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If a global constant is dead then global's debug info should not prevent the optimizer in deleting the global. And while deleting global, delete global's debug info also.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@65994 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -137,15 +137,23 @@ struct VISIBILITY_HIDDEN GlobalStatus {
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}
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/// ConstantIsDead - Return true if the specified constant is (transitively)
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/// dead. The constant may be used by other constants (e.g. constant arrays and
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/// constant exprs) as long as they are dead, but it cannot be used by anything
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/// else.
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static bool ConstantIsDead(Constant *C) {
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/// dead. The constant may be used by other constants (e.g. constant arrays,
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/// constant exprs, constant global variables) as long as they are dead,
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/// but it cannot be used by anything else. If DeadGVs is not null then
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/// record dead constant GV users.
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static bool ConstantIsDead(Constant *C,
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SmallPtrSet<GlobalVariable *, 4> *DeadGVs = false) {
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if (GlobalVariable *GV = dyn_cast<GlobalVariable>(C))
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if (GV->hasLocalLinkage() && GV->use_empty()) {
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if (DeadGVs)
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DeadGVs->insert(GV);
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return true;
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}
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if (isa<GlobalValue>(C)) return false;
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for (Value::use_iterator UI = C->use_begin(), E = C->use_end(); UI != E; ++UI)
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if (Constant *CU = dyn_cast<Constant>(*UI)) {
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if (!ConstantIsDead(CU)) return false;
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if (!ConstantIsDead(CU, DeadGVs)) return false;
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} else
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return false;
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return true;
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@@ -338,7 +346,13 @@ static bool CleanupConstantGlobalUsers(Value *V, Constant *Init) {
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} else if (Constant *C = dyn_cast<Constant>(U)) {
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// If we have a chain of dead constantexprs or other things dangling from
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// us, and if they are all dead, nuke them without remorse.
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if (ConstantIsDead(C)) {
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SmallPtrSet<GlobalVariable *, 4> DeadGVs;
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if (ConstantIsDead(C, &DeadGVs)) {
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for (SmallPtrSet<GlobalVariable *, 4>::iterator TI = DeadGVs.begin(),
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TE = DeadGVs.end(); TI != TE; ) {
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GlobalVariable *TGV = *TI; ++TI;
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TGV->eraseFromParent();
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}
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C->destroyConstant();
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// This could have invalidated UI, start over from scratch.
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CleanupConstantGlobalUsers(V, Init);
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