diff --git a/lib/CodeGen/SelectionDAG/DAGCombiner.cpp b/lib/CodeGen/SelectionDAG/DAGCombiner.cpp index df1a0a353ee..6bddd784fe8 100644 --- a/lib/CodeGen/SelectionDAG/DAGCombiner.cpp +++ b/lib/CodeGen/SelectionDAG/DAGCombiner.cpp @@ -3832,8 +3832,12 @@ SDValue DAGCombiner::visitANY_EXTEND(SDNode *N) { if (N0.getOpcode() == ISD::TRUNCATE) { SDValue NarrowLoad = ReduceLoadWidth(N0.getNode()); if (NarrowLoad.getNode()) { - if (NarrowLoad.getNode() != N0.getNode()) + SDNode* oye = N0.getNode()->getOperand(0).getNode(); + if (NarrowLoad.getNode() != N0.getNode()) { CombineTo(N0.getNode(), NarrowLoad); + // CombineTo deleted the truncate, if needed, but not what's under it. + AddToWorkList(oye); + } return DAG.getNode(ISD::ANY_EXTEND, N->getDebugLoc(), VT, NarrowLoad); } } diff --git a/test/CodeGen/X86/2010-05-25-FP_TO_INT-crash.ll b/test/CodeGen/X86/2010-05-25-FP_TO_INT-crash.ll new file mode 100644 index 00000000000..617b8898581 --- /dev/null +++ b/test/CodeGen/X86/2010-05-25-FP_TO_INT-crash.ll @@ -0,0 +1,2718 @@ +; RUN: llc -O0 -march=x86 -mattr=+sse3 %s +; Formerly crashed - PR 7191 / 8023512 +; ModuleID = '' +target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:64:64-v128:128:128-a0:0:64-f80:128:128-n8:16:32" +target triple = "i386-apple-darwin11.0" + +%0 = type { i16, i16, i32 } +%1 = type { i32, i32, i16, i16, i16, i16 } +%2 = type { i16, i16, %struct.GLTColor4, %struct.GLTColor4 } +%3 = type { void (i8*, i8*, i32, i8*)*, i32 (i8*, ...)*, i8* (%struct.GLDContextRec*, %struct.GLDFramebufferRec*, i8, i32, i32)* } +%struct.GLDActiveTextureTargets = type { i64, i64, i64, i64, i64, i64 } +%struct.GLDAlphaTest = type { float, i16, i8, i8 } +%struct.GLDArrayRange = type { i8, i8, i8, i8 } +%struct.GLDBlendMode = type { i16, i16, i16, i16, %struct.GLTColor4, i16, i16, i8, i8, i8, i8 } +%struct.GLDBufferData = type { i8*, i32, i32, i16, i16, i8, i8, i8, i8 } +%struct.GLDBufferRec = type { %struct.GLDBufferData*, %struct.GLDPluginBufferData* } +%struct.GLDBufferstate = type { %struct.GLTDimensions, %struct.GLTDimensions, %struct.GLTFixedColor4, %struct.GLTFixedColor4, i8, i8, i8, i8, [0 x i32], %union.GLSBuffer, %union.GLSBuffer, %union.GLSBuffer, [8 x %union.GLSBuffer], %union.GLSBuffer } +%struct.GLDClearColor = type { double, %struct.GLTColor4, %struct.GLTColor4, float, i32 } +%struct.GLDClipPlane = type { i32, [6 x %struct.GLTColor4] } +%struct.GLDColorBuffer = type { i16, i8, i8, [8 x i16], i8, i8, i8, i8 } +%struct.GLDColorMatrix = type { [16 x float]*, %struct.GLDImagingColorScale } +%struct.GLDConfig = type { i32, float, %struct.GLTDimensions, %struct.GLTDimensions, i8, i8, i8, i8, i8, i8, i16, i32, i32, i32, %struct.GLDPixelFormatInfo, %struct.GLDPointLineLimits, %struct.GLDPointLineLimits, %struct.GLDRenderFeatures, i32, i32, i32, i32, i32, i32, i32, i32, %struct.GLDMultisamplePositions, %struct.GLDTextureLimits, [3 x %struct.GLDPipelineProgramLimits], %struct.GLDFragmentProgramLimits, %struct.GLDVertexProgramLimits, %struct.GLDGeometryShaderLimits, %struct.GLDGeometryShaderLimits, %struct.GLDTransformFeedbackLimits, i16, i8, i8, %struct.GLDVertexDescriptor*, %struct.GLDVertexDescriptor*, [4 x i32], [8 x i32], %struct.GLDMultisamplePositions* } +%struct.GLDContextRec = type { float, float, float, float, float, float, float, float, %struct.GLTColor4, %struct.GLTColor4, %struct.GLVMFPContext, [16 x [2 x %union.PPStreamToken]], %struct.GLGProcessor, %struct._GLVMConstants*, void (%struct.GLDContextRec*, i32, i32, %struct.GLVMFragmentAttribRec*, %struct.GLVMFragmentAttribRec*, i32)*, %struct._GLVMFunction*, %union.PPStreamToken*, void (%struct.GLDContextRec*, %struct.GLDVertex*)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, %struct.GLDVertex*)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, %struct.GLDVertex*, %struct.GLDVertex*)*, %struct._GLVMFunction*, %struct._GLVMFunction*, %struct._GLVMFunction*, [4 x i32], [3 x i32], [3 x i32], %union.PPStreamToken, %struct.GLDConfig*, %struct.GLDFramebufferRec*, %struct.GLDFramebufferRec*, %struct.GLDBufferstate, %struct.GLDReadBufferstate, %struct.GLDLayeredBufferstate, [64 x %struct.GLTColor4*], %struct.GLDSharedRec*, %struct.GLDState*, %struct.GLDPluginState*, %struct.GLDVertex*, %struct.GLVMFragmentAttribRec*, %struct.GLVMFragmentAttribRec*, %struct.GLVMFragmentAttribRec*, %struct.GLDProgramRec*, %struct.GLDPipelineProgramRec*, %struct.GLVMTextures, %struct.GLDQueryRec*, %struct.GLDQueryRec*, %struct.GLDQueryRec*, %struct.GLTDimensions, i64 ()*, %struct.GLDFallback, %3, %union.GLSDrawable, i32, float, float, %struct.GLDRect, %struct.GLDFormat, %struct.GLDFormat, %struct.GLDFormat, %struct.GLDStippleData, i32, i32, i32, i32, i16, i8, i8, i8, i8, [2 x i8], [0 x i32] } +%struct.GLDConvolution = type { %struct.GLTColor4, %struct.GLDImagingColorScale, i16, i16, [0 x i32], float*, i32, i32 } +%struct.GLDCurrent = type { [8 x %struct.GLTColor4], [16 x %struct.GLTColor4], %struct.GLTColor4, %struct.GLDPointLineLimits, float, %struct.GLDPointLineLimits, float, [4 x float], float, float, float, i8, i8, i8, i8, i32, i32, i32, i32 } +%struct.GLDDepthTest = type { i16, i16, i8, i8, i8, i8, double, double } +%struct.GLDDitherMode = type { i8, i8, i8, i8 } +%struct.GLDDrawableOffscreen = type { i32, i32, i32, [0 x i32], i8* } +%struct.GLDDrawableWindow = type { i32, i32, i32 } +%struct.GLDFallback = type { float*, %struct.GLDRenderDispatch*, %struct.GLDConfig*, i8*, i8*, i32, i32 } +%struct.GLDFixedFunction = type { %union.PPStreamToken* } +%struct.GLDFogMode = type { %struct.GLTColor4, float, float, float, float, float, i16, i16, i16, i8, i8 } +%struct.GLDFormat = type { i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i8, i8, i8, i8, i32, i32, i32 } +%struct.GLDFragmentProgramLimits = type { i32, i32, i32, i16, i16, i32, i16, i16, i16, i16 } +%struct.GLDFramebufferAttachment = type { i16, i16, i32, i32, i32 } +%struct.GLDFramebufferData = type { [10 x %struct.GLDFramebufferAttachment], [8 x i16], i16, i16, i16, i8, i8, i32, i32, i32 } +%struct.GLDFramebufferRec = type { %struct.GLDFramebufferData*, %struct.GLDPluginFramebufferData*, [10 x %struct.GLDFormat], i8, i8, i16, [0 x i32] } +%struct.GLDGeometryShaderLimits = type { i32, i32, i32, i32, i32, i16, i16 } +%struct.GLDHintMode = type { i16, i16, i16, i16, i16, i16, i16, i16, i16, i16 } +%struct.GLDHistogram = type { %struct.GLTFixedColor4*, i32, i16, i8, i8 } +%struct.GLDImagingColorScale = type { %struct.GLDMultisamplePositions, %struct.GLDMultisamplePositions, %struct.GLDMultisamplePositions, %struct.GLDMultisamplePositions } +%struct.GLDImagingSubset = type { %struct.GLDConvolution, %struct.GLDConvolution, %struct.GLDConvolution, %struct.GLDColorMatrix, %struct.GLDMinmax, %struct.GLDHistogram, %struct.GLDImagingColorScale, %struct.GLDImagingColorScale, %struct.GLDImagingColorScale, %struct.GLDImagingColorScale, i32, [0 x i32] } +%struct.GLDLayeredBufferstate = type { %union.GLSBuffer, %union.GLSBuffer, [8 x %union.GLSBuffer] } +%struct.GLDLight = type { %struct.GLTColor4, %struct.GLTColor4, %struct.GLTColor4, %struct.GLTColor4, %struct.GLDPointLineLimits, float, float, float, float, float, %struct.GLDPointLineLimits, float, %struct.GLDPointLineLimits, float, %struct.GLDPointLineLimits, float, float, float, float, float } +%struct.GLDLightModel = type { %struct.GLTColor4, [8 x %struct.GLDLight], [2 x %struct.GLDMaterial], i32, i16, i16, i16, i8, i8, i8, i8, i8, i8 } +%struct.GLDLightProduct = type { %struct.GLTColor4, %struct.GLTColor4, %struct.GLTColor4 } +%struct.GLDLineMode = type { float, i32, i16, i16, i8, i8, i8, i8 } +%struct.GLDLogicOp = type { i16, i8, i8 } +%struct.GLDMaskMode = type { i32, [3 x i32], i8, i8, i8, i8, i8, i8, i8, i8 } +%struct.GLDMaterial = type { %struct.GLTColor4, %struct.GLTColor4, %struct.GLTColor4, %struct.GLTColor4, float, float, float, float, [8 x %struct.GLDLightProduct], %struct.GLTColor4, [8 x i32] } +%struct.GLDMinmax = type { %struct.GLDMinmaxTable*, i16, i8, i8, [0 x i32] } +%struct.GLDMinmaxTable = type { %struct.GLTColor4, %struct.GLTColor4 } +%struct.GLDMipmaplevel = type { [4 x i32], [4 x i32], [4 x float], [4 x i32], i32, i32, float*, i8*, i16, i16, i16, i16, [2 x float] } +%struct.GLDMultisample = type { float, [1 x i32], [0 x i32], i8, i8, i8, i8, i8, i8, i8, i8 } +%struct.GLDMultisamplePositions = type { float, float } +%struct.GLDPipelineProgramData = type { i16, i8, i8, i32, %union.PPStreamToken*, i64, %struct.GLTColor4*, i32, [0 x i32] } +%struct.GLDPipelineProgramLimits = type { i32, i16, i16, i32, i16, i16, i32, i32 } +%struct.GLDPipelineProgramRec = type { %struct.GLDPipelineProgramData*, %union.PPStreamToken*, %struct.GLDContextRec*, %struct.GLVMProgramData*, i32, i32 } +%struct.GLDPipelineProgramState = type { i8, i8, i8, i8, [0 x i32], %struct.GLTColor4* } +%struct.GLDPixelFormatInfo = type { i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8 } +%struct.GLDPixelMap = type { i32*, float*, float*, float*, float*, float*, float*, float*, float*, i32*, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32 } +%struct.GLDPixelMode = type { float, float, %struct.GLDPixelStore, %struct.GLDPixelTransfer, %struct.GLDPixelMap, %struct.GLDImagingSubset, i32, [0 x i32] } +%struct.GLDPixelPack = type { i32, i32, i32, i32, i32, i32, i32, i32, i8, i8, i8, i8 } +%struct.GLDPixelStore = type { %struct.GLDPixelPack, %struct.GLDPixelPack } +%struct.GLDPixelTransfer = type { float, float, float, float, float, float, float, float, float, float, i32, i32 } +%struct.GLDPluginBufferData = type { i32 } +%struct.GLDPluginFramebufferData = type { [10 x %struct.GLDTextureRec*], i8, i8, i8, i8 } +%struct.GLDPluginProgramData = type { [3 x %struct.GLDPipelineProgramRec*], %struct.GLDBufferRec**, i32, [0 x i32] } +%struct.GLDPluginState = type { [16 x [11 x %struct.GLDTextureRec*]], [3 x %struct.GLDTextureRec*], [3 x %struct.GLDPipelineProgramRec*], [3 x %struct.GLDPipelineProgramRec*], %struct.GLDProgramRec*, %struct.GLDVertexArrayRec*, [16 x %struct.GLDBufferRec*], %struct.GLDFramebufferRec*, %struct.GLDFramebufferRec*, [6 x %struct.GLDQueryRec*], [64 x %struct.GLDBufferRec*] } +%struct.GLDPluginTextureState = type { %struct.GLDBufferRec*, [6 x i16], i8, i8, i16 } +%struct.GLDPointLineLimits = type { float, float, float } +%struct.GLDPointMode = type { float, float, float, float, %struct.GLDPointLineLimits, float, i8, i8, i8, i8, i16, i16, i32, i16, i16 } +%struct.GLDPolygonMode = type { [128 x i8], float, float, i16, i16, i16, i16, i8, i8, i8, i8, i8, i8, i8, i8 } +%struct.GLDPolygonOffset = type { float, float } +%struct.GLDPrimitiveRestart = type { i8, i8, i8, i8, i32 } +%struct.GLDProgramData = type { i32, i32, i32, i32, %union.PPStreamToken*, i32*, i32, i32, i32, i32, i8, i8, i8, i8, i32, [64 x i32] } +%struct.GLDProgramLimits = type { i32, i32, i32, i32, i32, i16, i16 } +%struct.GLDProgramRec = type { %struct.GLDProgramData*, %struct.GLDPluginProgramData*, i32, [0 x i32] } +%struct.GLDProgramState = type { i8, i8, i8, i8 } +%struct.GLDQueryRec = type { i64, i64, i64 } +%struct.GLDQueryState = type { i16, i16 } +%struct.GLDReadBufferstate = type { %struct.GLTDimensions, %struct.GLTDimensions, %union.GLSBuffer, %union.GLSBuffer, %union.GLSBuffer, %union.GLSBuffer } +%struct.GLDRect = type { i32, i32, i32, i32, i32, i32 } +%struct.GLDRenderDispatch = type { void (%struct.GLDContextRec*, i32, float)*, void (%struct.GLDContextRec*, i32)*, i32 (%struct.GLDContextRec*, %struct.GLDMultisamplePositions*, i32, i32, i32, i32, i8*, i32, %struct.GLDBufferRec*)*, void (%struct.GLDContextRec*, %struct.GLDMultisamplePositions*, i32, i32, i32, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, %struct.GLDVertex*, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex**, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex**, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex**, i32, i32)*, i8* (%struct.GLDContextRec*, i32, i32*)*, void (%struct.GLDContextRec*, i32, i32, i32)*, i8* (%struct.GLDContextRec*, i32, i32, i32, i32, i32)*, void (%struct.GLDContextRec*, i32, i32, i32, i32, i32, i8*)*, void (%struct.GLDContextRec*)*, void (%struct.GLDContextRec*)*, void (%struct.GLDContextRec*)*, i32 (%struct.GLDContextRec*, i32, i32, i32, i32, i32, i8*, %struct.GLTColor4*, i32)*, i32 (%struct.GLDContextRec*, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32)* } +%struct.GLDRenderFeatures = type { i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8 } +%struct.GLDScissorTest = type { %struct.GLTFixedColor4, i8, i8, i8, i8 } +%struct.GLDSeamlessCubemap = type { i8, i8, i16 } +%struct.GLDSharedData = type {} +%struct.GLDSharedRec = type { %struct.pthread_mutex_t, %struct.GLDSharedData*, %struct.GLGProcessor, i32, i16, i16, i8, i8, i8, i8, [0 x i32] } +%struct.GLDState = type <{ i16, i16, i16, i16, i32, i32, [256 x %struct.GLTColor4], [128 x %struct.GLTColor4], %struct.GLDCurrent, %struct.GLDViewport, %struct.GLDTransform, %struct.GLDLightModel, %struct.GLDActiveTextureTargets, %struct.GLDAlphaTest, %struct.GLDBlendMode, %struct.GLDClearColor, %struct.GLDColorBuffer, %struct.GLDDepthTest, %struct.GLDArrayRange, %struct.GLDFogMode, %struct.GLDHintMode, %struct.GLDLineMode, %struct.GLDLogicOp, %struct.GLDMaskMode, %struct.GLDPixelMode, %struct.GLDPointMode, %struct.GLDPolygonMode, %struct.GLDScissorTest, i32, %struct.GLDStencilTest, [8 x %struct.GLDTextureMode], [16 x %struct.GLDTextureImageMode], [8 x %struct.GLDTextureCoordGen], %struct.GLDClipPlane, %struct.GLDMultisample, %struct.GLDArrayRange, %struct.GLDArrayRange, [3 x %struct.GLDPipelineProgramState], %struct.GLDArrayRange, %struct.GLDTransformFeedback, %struct.GLDUniformBuffer, i32*, %struct.GLDFixedFunction, i32, %struct.GLDQueryState, %struct.GLDSeamlessCubemap, %struct.GLDPrimitiveRestart, [2 x i32] }> +%struct.GLDStencilTest = type { [3 x %1], i32, [4 x i8] } +%struct.GLDStippleData = type { i32, i16, i16, [32 x [32 x i8]] } +%struct.GLDTextureCoordGen = type { %2, %2, %2, %2, i8, i8, i8, i8 } +%struct.GLDTextureGeomState = type { i16, i16, i16, i16, i16, i8, i8, i8, i8, i16, i16, i16, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i16, [6 x i16], [6 x i16] } +%struct.GLDTextureImageMode = type { float } +%struct.GLDTextureLevel = type { i32, i32, i16, i16, i16, i8, i8, i16, i16, i16, i16, i8* } +%struct.GLDTextureLimits = type { float, float, i16, i16, i16, i16, i16, i16, i16, i16, i16, i8, i8, i8, i8, i8, i8, i32, i32 } +%struct.GLDTextureMode = type { %struct.GLTColor4, i32, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, float, float } +%struct.GLDTextureParamState = type { i16, i16, i16, i16, i16, i16, %struct.GLTColor4, float, float, float, float, i16, i16, i16, i16, float, i16, i16, i32, i8* } +%struct.GLDTextureRec = type { [4 x float], %struct.GLDTextureState*, %struct.GLDPluginTextureState*, %struct.GLDMipmaplevel*, %struct.GLDMipmaplevel*, float, float, float, float, i8, i8, i8, i8, i16, i16, i16, i16, i32, float, [0 x i32], [2 x %union.PPStreamToken] } +%struct.GLDTextureState = type { i16, i8, i8, i16, i16, float, i32, %struct.GLISWRSurface*, %struct.GLDTextureParamState, %struct.GLDTextureGeomState, i16, i16, i8*, %struct.GLDTextureLevel, [1 x [15 x %struct.GLDTextureLevel]] } +%struct.GLDTransform = type <{ [24 x [16 x float]], [24 x [16 x float]], [16 x float], float, float, float, float, float, i8, i8, i8, i8, i32, i32, i32, i16, i16, i8, i8, i8, i8, i32 }> +%struct.GLDTransformFeedback = type { i8, i8, i16, [0 x i32], [16 x i32], [16 x i32] } +%struct.GLDTransformFeedbackLimits = type { i32, i32, i32, i32, i32 } +%struct.GLDUniformBuffer = type { [64 x %struct.GLTDimensions] } +%struct.GLDVertex = type { %struct.GLTColor4, %struct.GLTColor4, %struct.GLTColor4, %struct.GLTColor4, %struct.GLTColor4, %struct.GLDPointLineLimits, float, %struct.GLTColor4, float, i8, i8, i8, i8, float, float, i32, i32, i32, [4 x i8], [4 x float], [2 x %struct.GLDMaterial*], [2 x i32], [16 x %struct.GLTColor4] } +%struct.GLDVertexArrayRec = type opaque +%struct.GLDVertexBlend = type { i8, i8, i8, i8 } +%struct.GLDVertexDescriptor = type { i8, i8, i8, i8, [0 x i32] } +%struct.GLDVertexProgramLimits = type { i16, i16, i32, i32, i16, i16 } +%struct.GLDViewport = type { float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, double, double, i32, i32, i32, i32, float, float, float, float } +%struct.GLGColorTable = type { i32, i32, i32, i8* } +%struct.GLGOperation = type { i8*, i8*, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, float, float, %struct.GLGColorTable, %struct.GLGColorTable, %struct.GLGColorTable } +%struct.GLGProcessor = type { void (%struct.GLDPixelMode*, %struct.GLGOperation*, %struct._GLGProcessorData*, %union._GLGFunctionKey*)*, %struct._GLVMFunction*, %union._GLGFunctionKey*, %struct._GLGProcessorData* } +%struct.GLISWRSurface = type { i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i8*, i8*, i8*, [4 x i8*], i32 } +%struct.GLSGenericRec = type { %struct.GLTDimensions, %struct.GLTDimensions, i32, i32, %union.GLSDrawable, i8*, i8*, i8*, i8*, i8*, [4 x i8*], i32, i16, i16, i16, i16, i8, i8, i8, i8, i8, i8, i8, i8 } +%struct.GLSOffScreenRec = type { %struct.GLTDimensions, %struct.GLTDimensions, i32, i32, %union.GLSDrawable, i8*, i8*, i8*, i8*, i8*, [4 x i8*], i32, i16, i16, i16, i16, i8, i8, i8, i8, i8, i8, i8, i8, %struct.GLDDrawableOffscreen } +%struct.GLSSWRSurfaceRec = type { %struct.GLTDimensions, %struct.GLTDimensions, i32, i32, %union.GLSDrawable, i8*, i8*, i8*, i8*, i8*, [4 x i8*], i32, i16, i16, i16, i16, i8, i8, i8, i8, i8, i8, i8, i8, %struct.GLISWRSurface*, i32, i32 } +%struct.GLSWindowRec = type { %struct.GLTDimensions, %struct.GLTDimensions, i32, i32, %union.GLSDrawable, i8*, i8*, i8*, i8*, i8*, [4 x i8*], i32, i16, i16, i16, i16, i8, i8, i8, i8, i8, i8, i8, i8, %struct.GLDDrawableWindow, i32, i32, [0 x i32], i8*, i8* } +%struct.GLTColor3 = type { float, float, float } +%struct.GLTColor4 = type { float, float, float, float } +%struct.GLTCoord2 = type { float, float } +%struct.GLTCoord3 = type { float, float, float } +%struct.GLTCoord4 = type { float, float, float, float } +%struct.GLTDimensions = type { i32, i32 } +%struct.GLTFixedColor4 = type { i32, i32, i32, i32 } +%struct.GLTPlane = type { float, float, float, float } +%struct.GLTRectangle = type { i32, i32, i32, i32 } +%struct.GLTTexCoord4 = type { float, float, float, float } +%struct.GLVMFPContext = type { float, i32, i32, i32, i32, [3 x i32] } +%struct.GLVMFragmentAttribRec = type opaque +%struct.GLVMProgramData = type { %struct._GLVMFunction*, %struct.GLVMProgramData*, %struct.GLVMProgramData*, [42 x i32], [64 x i32], i32, i32, i32, [0 x i32] } +%struct.GLVMTextures = type { [16 x %struct.GLDTextureRec*] } +%struct._GLGProcessorData = type opaque +%struct._GLVMConstants = type opaque +%struct._GLVMFunction = type opaque +%struct.anon = type { float, float, float, float } +%struct.mach_timebase_info_data_t = type { i32, i32 } +%struct.pthread_mutex_t = type { i32, [40 x i8] } +%union.GLSBuffer = type { i8* } +%union.GLSDrawable = type { %struct.GLSWindowRec* } +%union.PPStreamToken = type { %0 } +%union._GLGFunctionKey = type opaque +%union.anon = type { %struct.GLTDimensions } + +declare i16 @_OSSwapInt16(i16 zeroext %_data) nounwind inlinehint ssp + +declare i32 @_OSSwapInt32(i32 %_data) nounwind inlinehint ssp + +declare i32 @llvm.bswap.i32(i32) nounwind readnone + +define void @gldAccumReturn(%struct.GLDContextRec* %ctx, %struct.GLDState* %state, float %value) nounwind ssp { +entry: + %ctx_addr = alloca %struct.GLDContextRec* ; <%struct.GLDContextRec**> [#uses=99] + %state_addr = alloca %struct.GLDState* ; <%struct.GLDState**> [#uses=21] + %value_addr = alloca float ; [#uses=33] + %iftmp.210 = alloca float ; [#uses=3] + %iftmp.209 = alloca float ; [#uses=3] + %iftmp.208 = alloca float ; [#uses=3] + %iftmp.207 = alloca float ; [#uses=3] + %iftmp.206 = alloca float ; [#uses=3] + %iftmp.205 = alloca float ; [#uses=3] + %iftmp.204 = alloca float ; [#uses=3] + %iftmp.203 = alloca float ; [#uses=3] + %iftmp.202 = alloca float ; [#uses=3] + %iftmp.201 = alloca float ; [#uses=3] + %iftmp.200 = alloca float ; [#uses=3] + %iftmp.199 = alloca float ; [#uses=3] + %iftmp.198 = alloca float ; [#uses=3] + %iftmp.197 = alloca float ; [#uses=3] + %iftmp.196 = alloca float ; [#uses=3] + %iftmp.195 = alloca float ; [#uses=3] + %iftmp.192 = alloca i8 ; [#uses=3] + %iftmp.190 = alloca i32 ; [#uses=3] + %iftmp.189 = alloca i32 ; [#uses=3] + %iftmp.188 = alloca i32 ; [#uses=3] + %iftmp.187 = alloca i32 ; [#uses=3] + %iftmp.186 = alloca i32 ; [#uses=3] + %iftmp.185 = alloca i32 ; [#uses=3] + %iftmp.184 = alloca i32 ; [#uses=3] + %iftmp.183 = alloca i32 ; [#uses=3] + %iftmp.182 = alloca i8 ; [#uses=3] + %iftmp.181 = alloca i8 ; [#uses=3] + %iftmp.180 = alloca i8 ; [#uses=3] + %iftmp.179 = alloca i8 ; [#uses=3] + %iftmp.178 = alloca i8 ; [#uses=3] + %iftmp.177 = alloca i8 ; [#uses=3] + %iftmp.176 = alloca i8 ; [#uses=3] + %iftmp.175 = alloca i8 ; [#uses=3] + %iftmp.174 = alloca i8 ; [#uses=3] + %iftmp.173 = alloca i8 ; [#uses=3] + %iftmp.172 = alloca i8 ; [#uses=3] + %iftmp.171 = alloca i8 ; [#uses=3] + %iftmp.170 = alloca i8 ; [#uses=3] + %iftmp.169 = alloca i8 ; [#uses=3] + %iftmp.168 = alloca i8 ; [#uses=3] + %iftmp.167 = alloca i8 ; [#uses=3] + %iftmp.164 = alloca i8 ; [#uses=3] + %iftmp.163 = alloca float ; [#uses=3] + %iftmp.162 = alloca float ; [#uses=3] + %iftmp.161 = alloca float ; [#uses=3] + %iftmp.160 = alloca float ; [#uses=3] + %iftmp.159 = alloca float ; [#uses=3] + %iftmp.158 = alloca float ; [#uses=3] + %iftmp.157 = alloca float ; [#uses=3] + %iftmp.156 = alloca float ; [#uses=3] + %iftmp.155 = alloca float ; [#uses=3] + %iftmp.154 = alloca float ; [#uses=3] + %iftmp.153 = alloca float ; [#uses=3] + %iftmp.152 = alloca float ; [#uses=3] + %iftmp.151 = alloca float ; [#uses=3] + %iftmp.150 = alloca float ; [#uses=3] + %iftmp.149 = alloca float ; [#uses=3] + %iftmp.148 = alloca float ; [#uses=3] + %iftmp.145 = alloca i8 ; [#uses=3] + %iftmp.144 = alloca i8 ; [#uses=3] + %iftmp.141 = alloca i8 ; [#uses=3] + %iftmp.140 = alloca i32 ; [#uses=3] + %accum = alloca double* ; [#uses=56] + %accum_end = alloca double* ; [#uses=9] + %y = alloca i32 ; [#uses=12] + %yl = alloca i32 ; [#uses=4] + %cw4 = alloca i32 ; [#uses=4] + %cx = alloca i32 ; [#uses=2] + %cy = alloca i32 ; [#uses=7] + %ch = alloca i32 ; [#uses=3] + %cw = alloca i32 ; [#uses=3] + %offset = alloca i32 ; [#uses=19] + %y_inc = alloca