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llvmc2: Documentation update. Describe recent work on plugins.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@57568 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -10,8 +10,10 @@ options. What makes LLVMC different is that these transformation rules
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are completely customizable - in fact, LLVMC knows nothing about the
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specifics of transformation (even the command-line options are mostly
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not hard-coded) and regards the transformation structure as an
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abstract graph. This makes it possible to adapt LLVMC for other
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purposes - for example, as a build tool for game resources.
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abstract graph. The structure of this graph is completely determined
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by plugins, which can be either statically or dynamically linked. This
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makes it possible to easily adapt LLVMC for other purposes - for
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example, as a build tool for game resources.
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Because LLVMC employs TableGen [1]_ as its configuration language, you
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need to be familiar with it to customize LLVMC.
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@ -55,6 +57,7 @@ impossible for LLVMC to choose the right linker in that case::
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$ ./a.out
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hello
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Predefined options
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==================
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@ -66,6 +69,9 @@ configuration files:
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* ``-x LANGUAGE`` - Specify the language of the following input files
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until the next -x option.
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* ``-load PLUGIN_NAME`` - Load the specified plugin DLL. Example:
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``-load $LLVM_DIR/Release/lib/LLVMCSimple.so``.
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* ``-v`` - Enable verbose mode, i.e. print out all executed commands.
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* ``--view-graph`` - Show a graphical representation of the compilation
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@ -83,26 +89,76 @@ configuration files:
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their standard meaning.
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Compiling LLVMC plugins
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=======================
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It's easiest to start working on your own LLVMC plugin by copying the
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skeleton project which lives under ``$LLVMC_DIR/plugins/Simple``::
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$ cd $LLVMC_DIR/plugins
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$ cp -r Simple MyPlugin
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$ cd MyPlugin
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$ ls
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Makefile PluginMain.cpp Simple.td
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As you can see, our basic plugin consists of only two files (not
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counting the build script). ``Simple.td`` contains TableGen
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description of the compilation graph; its format is documented in the
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following sections. ``PluginMain.cpp`` is just a helper file used to
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compile the auto-generated C++ code produced from TableGen source. It
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can also contain hook definitions (see `below`__).
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__ hooks_
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The first thing that you should do is to change the ``LLVMC_PLUGIN``
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variable in the ``Makefile`` to avoid conflicts (since this variable
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is used to name the resulting library)::
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LLVMC_PLUGIN=MyPlugin
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It is also a good idea to rename ``Simple.td`` to something less
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generic::
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$ mv Simple.td MyPlugin.td
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Note that the plugin source directory should be placed into
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``$LLVMC_DIR/plugins`` to make use of the existing build
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infrastructure. To build a version of the LLVMC executable called
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``mydriver`` with your plugin compiled in, use the following command::
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$ cd $LLVMC_DIR
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$ make BUILTIN_PLUGINS=MyPlugin DRIVER_NAME=mydriver
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When linking plugins dynamically, you'll usually want a 'bare-bones'
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version of LLVMC that has no built-in plugins. It can be compiled with
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the following command::
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$ cd $LLVMC_DIR
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$ make BUILTIN_PLUGINS=""
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To build your plugin as a dynamic library, just ``cd`` to its source
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directory and run ``make``. The resulting file will be called
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``LLVMC$(LLVMC_PLUGIN).$(DLL_EXTENSION)`` (in our case,
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``LLVMCMyPlugin.so``). This library can be then loaded in with the
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``-load`` option. Example::
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$ cd $LLVMC_DIR/plugins/Simple
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$ make
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$ llvmc2 -load $LLVM_DIR/Release/lib/LLVMCSimple.so
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In the future LLVMC will be able to load TableGen files directly.
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Customizing LLVMC: the compilation graph
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========================================
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At the time of writing LLVMC does not support on-the-fly reloading of
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configuration, so to customize LLVMC you'll have to recompile the
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source code (which lives under ``$LLVM_DIR/tools/llvmc2``). The
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default configuration files are ``Common.td`` (contains common
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definitions, don't forget to ``include`` it in your configuration
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files), ``Tools.td`` (tool descriptions) and ``Graph.td`` (compilation
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graph definition).
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Each TableGen configuration file should include the common
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definitions::
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To compile LLVMC with your own configuration file (say,``MyGraph.td``),
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run ``make`` like this::
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$ cd $LLVM_DIR/tools/llvmc2
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$ make GRAPH=MyGraph.td TOOLNAME=my_llvmc
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This will build an executable named ``my_llvmc``. There are also
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several sample configuration files in the ``llvmc2/examples``
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subdirectory that should help to get you started.
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include "llvm/CompilerDriver/Common.td"
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// And optionally:
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// include "llvm/CompilerDriver/Tools.td"
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// which contains tool definitions.
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Internally, LLVMC stores information about possible source
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transformations in form of a graph. Nodes in this graph represent
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@ -111,8 +167,8 @@ special "root" node is used to mark entry points for the
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transformations. LLVMC also assigns a weight to each edge (more on
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this later) to choose between several alternative edges.
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The definition of the compilation graph (see file ``Graph.td``) is
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just a list of edges::
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The definition of the compilation graph (see file
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``plugins/Base/Base.td`` for an example) is just a list of edges::
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def CompilationGraph : CompilationGraph<[
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Edge<root, llvm_gcc_c>,
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@ -136,8 +192,8 @@ just a list of edges::
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]>;
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As you can see, the edges can be either default or optional, where
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optional edges are differentiated by sporting a ``case`` expression
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used to calculate the edge's weight.
