From 7e314d204256632c04834222fbbf4a6cad095467 Mon Sep 17 00:00:00 2001 From: Chris Lattner Date: Sat, 21 Jul 2001 19:10:33 +0000 Subject: [PATCH] Add support for casting operators git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@243 91177308-0d34-0410-b5e6-96231b3b80d8 --- include/llvm/ConstantHandling.h | 30 ++++++++++++++++++++++++++++++ lib/VMCore/ConstantFold.h | 30 ++++++++++++++++++++++++++++++ lib/VMCore/ConstantFolding.h | 30 ++++++++++++++++++++++++++++++ 3 files changed, 90 insertions(+) diff --git a/include/llvm/ConstantHandling.h b/include/llvm/ConstantHandling.h index de79ab36003..501f726a85b 100644 --- a/include/llvm/ConstantHandling.h +++ b/include/llvm/ConstantHandling.h @@ -73,6 +73,36 @@ public: virtual ConstPoolBool *lessthan(const ConstPoolVal *V1, const ConstPoolVal *V2) const = 0; + // Casting operators. ick + virtual ConstPoolBool *castToBool (const ConstPoolVal *V) const = 0; + virtual ConstPoolSInt *castToSByte (const ConstPoolVal *V) const = 0; + virtual ConstPoolUInt *castToUByte (const ConstPoolVal *V) const = 0; + virtual ConstPoolSInt *castToShort (const ConstPoolVal *V) const = 0; + virtual ConstPoolUInt *castToUShort(const ConstPoolVal *V) const = 0; + virtual ConstPoolSInt *castToInt (const ConstPoolVal *V) const = 0; + virtual ConstPoolUInt *castToUInt (const ConstPoolVal *V) const = 0; + virtual ConstPoolSInt *castToLong (const ConstPoolVal *V) const = 0; + virtual ConstPoolUInt *castToULong (const ConstPoolVal *V) const = 0; + virtual ConstPoolFP *castToFloat (const ConstPoolVal *V) const = 0; + virtual ConstPoolFP *castToDouble(const ConstPoolVal *V) const = 0; + + inline ConstPoolVal *castTo(const ConstPoolVal *V, const Type *Ty) const { + switch (Ty->getPrimitiveID()) { + case Type::BoolTyID: return castToBool(V); + case Type::UByteTyID: return castToUByte(V); + case Type::SByteTyID: return castToSByte(V); + case Type::UShortTyID: return castToUShort(V); + case Type::ShortTyID: return castToShort(V); + case Type::UIntTyID: return castToUInt(V); + case Type::IntTyID: return castToInt(V); + case Type::ULongTyID: return castToULong(V); + case Type::LongTyID: return castToLong(V); + case Type::FloatTyID: return castToFloat(V); + case Type::DoubleTyID: return castToDouble(V); + default: return 0; + } + } + // ConstRules::get - A type will cache its own type rules if one is needed... // we just want to make sure to hit the cache instead of doing it indirectly, // if possible... diff --git a/lib/VMCore/ConstantFold.h b/lib/VMCore/ConstantFold.h index de79ab36003..501f726a85b 100644 --- a/lib/VMCore/ConstantFold.h +++ b/lib/VMCore/ConstantFold.h @@ -73,6 +73,36 @@ public: virtual ConstPoolBool *lessthan(const ConstPoolVal *V1, const ConstPoolVal *V2) const = 0; + // Casting operators. ick + virtual ConstPoolBool *castToBool (const ConstPoolVal *V) const = 0; + virtual ConstPoolSInt *castToSByte (const ConstPoolVal *V) const = 0; + virtual ConstPoolUInt *castToUByte (const ConstPoolVal *V) const = 0; + virtual ConstPoolSInt *castToShort (const ConstPoolVal *V) const = 0; + virtual ConstPoolUInt *castToUShort(const ConstPoolVal *V) const = 0; + virtual ConstPoolSInt *castToInt (const ConstPoolVal *V) const = 0; + virtual ConstPoolUInt *castToUInt (const ConstPoolVal *V) const = 0; + virtual ConstPoolSInt *castToLong (const ConstPoolVal *V) const = 0; + virtual ConstPoolUInt *castToULong (const ConstPoolVal *V) const = 0; + virtual ConstPoolFP *castToFloat (const ConstPoolVal *V) const = 0; + virtual ConstPoolFP *castToDouble(const ConstPoolVal *V) const = 0; + + inline ConstPoolVal *castTo(const ConstPoolVal *V, const Type *Ty) const { + switch (Ty->getPrimitiveID()) { + case Type::BoolTyID: return castToBool(V); + case Type::UByteTyID: return castToUByte(V); + case Type::SByteTyID: return castToSByte(V); + case Type::UShortTyID: return castToUShort(V); + case Type::ShortTyID: return castToShort(V); + case Type::UIntTyID: return castToUInt(V); + case Type::IntTyID: return castToInt(V); + case Type::ULongTyID: return castToULong(V); + case Type::LongTyID: return castToLong(V); + case Type::FloatTyID: return castToFloat(V); + case Type::DoubleTyID: return castToDouble(V); + default: return 0; + } + } + // ConstRules::get - A type will cache its own type rules if one is needed... // we just want to make sure to hit the cache instead of doing it indirectly, // if possible... diff --git a/lib/VMCore/ConstantFolding.h b/lib/VMCore/ConstantFolding.h index de79ab36003..501f726a85b 100644 --- a/lib/VMCore/ConstantFolding.h +++ b/lib/VMCore/ConstantFolding.h @@ -73,6 +73,36 @@ public: virtual ConstPoolBool *lessthan(const ConstPoolVal *V1, const ConstPoolVal *V2) const = 0; + // Casting operators. ick + virtual ConstPoolBool *castToBool (const ConstPoolVal *V) const = 0; + virtual ConstPoolSInt *castToSByte (const ConstPoolVal *V) const = 0; + virtual ConstPoolUInt *castToUByte (const ConstPoolVal *V) const = 0; + virtual ConstPoolSInt *castToShort (const ConstPoolVal *V) const = 0; + virtual ConstPoolUInt *castToUShort(const ConstPoolVal *V) const = 0; + virtual ConstPoolSInt *castToInt (const ConstPoolVal *V) const = 0; + virtual ConstPoolUInt *castToUInt (const ConstPoolVal *V) const = 0; + virtual ConstPoolSInt *castToLong (const ConstPoolVal *V) const = 0; + virtual ConstPoolUInt *castToULong (const ConstPoolVal *V) const = 0; + virtual ConstPoolFP *castToFloat (const ConstPoolVal *V) const = 0; + virtual ConstPoolFP *castToDouble(const ConstPoolVal *V) const = 0; + + inline ConstPoolVal *castTo(const ConstPoolVal *V, const Type *Ty) const { + switch (Ty->getPrimitiveID()) { + case Type::BoolTyID: return castToBool(V); + case Type::UByteTyID: return castToUByte(V); + case Type::SByteTyID: return castToSByte(V); + case Type::UShortTyID: return castToUShort(V); + case Type::ShortTyID: return castToShort(V); + case Type::UIntTyID: return castToUInt(V); + case Type::IntTyID: return castToInt(V); + case Type::ULongTyID: return castToULong(V); + case Type::LongTyID: return castToLong(V); + case Type::FloatTyID: return castToFloat(V); + case Type::DoubleTyID: return castToDouble(V); + default: return 0; + } + } + // ConstRules::get - A type will cache its own type rules if one is needed... // we just want to make sure to hit the cache instead of doing it indirectly, // if possible...