OF LANDING PAD CRITICAL EDGE '"
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<< Pred->getName() << "': " << *LI << '\n');
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return false;
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}
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unsigned SuccNum = GetSuccessorNumber(Pred, LoadBB);
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NeedToSplit.push_back(std::make_pair(Pred->getTerminator(), SuccNum));
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}
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}
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if (!NeedToSplit.empty()) {
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toSplit.append(NeedToSplit.begin(), NeedToSplit.end());
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return false;
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@ -2071,6 +2080,9 @@ bool GVN::performPRE(Function &F) {
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// Nothing to PRE in the entry block.
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if (CurrentBlock == &F.getEntryBlock()) continue;
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// Don't perform PRE on a landing pad.
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if (CurrentBlock->isLandingPad()) continue;
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for (BasicBlock::iterator BI = CurrentBlock->begin(),
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BE = CurrentBlock->end(); BI != BE; ) {
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Instruction *CurInst = BI++;
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