Initial checkin

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@5127 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chris Lattner 2002-12-24 00:01:22 +00:00
parent bd199fb114
commit 836f675c49
2 changed files with 108 additions and 0 deletions

View File

@ -0,0 +1,54 @@
//===-- VM.h - Definitions for Virtual Machine ------------------*- C++ -*-===//
//
// This file defines the top-level Virtual Machine data structure.
//
//===----------------------------------------------------------------------===//
#ifndef VM_H
#define VM_H
#include "../ExecutionEngine.h"
#include "llvm/PassManager.h"
#include <map>
class Function;
class GlobalValue;
class Constant;
class TargetMachine;
class MachineCodeEmitter;
class VM : public ExecutionEngine {
TargetMachine &TM; // The current target we are compiling to
PassManager PM; // Passes to compile a function
MachineCodeEmitter *MCE; // MCE object
// FunctionRefs - A mapping between addresses that refer to unresolved
// functions and the LLVM function object itself. This is used by the fault
// handler to lazily patch up references...
//
std::map<void*, Function*> FunctionRefs;
public:
VM(Module *M, TargetMachine *tm);
~VM();
/// run - Start execution with the specified function and arguments.
///
virtual int run(const std::string &FnName,
const std::vector<std::string> &Args);
void addFunctionRef(void *Ref, Function *F) {
FunctionRefs[Ref] = F;
}
const std::string &getFunctionReferencedName(void *RefAddr);
void *resolveFunctionReference(void *RefAddr);
private:
static MachineCodeEmitter *createEmitter(VM &V);
void setupPassManager();
void *getPointerToFunction(const Function *F);
void registerCallback();
};
#endif

View File

@ -0,0 +1,54 @@
//===-- VM.h - Definitions for Virtual Machine ------------------*- C++ -*-===//
//
// This file defines the top-level Virtual Machine data structure.
//
//===----------------------------------------------------------------------===//
#ifndef VM_H
#define VM_H
#include "../ExecutionEngine.h"
#include "llvm/PassManager.h"
#include <map>
class Function;
class GlobalValue;
class Constant;
class TargetMachine;
class MachineCodeEmitter;
class VM : public ExecutionEngine {
TargetMachine &TM; // The current target we are compiling to
PassManager PM; // Passes to compile a function
MachineCodeEmitter *MCE; // MCE object
// FunctionRefs - A mapping between addresses that refer to unresolved
// functions and the LLVM function object itself. This is used by the fault
// handler to lazily patch up references...
//
std::map<void*, Function*> FunctionRefs;
public:
VM(Module *M, TargetMachine *tm);
~VM();
/// run - Start execution with the specified function and arguments.
///
virtual int run(const std::string &FnName,
const std::vector<std::string> &Args);
void addFunctionRef(void *Ref, Function *F) {
FunctionRefs[Ref] = F;
}
const std::string &getFunctionReferencedName(void *RefAddr);
void *resolveFunctionReference(void *RefAddr);
private:
static MachineCodeEmitter *createEmitter(VM &V);
void setupPassManager();
void *getPointerToFunction(const Function *F);
void registerCallback();
};
#endif