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https://github.com/c64scene-ar/llvm-6502.git
synced 2024-12-14 11:32:34 +00:00
More local spiller complexity!
If local spiller optimization turns some instruction into an identity copy, it will be removed. If the output register happens to be dead (and source is obviously killed), transfer the kill / dead information to last use / def in the same MBB. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@51306 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -302,6 +302,7 @@ namespace {
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MachineRegisterInfo *RegInfo;
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const TargetRegisterInfo *TRI;
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const TargetInstrInfo *TII;
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DenseMap<MachineInstr*, unsigned> DistanceMap;
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public:
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bool runOnMachineFunction(MachineFunction &MF, VirtRegMap &VRM) {
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RegInfo = &MF.getRegInfo();
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@ -333,6 +334,9 @@ namespace {
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return true;
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}
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private:
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void TransferDeadness(MachineBasicBlock *MBB, unsigned CurDist,
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unsigned Reg, BitVector &RegKills,
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std::vector<MachineOperand*> &KillOps);
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bool PrepForUnfoldOpti(MachineBasicBlock &MBB,
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MachineBasicBlock::iterator &MII,
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std::vector<MachineInstr*> &MaybeDeadStores,
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@ -943,6 +947,7 @@ bool LocalSpiller::PrepForUnfoldOpti(MachineBasicBlock &MBB,
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VRM.assignVirt2Phys(UnfoldVR, UnfoldPR);
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VRM.virtFolded(VirtReg, FoldedMI, VirtRegMap::isRef);
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MII = MBB.insert(MII, FoldedMI);
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InvalidateKills(MI, RegKills, KillOps);
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VRM.RemoveMachineInstrFromMaps(&MI);
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MBB.erase(&MI);
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return true;
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@ -1026,6 +1031,49 @@ void LocalSpiller::SpillRegToStackSlot(MachineBasicBlock &MBB,
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++NumStores;
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}
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/// TransferDeadness - A identity copy definition is dead and it's being
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/// removed. Find the last def or use and mark it as dead / kill.
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void LocalSpiller::TransferDeadness(MachineBasicBlock *MBB, unsigned CurDist,
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unsigned Reg, BitVector &RegKills,
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std::vector<MachineOperand*> &KillOps) {
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int LastUDDist = -1;
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MachineInstr *LastUDMI = NULL;
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for (MachineRegisterInfo::reg_iterator RI = RegInfo->reg_begin(Reg),
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RE = RegInfo->reg_end(); RI != RE; ++RI) {
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MachineInstr *UDMI = &*RI;
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if (UDMI->getParent() != MBB)
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continue;
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DenseMap<MachineInstr*, unsigned>::iterator DI = DistanceMap.find(UDMI);
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if (DI == DistanceMap.end() || DI->second > CurDist)
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continue;
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if ((int)DI->second < LastUDDist)
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continue;
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LastUDDist = DI->second;
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LastUDMI = UDMI;
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}
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if (LastUDMI) {
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const TargetInstrDesc &TID = LastUDMI->getDesc();
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MachineOperand *LastUD = NULL;
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for (unsigned i = 0, e = LastUDMI->getNumOperands(); i != e; ++i) {
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MachineOperand &MO = LastUDMI->getOperand(i);
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if (!MO.isRegister() || MO.getReg() != Reg)
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continue;
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if (!LastUD || (LastUD->isUse() && MO.isDef()))
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LastUD = &MO;
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if (TID.getOperandConstraint(i, TOI::TIED_TO) != -1)
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return;
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}
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if (LastUD->isDef())
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LastUD->setIsDead();
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else {
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LastUD->setIsKill();
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RegKills.set(Reg);
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KillOps[Reg] = LastUD;
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}
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}
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}
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/// rewriteMBB - Keep track of which spills are available even after the
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/// register allocator is done with them. If possible, avid reloading vregs.