i32 ; [#uses=6] + %swap = alloca i8 ; [#uses=6] + %draw_buffer = alloca i32 ; [#uses=21] + %all_bits_mask = alloca i32 ; [#uses=9] + %color_mask_enabled = alloca i8 ; [#uses=4] + %color_ptr = alloca i16* ; [#uses=8] + %thirtyOne = alloca float ; [#uses=23] + %start_offset = alloca i32 ; [#uses=2] + %cur_draw_buffer_mask_bit = alloca i32 ; [#uses=5] + %r = alloca float ; [#uses=12] + %g = alloca float ; [#uses=12] + %b = alloca float ; [#uses=12] + %a = alloca float ; [#uses=12] + %pixl = alloca i16 ; [#uses=24] + %color_ptr111 = alloca i8* ; [#uses=14] + %twoFiftyFive = alloca float ; [#uses=17] + %start_offset112 = alloca i32 ; [#uses=2] + %cur_draw_buffer_mask_bit115 = alloca i32 ; [#uses=9] + %r119 = alloca float ; [#uses=7] + %g120 = alloca float ; [#uses=7] + %b121 = alloca float ; [#uses=7] + %a122 = alloca float ; [#uses=7] + %r193 = alloca i32 ; [#uses=2] + %g194 = alloca i32 ; [#uses=2] + %b195 = alloca i32 ; [#uses=2] + %a196 = alloca i32 ; [#uses=2] + %color = alloca i32 ; [#uses=4] + %color_ptr235 = alloca float* ; [#uses=13] + %start_offset236 = alloca i32 ; [#uses=2] + %cur_draw_buffer_mask_bit239 = alloca i32 ; [#uses=5] + %r243 = alloca float ; [#uses=4] + %g244 = alloca float ; [#uses=4] + %b245 = alloca float ; [#uses=4] + %a246 = alloca float ; [#uses=4] + %r283 = alloca float ; [#uses=4] + %g284 = alloca float ; [#uses=4] + %b285 = alloca float ; [#uses=4] + %a286 = alloca float ; [#uses=4] + %"alloca point" = bitcast i32 0 to i32 ; [#uses=0] + store %struct.GLDContextRec* %ctx, %struct.GLDContextRec** %ctx_addr + store %struct.GLDState* %state, %struct.GLDState** %state_addr + store float %value, float* %value_addr + %0 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %1 = getelementptr inbounds %struct.GLDContextRec* %0, i32 0, i32 51 ; <%union.GLSDrawable*> [#uses=1] + %2 = getelementptr inbounds %union.GLSDrawable* %1, i32 0, i32 0 ; <%struct.GLSWindowRec**> [#uses=1] + %3 = bitcast %struct.GLSWindowRec** %2 to %struct.GLSGenericRec** ; <%struct.GLSGenericRec**> [#uses=1] + %4 = load %struct.GLSGenericRec** %3, align 4 ; <%struct.GLSGenericRec*> [#uses=1] + %5 = getelementptr inbounds %struct.GLSGenericRec* %4, i32 0, i32 16 ; [#uses=1] + %6 = load i8* %5, align 4 ; [#uses=1] + store i8 %6, i8* %swap, align 1 + store i32 255, i32* %all_bits_mask, align 4 + %7 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1] + %8 = getelementptr inbounds %struct.GLDState* %7, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1] + %9 = getelementptr inbounds %struct.GLDMaskMode* %8, i32 0, i32 5 ; [#uses=1] + %10 = load i8* %9, align 1 ; [#uses=1] + %11 = zext i8 %10 to i32 ; [#uses=1] + %12 = load i32* %all_bits_mask, align 4 ; [#uses=1] + %13 = and i32 %11, %12 ; [#uses=1] + %14 = load i32* %all_bits_mask, align 4 ; [#uses=1] + %15 = icmp ne i32 %13, %14 ; [#uses=1] + %16 = zext i1 %15 to i8 ; [#uses=1] + %17 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1] + %18 = getelementptr inbounds %struct.GLDState* %17, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1] + %19 = getelementptr inbounds %struct.GLDMaskMode* %18, i32 0, i32 2 ; [#uses=1] + %20 = load i8* %19, align 16 ; [#uses=1] + %21 = zext i8 %20 to i32 ; [#uses=1] + %22 = load i32* %all_bits_mask, align 4 ; [#uses=1] + %23 = and i32 %21, %22 ; [#uses=1] + %24 = load i32* %all_bits_mask, align 4 ; [#uses=1] + %25 = icmp ne i32 %23, %24 ; [#uses=1] + %26 = zext i1 %25 to i8 ; [#uses=1] + %toBool = icmp ne i8 %16, 0 ; [#uses=1] + %toBool1 = icmp ne i8 %26, 0 ; [#uses=1] + %27 = or i1 %toBool, %toBool1 ; [#uses=1] + %28 = zext i1 %27 to i8 ; [#uses=1] + %29 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1] + %30 = getelementptr inbounds %struct.GLDState* %29, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1] + %31 = getelementptr inbounds %struct.GLDMaskMode* %30, i32 0, i32 4 ; [#uses=1] + %32 = load i8* %31, align 2 ; [#uses=1] + %33 = zext i8 %32 to i32 ; [#uses=1] + %34 = load i32* %all_bits_mask, align 4 ; [#uses=1] + %35 = and i32 %33, %34 ; [#uses=1] + %36 = load i32* %all_bits_mask, align 4 ; [#uses=1] + %37 = icmp ne i32 %35, %36 ; [#uses=1] + %38 = zext i1 %37 to i8 ; [#uses=1] + %toBool2 = icmp ne i8 %28, 0 ; [#uses=1] + %toBool3 = icmp ne i8 %38, 0 ; [#uses=1] + %39 = or i1 %toBool2, %toBool3 ; [#uses=1] + %40 = zext i1 %39 to i8 ; [#uses=1] + %41 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1] + %42 = getelementptr inbounds %struct.GLDState* %41, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1] + %43 = getelementptr inbounds %struct.GLDMaskMode* %42, i32 0, i32 3 ; [#uses=1] + %44 = load i8* %43, align 1 ; [#uses=1] + %45 = zext i8 %44 to i32 ; [#uses=1] + %46 = load i32* %all_bits_mask, align 4 ; [#uses=1] + %47 = and i32 %45, %46 ; [#uses=1] + %48 = load i32* %all_bits_mask, align 4 ; [#uses=1] + %49 = icmp ne i32 %47, %48 ; [#uses=1] + %50 = zext i1 %49 to i8 ; [#uses=1] + %toBool4 = icmp ne i8 %40, 0 ; [#uses=1] + %toBool5 = icmp ne i8 %50, 0 ; [#uses=1] + %51 = or i1 %toBool4, %toBool5 ; [#uses=1] + %52 = zext i1 %51 to i8 ; [#uses=1] + store i8 %52, i8* %color_mask_enabled, align 1 + %53 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %54 = getelementptr inbounds %struct.GLDContextRec* %53, i32 0, i32 55 ; <%struct.GLDRect*> [#uses=1] + %55 = getelementptr inbounds %struct.GLDRect* %54, i32 0, i32 0 ; [#uses=1] + %56 = load i32* %55, align 4 ; [#uses=1] + store i32 %56, i32* %cx, align 4 + %57 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %58 = getelementptr inbounds %struct.GLDContextRec* %57, i32 0, i32 55 ; <%struct.GLDRect*> [#uses=1] + %59 = getelementptr