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speed up iterative loop by using iterators. changes direction, but functionally equivalent
if this works out, I'll change the others next. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@62385 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -260,10 +260,10 @@ void CallGraphNode::dump() const { print(cerr); }
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/// specified call site. Note that this method takes linear time, so it
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/// specified call site. Note that this method takes linear time, so it
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/// should be used sparingly.
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/// should be used sparingly.
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void CallGraphNode::removeCallEdgeFor(CallSite CS) {
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void CallGraphNode::removeCallEdgeFor(CallSite CS) {
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for (unsigned i = CalledFunctions.size(); ; --i) {
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for (CalledFunctionsVector::iterator I = CalledFunctions.begin(); ; ++I) {
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assert(i && "Cannot find callsite to remove!");
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assert(I != CalledFunctions.end() && "Cannot find callsite to remove!");
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if (CalledFunctions[i-1].first == CS) {
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if (I->first == CS) {
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CalledFunctions.erase(CalledFunctions.begin()+i-1);
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CalledFunctions.erase(I);
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return;
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return;
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}
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}
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}
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}
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