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optional edges are differentiated by an additional ``case`` expression
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used to calculate the weight of this edge.
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The default edges are assigned a weight of 1, and optional edges get a
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weight of 0 + 2*N where N is the number of tests that evaluated to
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@ -162,7 +218,7 @@ Writing a tool description
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As was said earlier, nodes in the compilation graph represent tools,
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which are described separately. A tool definition looks like this
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(taken from the ``Tools.td`` file)::
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(taken from the ``include/llvm/CompilerDriver/Tools.td`` file)::
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def llvm_gcc_cpp : Tool<[
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(in_language "c++"),
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@ -289,7 +345,9 @@ no meaning in the context of ``OptionList``, so the only properties
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allowed there are ``help`` and ``required``.
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Option lists are used at the file scope. See file
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``examples/Clang.td`` for an example of ``OptionList`` usage.
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``plugins/Clang/Clang.td`` for an example of ``OptionList`` usage.
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.. _hooks:
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Using hooks and environment variables in the ``cmd_line`` property
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==================================================================
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@ -297,8 +355,9 @@ Using hooks and environment variables in the ``cmd_line`` property
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Normally, LLVMC executes programs from the system ``PATH``. Sometimes,
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this is not sufficient: for example, we may want to specify tool names
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in the configuration file. This can be achieved via the mechanism of
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hooks - to compile LLVMC with your hooks, just drop a .cpp file into
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``tools/llvmc2`` directory. Hooks should live in the ``hooks``
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hooks - to write your own hooks, just add their definitions to the
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``PluginMain.cpp`` or drop a ``.cpp`` file into the
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``$LLVMC_DIR/driver`` directory. Hooks should live in the ``hooks``
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namespace and have the signature ``std::string hooks::MyHookName
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(void)``. They can be used from the ``cmd_line`` tool property::
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@ -4,8 +4,10 @@ Tutorial - Using LLVMC
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LLVMC is a generic compiler driver, which plays the same role for LLVM
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as the ``gcc`` program does for GCC - the difference being that LLVMC
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is designed to be more adaptable and easier to customize. This
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tutorial describes the basic usage and configuration of LLVMC.
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is designed to be more adaptable and easier to customize. Most of
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LLVMC functionality is implemented via plugins, which can be loaded
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dynamically or compiled in. This tutorial describes the basic usage
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and configuration of LLVMC.
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.. contents::
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@ -27,21 +29,25 @@ For further help on command-line LLVMC usage, refer to the ``llvmc
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Using LLVMC to generate toolchain drivers
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=========================================
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At the time of writing LLVMC does not support on-the-fly reloading of
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configuration, so it will be necessary to recompile its source
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code. LLVMC uses TableGen [1]_ as its configuration language, so
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you need to be familiar with it.
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LLVMC plugins are written mostly using TableGen [1]_, so you need to
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be familiar with it to get anything done.
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Start by compiling ``examples/Simple.td``, which is a simple wrapper
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for ``gcc``::
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Start by compiling ``plugins/Simple/Simple.td``, which is a primitive
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wrapper for ``gcc``::
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$ cd $LLVM_DIR/tools/llvmc2
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$ make TOOLNAME=mygcc GRAPH=examples/Simple.td
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$ edit hello.c
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$ make DRIVER_NAME=mygcc BUILTIN_PLUGINS=Simple
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$ cat > hello.c
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[...]
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$ mygcc hello.c
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$ ./hello.out
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Hello
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Here we link our plugin with the LLVMC core statically to form an
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executable file called ``mygcc``. It is also possible to build our
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plugin as a standalone dynamic library; this is described in the
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reference manual.
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Contents of the file ``Simple.td`` look like this::
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// Include common definitions
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@ -65,23 +71,24 @@ Contents of the file ``Simple.td`` look like this::
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As you can see, this file consists of three parts: tool descriptions,
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language map, and the compilation graph definition.
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At the heart of LLVMC is the idea of a transformation graph: vertices
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in this graph are tools, and edges represent a transformation path
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At the heart of LLVMC is the idea of a compilation graph: vertices in
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this graph are tools, and edges represent a transformation path
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between two tools (for example, assembly source produced by the
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compiler can be transformed into executable code by an assembler). A
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special node named ``root`` is used to mark graph entry points.
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compiler can be transformed into executable code by an assembler). The
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compilation graph is basically a list of edges; a special node named
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``root`` is used to mark graph entry points.
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Tool descriptions are basically lists of properties: most properties
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Tool descriptions are represented as property lists: most properties
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in the example above should be self-explanatory; the ``sink`` property
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means that all options lacking an explicit description should be
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forwarded to this tool.
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``LanguageMap`` associates a language name with a list of suffixes and
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is used for deciding which toolchain corresponds to a given input
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The ``LanguageMap`` associates a language name with a list of suffixes
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and is used for deciding which toolchain corresponds to a given input
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file.
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To learn more about LLVMC customization, refer to the reference
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manual and sample configuration files in the ``examples`` directory.
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manual and plugin source code in the ``plugins`` directory.
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References
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==========
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