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https://github.com/c64scene-ar/llvm-6502.git
synced 2025-06-17 20:23:59 +00:00
remove the handleVBR32/handleVBR64 callbacks. They are very fine-grained.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@33994 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -86,7 +86,6 @@ inline unsigned BytecodeReader::read_uint() {
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inline unsigned BytecodeReader::read_vbr_uint() {
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unsigned Shift = 0;
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unsigned Result = 0;
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BufPtr Save = At;
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do {
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if (At == BlockEnd)
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@ -94,7 +93,6 @@ inline unsigned BytecodeReader::read_vbr_uint() {
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Result |= (unsigned)((*At++) & 0x7F) << Shift;
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Shift += 7;
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} while (At[-1] & 0x80);
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if (Handler) Handler->handleVBR32(At-Save);
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return Result;
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}
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@ -102,7 +100,6 @@ inline unsigned BytecodeReader::read_vbr_uint() {
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inline uint64_t BytecodeReader::read_vbr_uint64() {
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unsigned Shift = 0;
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uint64_t Result = 0;
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BufPtr Save = At;
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do {
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if (At == BlockEnd)
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@ -110,7 +107,6 @@ inline uint64_t BytecodeReader::read_vbr_uint64() {
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Result |= (uint64_t)((*At++) & 0x7F) << Shift;
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Shift += 7;
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} while (At[-1] & 0x80);
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if (Handler) Handler->handleVBR64(At-Save);
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return Result;
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}
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