llvmc2: Documentation update. Describe recent work on plugins.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@57568 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Mikhail Glushenkov 2008-10-15 09:29:13 +00:00
parent a01ab7f381
commit 8323748329
2 changed files with 110 additions and 44 deletions

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@ -10,8 +10,10 @@ options. What makes LLVMC different is that these transformation rules
are completely customizable - in fact, LLVMC knows nothing about the
specifics of transformation (even the command-line options are mostly
not hard-coded) and regards the transformation structure as an
abstract graph. This makes it possible to adapt LLVMC for other
purposes - for example, as a build tool for game resources.
abstract graph. The structure of this graph is completely determined
by plugins, which can be either statically or dynamically linked. This
makes it possible to easily adapt LLVMC for other purposes - for
example, as a build tool for game resources.
Because LLVMC employs TableGen [1]_ as its configuration language, you
need to be familiar with it to customize LLVMC.
@ -55,6 +57,7 @@ impossible for LLVMC to choose the right linker in that case::
$ ./a.out
hello
Predefined options
==================
@ -66,6 +69,9 @@ configuration files:
* ``-x LANGUAGE`` - Specify the language of the following input files
until the next -x option.
* ``-load PLUGIN_NAME`` - Load the specified plugin DLL. Example:
``-load $LLVM_DIR/Release/lib/LLVMCSimple.so``.
* ``-v`` - Enable verbose mode, i.e. print out all executed commands.
* ``--view-graph`` - Show a graphical representation of the compilation
@ -83,26 +89,76 @@ configuration files:
their standard meaning.
Compiling LLVMC plugins
=======================
It's easiest to start working on your own LLVMC plugin by copying the
skeleton project which lives under ``$LLVMC_DIR/plugins/Simple``::
$ cd $LLVMC_DIR/plugins
$ cp -r Simple MyPlugin
$ cd MyPlugin
$ ls
Makefile PluginMain.cpp Simple.td
As you can see, our basic plugin consists of only two files (not
counting the build script). ``Simple.td`` contains TableGen
description of the compilation graph; its format is documented in the
following sections. ``PluginMain.cpp`` is just a helper file used to
compile the auto-generated C++ code produced from TableGen source. It
can also contain hook definitions (see `below`__).
__ hooks_
The first thing that you should do is to change the ``LLVMC_PLUGIN``
variable in the ``Makefile`` to avoid conflicts (since this variable
is used to name the resulting library)::
LLVMC_PLUGIN=MyPlugin
It is also a good idea to rename ``Simple.td`` to something less
generic::
$ mv Simple.td MyPlugin.td
Note that the plugin source directory should be placed into
``$LLVMC_DIR/plugins`` to make use of the existing build
infrastructure. To build a version of the LLVMC executable called
``mydriver`` with your plugin compiled in, use the following command::
$ cd $LLVMC_DIR
$ make BUILTIN_PLUGINS=MyPlugin DRIVER_NAME=mydriver
When linking plugins dynamically, you'll usually want a 'bare-bones'
version of LLVMC that has no built-in plugins. It can be compiled with
the following command::
$ cd $LLVMC_DIR
$ make BUILTIN_PLUGINS=""
To build your plugin as a dynamic library, just ``cd`` to its source
directory and run ``make``. The resulting file will be called
``LLVMC$(LLVMC_PLUGIN).$(DLL_EXTENSION)`` (in our case,
``LLVMCMyPlugin.so``). This library can be then loaded in with the
``-load`` option. Example::
$ cd $LLVMC_DIR/plugins/Simple
$ make
$ llvmc2 -load $LLVM_DIR/Release/lib/LLVMCSimple.so
In the future LLVMC will be able to load TableGen files directly.
Customizing LLVMC: the compilation graph
========================================
At the time of writing LLVMC does not support on-the-fly reloading of
configuration, so to customize LLVMC you'll have to recompile the
source code (which lives under ``$LLVM_DIR/tools/llvmc2``). The
default configuration files are ``Common.td`` (contains common
definitions, don't forget to ``include`` it in your configuration
files), ``Tools.td`` (tool descriptions) and ``Graph.td`` (compilation
graph definition).
Each TableGen configuration file should include the common
definitions::
To compile LLVMC with your own configuration file (say,``MyGraph.td``),
run ``make`` like this::
$ cd $LLVM_DIR/tools/llvmc2
$ make GRAPH=MyGraph.td TOOLNAME=my_llvmc
This will build an executable named ``my_llvmc``. There are also
several sample configuration files in the ``llvmc2/examples``
subdirectory that should help to get you started.
include "llvm/CompilerDriver/Common.td"
// And optionally:
// include "llvm/CompilerDriver/Tools.td"
// which contains tool definitions.
Internally, LLVMC stores information about possible source
transformations in form of a graph. Nodes in this graph represent
@ -111,8 +167,8 @@ special "root" node is used to mark entry points for the
transformations. LLVMC also assigns a weight to each edge (more on
this later) to choose between several alternative edges.