inbounds %struct.GLDRect* %58, i32 0, i32 1 ; [#uses=1] + %60 = load i32* %59, align 4 ; [#uses=1] + store i32 %60, i32* %cy, align 4 + %61 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %62 = getelementptr inbounds %struct.GLDContextRec* %61, i32 0, i32 55 ; <%struct.GLDRect*> [#uses=1] + %63 = getelementptr inbounds %struct.GLDRect* %62, i32 0, i32 4 ; [#uses=1] + %64 = load i32* %63, align 4 ; [#uses=1] + store i32 %64, i32* %cw, align 4 + %65 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %66 = getelementptr inbounds %struct.GLDContextRec* %65, i32 0, i32 55 ; <%struct.GLDRect*> [#uses=1] + %67 = getelementptr inbounds %struct.GLDRect* %66, i32 0, i32 5 ; [#uses=1] + %68 = load i32* %67, align 4 ; [#uses=1] + store i32 %68, i32* %ch, align 4 + %69 = load i32* %cw, align 4 ; [#uses=1] + %70 = icmp eq i32 %69, 0 ; [#uses=1] + br i1 %70, label %bb6, label %bb + +bb: ; preds = %entry + %71 = load i32* %ch, align 4 ; [#uses=1] + %72 = icmp eq i32 %71, 0 ; [#uses=1] + br i1 %72, label %bb6, label %bb7 + +bb6: ; preds = %bb, %entry + br label %bb316 + +bb7: ; preds = %bb + %73 = load i32* %cw, align 4 ; [#uses=1] + %74 = mul i32 %73, 4 ; [#uses=1] + store i32 %74, i32* %cw4, align 4 + %75 = load i32* %cy, align 4 ; [#uses=1] + %76 = load i32* %ch, align 4 ; [#uses=1] + %77 = add i32 %75, %76 ; [#uses=1] + store i32 %77, i32* %yl, align 4 + %78 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %79 = getelementptr inbounds %struct.GLDContextRec* %78, i32 0, i32 30 ; <%struct.GLDBufferstate*> [#uses=1] + %80 = getelementptr inbounds %struct.GLDBufferstate* %79, i32 0, i32 1 ; <%struct.GLTDimensions*> [#uses=1] + %81 = getelementptr inbounds %struct.GLTDimensions* %80, i32 0, i32 0 ; [#uses=1] + %82 = load i32* %81, align 4 ; [#uses=1] + %83 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %84 = getelementptr inbounds %struct.GLDContextRec* %83, i32 0, i32 28 ; <%struct.GLDFramebufferRec**> [#uses=1] + %85 = load %struct.GLDFramebufferRec** %84, align 4 ; <%struct.GLDFramebufferRec*> [#uses=1] + %86 = icmp ne %struct.GLDFramebufferRec* %85, null ; [#uses=1] + br i1 %86, label %bb8, label %bb9 + +bb8: ; preds = %bb7 + %87 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %88 = getelementptr inbounds %struct.GLDContextRec* %87, i32 0, i32 57 ; <%struct.GLDFormat*> [#uses=1] + %89 = getelementptr inbounds %struct.GLDFormat* %88, i32 0, i32 12 ; [#uses=1] + %90 = load i8* %89, align 2 ; [#uses=1] + %91 = icmp ne i8 %90, 0 ; [#uses=1] + %92 = zext i1 %91 to i8 ; [#uses=1] + store i8 %92, i8* %iftmp.141, align 1 + br label %bb10 + +bb9: ; preds = %bb7 + %93 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %94 = getelementptr inbounds %struct.GLDContextRec* %93, i32 0, i32 56 ; <%struct.GLDFormat*> [#uses=1] + %95 = getelementptr inbounds %struct.GLDFormat* %94, i32 0, i32 12 ; [#uses=1] + %96 = load i8* %95, align 2 ; [#uses=1] + %97 = icmp ne i8 %96, 0 ; [#uses=1] + %98 = zext i1 %97 to i8 ; [#uses=1] + store i8 %98, i8* %iftmp.141, align 1 + br label %bb10 + +bb10: ; preds = %bb9, %bb8 + %99 = load i8* %iftmp.141, align 1 ; [#uses=1] + %toBool11 = icmp ne i8 %99, 0 ; [#uses=1] + br i1 %toBool11, label %bb12, label %bb13 + +bb12: ; preds = %bb10 + %100 = load i32* %cy, align 4 ; [#uses=1] + store i32 %100, i32* %iftmp.140, align 4 + br label %bb14 + +bb13: ; preds = %bb10 + %101 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %102 = getelementptr inbounds %struct.GLDContextRec* %101, i32 0, i32 30 ; <%struct.GLDBufferstate*> [#uses=1] + %103 = getelementptr inbounds %struct.GLDBufferstate* %102, i32 0, i32 1 ; <%struct.GLTDimensions*> [#uses=1] + %104 = getelementptr inbounds %struct.GLTDimensions* %103, i32 0, i32 1 ; [#uses=1] + %105 = load i32* %104, align 4 ; [#uses=1] + %106 = sub nsw i32 %105, 1 ; [#uses=1] + %107 = load i32* %cy, align 4 ; [#uses=1] + %108 = sub nsw i32 %106, %107 ; [#uses=1] + store i32 %108, i32* %iftmp.140, align 4 + br label %bb14 + +bb14: ; preds = %bb13, %bb12 + %109 = load i32* %iftmp.140, align 4 ; [#uses=1] + %110 = mul nsw i32 %82, %109 ; [#uses=1] + %111 = load i32* %cx, align 4 ; [#uses=1] + %112 = add nsw i32 %110, %111 ; [#uses=1] + store i32 %112, i32* %offset, align 4 + %113 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %114 = getelementptr inbounds %struct.GLDContextRec* %113, i32 0, i32 30 ; <%struct.GLDBufferstate*> [#uses=1] + %115 = getelementptr inbounds %struct.GLDBufferstate* %114, i32 0, i32 1 ; <%struct.GLTDimensions*> [#uses=1] + %116 = getelementptr inbounds %struct.GLTDimensions* %115, i32 0, i32 0 ; [#uses=1] + %117 = load i32* %116, align 4 ; [#uses=1] + store i32 %117, i32* %y_inc, align 4 + %118 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %119 = getelementptr inbounds %struct.GLDContextRec* %118, i32 0, i32 28 ; <%struct.GLDFramebufferRec**> [#uses=1] + %120 = load %struct.GLDFramebufferRec** %119, align 4 ; <%struct.GLDFramebufferRec*> [#uses=1] + %121 = icmp ne %struct.GLDFramebufferRec* %120, null ; [#uses=1] + br i1 %121, label %bb15, label %bb16 + +bb15: ; preds = %bb14 + %122 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %123 = getelementptr inbounds %struct.GLDContextRec* %122, i32 0, i32 57 ; <%struct.GLDFormat*> [#uses=1] + %124 = getelementptr inbounds %struct.GLDFormat* %123, i32 0, i32 12 ; [#uses=1] + %125 = load i8* %124, align 2 ; [#uses=1] + %126 = icmp eq i8 %125, 0 ; [#uses=1] + %127 = zext i1 %126 to i8 ; [#uses=1] + store i8 %127, i8* %iftmp.144, align 1 + br label %bb17 + +bb16: ; preds = %bb14 + %128 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %129 = getelementptr