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void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) {
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@ -1054,6 +1102,8 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) {
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std::vector<MachineOperand*> KillOps;
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KillOps.resize(TRI->getNumRegs(), NULL);
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unsigned Dist = 0;
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DistanceMap.clear();
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for (MachineBasicBlock::iterator MII = MBB.begin(), E = MBB.end();
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MII != E; ) {
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MachineBasicBlock::iterator NextMII = MII; ++NextMII;
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@ -1431,6 +1481,7 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) {
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InvalidateKill(InReg, RegKills, KillOps);
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}
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InvalidateKills(MI, RegKills, KillOps);
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VRM.RemoveMachineInstrFromMaps(&MI);
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MBB.erase(&MI);
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Erased = true;
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@ -1442,6 +1493,7 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) {
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if (PhysReg &&
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TII->unfoldMemoryOperand(MF, &MI, PhysReg, false, false, NewMIs)) {
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MBB.insert(MII, NewMIs[0]);
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InvalidateKills(MI, RegKills, KillOps);
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VRM.RemoveMachineInstrFromMaps(&MI);
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MBB.erase(&MI);
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Erased = true;
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@ -1476,6 +1528,7 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) {
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NewStore = NewMIs[1];
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MBB.insert(MII, NewStore);
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VRM.addSpillSlotUse(SS, NewStore);
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InvalidateKills(MI, RegKills, KillOps);
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VRM.RemoveMachineInstrFromMaps(&MI);
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MBB.erase(&MI);
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Erased = true;
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@ -1549,6 +1602,13 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) {
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if (TII->isMoveInstr(MI, Src, Dst) && Src == Dst) {
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++NumDCE;
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DOUT << "Removing now-noop copy: " << MI;
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SmallVector<unsigned, 2> KillRegs;
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InvalidateKills(MI, RegKills, KillOps, &KillRegs);
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if (MO.isDead() && !KillRegs.empty()) {
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assert(KillRegs[0] == Dst);
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// Last def is now dead.
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TransferDeadness(&MBB, Dist, Src, RegKills, KillOps);
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}
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VRM.RemoveMachineInstrFromMaps(&MI);
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MBB.erase(&MI);
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Erased = true;
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@ -1626,6 +1686,7 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) {
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if (TII->isMoveInstr(MI, Src, Dst) && Src == Dst) {
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++NumDCE;
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DOUT << "Removing now-noop copy: " << MI;
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InvalidateKills(MI, RegKills, KillOps);
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VRM.RemoveMachineInstrFromMaps(&MI);
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MBB.erase(&MI);
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Erased = true;
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@ -1636,6 +1697,7 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) {
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}
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}
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ProcessNextInst:
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DistanceMap.insert(std::make_pair(&MI, Dist++));
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if (!Erased && !BackTracked) {
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for (MachineBasicBlock::iterator II = MI; II != NextMII; ++II)
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UpdateKills(*II, RegKills, KillOps);
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22
test/CodeGen/ARM/2008-05-19-ScavengerAssert.ll
Normal file
22
test/CodeGen/ARM/2008-05-19-ScavengerAssert.ll
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@ -0,0 +1,22 @@
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; RUN: llvm-as < %s | llc -mtriple=arm-apple-darwin
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%struct.Decoders = type { i32**, i16***, i16****, i16***, i16**, i8**, i8** }
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@decoders = external global %struct.Decoders ; <%struct.Decoders*> [#uses=1]
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declare i8* @calloc(i32, i32)
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declare fastcc i32 @get_mem2Dint(i32***, i32, i32)
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define fastcc void @init_global_buffers() nounwind {
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entry:
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%tmp151 = tail call fastcc i32 @get_mem2Dint( i32*** getelementptr (%struct.Decoders* @decoders, i32 0, i32 0), i32 16, i32 16 ) ; <i32> [#uses=1]
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%tmp158 = tail call i8* @calloc( i32 0, i32 4 ) ; <i8*> [#uses=0]
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br i1 false, label %cond_true166, label %bb190.preheader
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bb190.preheader: ; preds = %entry
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%memory_size.3555 = add i32 0, %tmp151 ; <i32> [#uses=0]
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unreachable
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cond_true166: ; preds = %entry
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unreachable
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}
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