The definition of the compilation graph (see file ``Graph.td``) is
just a list of edges::
The definition of the compilation graph (see file
``plugins/Base/Base.td`` for an example) is just a list of edges::
def CompilationGraph : CompilationGraph<[
Edge<root, llvm_gcc_c>,
@ -136,8 +192,8 @@ just a list of edges::
]>;
As you can see, the edges can be either default or optional, where
optional edges are differentiated by sporting a ``case`` expression
used to calculate the edge's weight.
optional edges are differentiated by an additional ``case`` expression
used to calculate the weight of this edge.
The default edges are assigned a weight of 1, and optional edges get a
weight of 0 + 2*N where N is the number of tests that evaluated to
@ -162,7 +218,7 @@ Writing a tool description
As was said earlier, nodes in the compilation graph represent tools,
which are described separately. A tool definition looks like this
(taken from the ``Tools.td`` file)::
(taken from the ``include/llvm/CompilerDriver/Tools.td`` file)::
def llvm_gcc_cpp : Tool<[
(in_language "c++"),
@ -289,7 +345,9 @@ no meaning in the context of ``OptionList``, so the only properties
allowed there are ``help`` and ``required``.
Option lists are used at the file scope. See file
``examples/Clang.td`` for an example of ``OptionList`` usage.
``plugins/Clang/Clang.td`` for an example of ``OptionList`` usage.
.. _hooks:
Using hooks and environment variables in the ``cmd_line`` property
==================================================================
@ -297,8 +355,9 @@ Using hooks and environment variables in the ``cmd_line`` property
Normally, LLVMC executes programs from the system ``PATH``. Sometimes,
this is not sufficient: for example, we may want to specify tool names
in the configuration file. This can be achieved via the mechanism of
hooks - to compile LLVMC with your hooks, just drop a .cpp file into
``tools/llvmc2`` directory. Hooks should live in the ``hooks``
hooks - to write your own hooks, just add their definitions to the
``PluginMain.cpp`` or drop a ``.cpp`` file into the
``$LLVMC_DIR/driver`` directory. Hooks should live in the ``hooks``
namespace and have the signature ``std::string hooks::MyHookName
(void)``. They can be used from the ``cmd_line`` tool property::

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@ -4,8 +4,10 @@ Tutorial - Using LLVMC
LLVMC is a generic compiler driver, which plays the same role for LLVM
as the ``gcc`` program does for GCC - the difference being that LLVMC
is designed to be more adaptable and easier to customize. This
tutorial describes the basic usage and configuration of LLVMC.
is designed to be more adaptable and easier to customize. Most of
LLVMC functionality is implemented via plugins, which can be loaded
dynamically or compiled in. This tutorial describes the basic usage
and configuration of LLVMC.
.. contents::
@ -27,21 +29,25 @@ For further help on command-line LLVMC usage, refer to the ``llvmc
Using LLVMC to generate toolchain drivers
=========================================
At the time of writing LLVMC does not support on-the-fly reloading of
configuration, so it will be necessary to recompile its source
code. LLVMC uses TableGen [1]_ as its configuration language, so
you need to be familiar with it.
LLVMC plugins are written mostly using TableGen [1]_, so you need to
be familiar with it to get anything done.
Start by compiling ``examples/Simple.td``, which is a simple wrapper
for ``gcc``::
Start by compiling ``plugins/Simple/Simple.td``, which is a primitive
wrapper for ``gcc``::
$ cd $LLVM_DIR/tools/llvmc2
$ make TOOLNAME=mygcc GRAPH=examples/Simple.td
$ edit hello.c
$ make DRIVER_NAME=mygcc BUILTIN_PLUGINS=Simple
$ cat > hello.c
[...]
$ mygcc hello.c
$ ./hello.out
Hello
Here we link our plugin with the LLVMC core statically to form an
executable file called ``mygcc``. It is also possible to build our
plugin as a standalone dynamic library; this is described in the
reference manual.
Contents of the file ``Simple.td`` look like this::
// Include common definitions
@ -65,23 +71,24 @@ Contents of the file ``Simple.td`` look like this::
As you can see, this file consists of three parts: tool descriptions,
language map, and the compilation graph definition.
At the heart of LLVMC is the idea of a transformation graph: vertices
in this graph are tools, and edges represent a transformation path
At the heart of LLVMC is the idea of a compilation graph: vertices in
this graph are tools, and edges represent a transformation path
between two tools (for example, assembly source produced by the
compiler can be transformed into executable code by an assembler). A
special node named ``root`` is used to mark graph entry points.
compiler can be transformed into executable code by an assembler). The
compilation graph is basically a list of edges; a special node named
``root`` is used to mark graph entry points.
Tool descriptions are basically lists of properties: most properties
Tool descriptions are represented as property lists: most properties
in the example above should be self-explanatory; the ``sink`` property
means that all options lacking an explicit description should be
forwarded to this tool.
``LanguageMap`` associates a language name with a list of suffixes and
is used for deciding which toolchain corresponds to a given input
The ``LanguageMap`` associates a language name with a list of suffixes
and is used for deciding which toolchain corresponds to a given input
file.
To learn more about LLVMC customization, refer to the reference
manual and sample configuration files in the ``examples`` directory.
manual and plugin source code in the ``plugins`` directory.
References
==========