inbounds %struct.GLDContextRec* %128, i32 0, i32 56 ; <%struct.GLDFormat*> [#uses=1] + %130 = getelementptr inbounds %struct.GLDFormat* %129, i32 0, i32 12 ; [#uses=1] + %131 = load i8* %130, align 2 ; [#uses=1] + %132 = icmp eq i8 %131, 0 ; [#uses=1] + %133 = zext i1 %132 to i8 ; [#uses=1] + store i8 %133, i8* %iftmp.144, align 1 + br label %bb17 + +bb17: ; preds = %bb16, %bb15 + %134 = load i8* %iftmp.144, align 1 ; [#uses=1] + %toBool18 = icmp ne i8 %134, 0 ; [#uses=1] + br i1 %toBool18, label %bb19, label %bb20 + +bb19: ; preds = %bb17 + %135 = load i32* %y_inc, align 4 ; [#uses=1] + %136 = sub i32 0, %135 ; [#uses=1] + store i32 %136, i32* %y_inc, align 4 + br label %bb20 + +bb20: ; preds = %bb19, %bb17 + %137 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %138 = getelementptr inbounds %struct.GLDContextRec* %137, i32 0, i32 28 ; <%struct.GLDFramebufferRec**> [#uses=1] + %139 = load %struct.GLDFramebufferRec** %138, align 4 ; <%struct.GLDFramebufferRec*> [#uses=1] + %140 = icmp ne %struct.GLDFramebufferRec* %139, null ; [#uses=1] + br i1 %140, label %bb21, label %bb22 + +bb21: ; preds = %bb20 + %141 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %142 = getelementptr inbounds %struct.GLDContextRec* %141, i32 0, i32 28 ; <%struct.GLDFramebufferRec**> [#uses=1] + %143 = load %struct.GLDFramebufferRec** %142, align 4 ; <%struct.GLDFramebufferRec*> [#uses=1] + %144 = getelementptr inbounds %struct.GLDFramebufferRec* %143, i32 0, i32 2 ; <[10 x %struct.GLDFormat]*> [#uses=1] + %145 = getelementptr inbounds [10 x %struct.GLDFormat]* %144, i32 0, i32 0 ; <%struct.GLDFormat*> [#uses=1] + %146 = getelementptr inbounds %struct.GLDFormat* %145, i32 0, i32 7 ; [#uses=1] + %147 = load i32* %146, align 4 ; [#uses=1] + %148 = icmp eq i32 %147, 33638 ; [#uses=1] + %149 = zext i1 %148 to i8 ; [#uses=1] + store i8 %149, i8* %iftmp.145, align 1 + br label %bb23 + +bb22: ; preds = %bb20 + %150 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %151 = getelementptr inbounds %struct.GLDContextRec* %150, i32 0, i32 56 ; <%struct.GLDFormat*> [#uses=1] + %152 = getelementptr inbounds %struct.GLDFormat* %151, i32 0, i32 7 ; [#uses=1] + %153 = load i32* %152, align 4 ; [#uses=1] + %154 = icmp eq i32 %153, 33638 ; [#uses=1] + %155 = zext i1 %154 to i8 ; [#uses=1] + store i8 %155, i8* %iftmp.145, align 1 + br label %bb23 + +bb23: ; preds = %bb22, %bb21 + %156 = load i8* %iftmp.145, align 1 ; [#uses=1] + %toBool24 = icmp ne i8 %156, 0 ; [#uses=1] + br i1 %toBool24, label %bb25, label %bb105 + +bb25: ; preds = %bb23 + %157 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %158 = getelementptr inbounds %struct.GLDContextRec* %157, i32 0, i32 6 ; [#uses=1] + %159 = load float* %158, align 4 ; [#uses=1] + store float %159, float* %thirtyOne, align 4 + %160 = load i32* %offset, align 4 ; [#uses=1] + store i32 %160, i32* %start_offset, align 4 + store i32 0, i32* %draw_buffer, align 4 + br label %bb104 + +bb26: ; preds = %bb104 + %161 = load i32* %start_offset, align 4 ; [#uses=1] + store i32 %161, i32* %offset, align 4 + %162 = load i32* %draw_buffer, align 4 ; [#uses=1] + %163 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %164 = getelementptr inbounds %struct.GLDContextRec* %163, i32 0, i32 30 ; <%struct.GLDBufferstate*> [#uses=1] + %165 = getelementptr inbounds %struct.GLDBufferstate* %164, i32 0, i32 12 ; <[8 x %union.GLSBuffer]*> [#uses=1] + %166 = getelementptr inbounds [8 x %union.GLSBuffer]* %165, i32 0, i32 %162 ; <%union.GLSBuffer*> [#uses=1] + %167 = getelementptr inbounds %union.GLSBuffer* %166, i32 0, i32 0 ; [#uses=1] + %168 = load i8** %167, align 4 ; [#uses=1] + %169 = icmp ne i8* %168, null ; [#uses=1] + br i1 %169, label %bb27, label %bb103 + +bb27: ; preds = %bb26 + %170 = load i32* %draw_buffer, align 4 ; [#uses=1] + %171 = shl i32 1, %170 ; [#uses=1] + store i32 %171, i32* %cur_draw_buffer_mask_bit, align 4 + %172 = load i32* %cy, align 4 ; [#uses=1] + store i32 %172, i32* %y, align 4 + br label %bb102 + +bb28: ; preds = %bb102 + %173 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %174 = getelementptr inbounds %struct.GLDContextRec* %173, i32 0, i32 30 ; <%struct.GLDBufferstate*> [#uses=1] + %175 = getelementptr inbounds %struct.GLDBufferstate* %174, i32 0, i32 11 ; <%union.GLSBuffer*> [#uses=1] + %176 = getelementptr inbounds %union.GLSBuffer* %175, i32 0, i32 0 ; [#uses=1] + %177 = bitcast i8** %176 to double** ; [#uses=1] + %178 = load double** %177, align 4 ; [#uses=1] + %179 = load i32* %offset, align 4 ; [#uses=1] + %180 = mul i32 %179, 4 ; [#uses=1] + %181 = getelementptr inbounds double* %178, i32 %180 ; [#uses=1] + store double* %181, double** %accum, align 4 + %182 = load double** %accum, align 4 ; [#uses=1] + %183 = load i32* %cw4, align 4 ; [#uses=1] + %184 = getelementptr inbounds double* %182, i32 %183 ; [#uses=1] + store double* %184, double** %accum_end, align 4 + %185 = load i32* %draw_buffer, align 4 ; [#uses=1] + %186 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %187 = getelementptr inbounds %struct.GLDContextRec* %186, i32 0, i32 30 ; <%struct.GLDBufferstate*> [#uses=1] + %188 = getelementptr inbounds %struct.GLDBufferstate* %187, i32 0, i32 12 ; <[8 x %union.GLSBuffer]*> [#uses=1] + %189 = getelementptr inbounds [8 x %union.GLSBuffer]* %188, i32 0, i32 %185 ; <%union.GLSBuffer*> [#uses=1] + %190 = getelementptr inbounds %union.GLSBuffer* %189, i32 0, i32 0 ; [#uses=1] + %191 = bitcast i8** %190 to i16** ; [#uses=1] + %192 = load i16** %191, align 4 ; [#uses=1] + %193 = load i32* %offset, align 4 ; [#uses=1] + %194 = getelementptr inbounds i16* %192, i32 %193 ; [#uses=1] + store i16* %194, i16** %color_ptr, align 4 + %195 = load i8* %color_mask_enabled, align 1 ; [#uses=1] + %196 = icmp ne i8 %195, 0 ; [#uses=1] + br i1 %196, label %bb29, label %bb70 + +bb29: ; preds = %bb28 + br label %bb68 + +bb30: ; preds = %bb68 + %197 = load double** %accum, align 4 ; [#uses=1] + %198 = getelementptr inbounds double* %197, i32 3 ; [#uses=1] + %199 = load double* %198, align 1 ; [#uses=1] + %200 = fptrunc double %199 to float ; [#uses=1] + %201 = load float* %value_addr, align 4 ; [#uses=1] + %202 = fmul float %200, %201 ; [#uses=1] + store float %202, float* %a, align 4 + %203 = load double** %accum, align 4 ; [#uses=1] + %204 = getelementptr inbounds double* %203, i32 0 ; [#uses=1] + %205 = load double* %204, align 1 ; [#uses=1] + %206 = fptrunc double %205 to float ; [#uses=1] + %207 = load float* %thirtyOne, align 4 ; [#uses=1] + %208 = fmul float %206, %207 ; [#uses=1] + %209 = load float* %value_addr, align 4 ; [#uses=1] + %210 = fmul float %208, %209 ; [#uses=1] + %211 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %212 = getelementptr inbounds %struct.GLDContextRec* %211, i32 0, i32 1 ; [#uses=1] + %213 = load float* %212, align 4 ; [#uses=1] + %214 = fadd float %210, %213 ; [#uses=1] + store float %214, float* %r, align 4 + %215 = load double** %accum, align 4 ; [#uses=1] + %216 = getelementptr inbounds double* %215, i32 1 ; [#uses=1] + %217 = load double* %216, align 1 ; [#uses=1] + %218 = fptrunc double %217 to float ; [#uses=1] + %219 = load float* %thirtyOne, align 4 ; [#uses=1] + %220 = fmul float %218, %219 ; [#uses=1] + %221 = load float* %value_addr, align 4 ; [#uses=1] + %222 = fmul float %220, %221 ; [#uses=1] + %223 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %224 = getelementptr inbounds %struct.GLDContextRec* %223, i32 0, i32 1 ; [#uses=1] + %225 = load float* %224, align 4 ; [#uses=1] + %226 = fadd float %222, %225 ; [#uses=1] + store float %226, float* %g, align 4 + %227 = load double** %accum, align 4 ; [#uses=1] + %228 = getelementptr inbounds double* %227, i32 2 ; [#uses=1] + %229 = load double* %228, align 1 ; [#uses=1] + %230 = fptrunc double %229 to float ; [#uses=1] + %231 = load float* %thirtyOne, align 4 ; [#uses=1] + %232 = fmul float %230, %231 ; [#uses=1] + %233 = load float* %value_addr, align 4 ; [#uses=1] + %234 = fmul float %232, %233 ; [#uses=1] + %235 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %236 = getelementptr inbounds %struct.GLDContextRec* %235, i32 0, i32 1 ; [#uses=1] + %237 = load float* %236, align 4 ; [#uses=1] + %238 = fadd float %234, %237 ; [#uses=1] + store float %238, float* %b, align 4 + %239 = load float* %r, align 4 ; [#uses=1] + %240 = fcmp uge float %239, 0.000000e+00 ; [#uses=1] + br i1 %240, label %bb31, label %bb35 + +bb31: ; preds = %bb30 + %241 = load float* %r, align 4 ; [#uses=1] + %242 = load float* %thirtyOne, align 4 ; [#uses=1] + %243 = fcmp ogt float %241, %242 ; [#uses=1] + br i1 %243, label %bb32, label %bb33 + +bb32: ; preds = %bb31 + %244 = load float* %thirtyOne, align 4 ; [#uses=1] + store float %244, float* %iftmp.149, align 4 + br label %bb34 + +bb33: ; preds = %bb31 + %245 = load float* %r, align 4 ; [#uses=1] + store float %245, float* %iftmp.149, align 4 + br label %bb34 + +bb34: ; preds = %bb33, %bb32 + %246 = load float* %iftmp.149, align 4 ; [#uses=1] + store float %246, float* %iftmp.148, align 4 + br label %bb36 + +bb35: ; preds = %bb30 + store float 0.000000e+00, float* %iftmp.148, align 4 + br label %bb36 + +bb36: ; preds = %bb35, %bb34 + %247 = load float* %iftmp.148, align 4 ; [#uses=1] + store float %247, float* %r, align 4 + %248 = load float* %g, align 4 ; [#uses=1] + %249 = fcmp uge float %248, 0.000000e+00 ; [#uses=1] + br i1 %249, label %bb37, label %bb41 + +bb37: ; preds = %bb36 + %250 = load float* %g, align 4 ; [#uses=1] + %251 = load float* %thirtyOne, align 4 ; [#uses=1] + %252 = fcmp ogt float %250, %251 ; [#uses=1] + br i1 %252, label %bb38, label %bb39 + +bb38: ; preds = %bb37 + %253 = load float* %thirtyOne, align 4 ; [#uses=1] + store float %253, float* %iftmp.151, align 4 + br label %bb40 + +bb39: ; preds = %bb37 + %254 = load float* %g, align 4 ; [#uses=1] + store float %254, float* %iftmp.151, align 4 + br label %bb40 + +bb40: ; preds = %bb39, %bb38 + %255 = load float* %iftmp.151, align 4 ; [#uses=1] + store float %255, float* %iftmp.150, align 4 + br label %bb42 + +bb41: ; preds = %bb36 + store float 0.000000e+00, float* %iftmp.150, align 4 + br label %bb42 + +bb42: ; preds = %bb41, %bb40 + %256 = load float* %iftmp.150, align 4 ; [#uses=1] + store float %256, float* %g, align 4 + %257 = load float* %b, align 4 ; [#uses=1] + %258 = fcmp uge float %257, 0.000000e+00 ; [#uses=1] + br i1 %258, label %bb43, label %bb47 + +bb43: ; preds = %bb42 + %259 = load float* %b, align 4 ; [#uses=1] + %260 = load float* %thirtyOne, align 4 ; [#uses=1] + %261 = fcmp ogt float %259, %260 ; [#uses=1] + br i1 %261, label %bb44, label %bb45 + +bb44: ; preds = %bb43 + %262 = load float* %thirtyOne, align 4 ; [#uses=1] + store float %262, float* %iftmp.153, align 4 + br label %bb46 + +bb45: ; preds = %bb43 + %263 = load float* %b, align 4 ; [#uses=1] + store float %263, float* %iftmp.153, align 4 + br label %bb46 + +bb46: ; preds = %bb45, %bb44 + %264 = load float* %iftmp.153, align 4 ; [#uses=1] + store float %264, float* %iftmp.152, align 4 + br label %bb48 + +bb47: ; preds = %bb42 + store float 0.000000e+00, float* %iftmp.152, align 4 + br label %bb48 + +bb48: ; preds = %bb47, %bb46 + %265 = load float* %iftmp.152, align 4 ; [#uses=1] + store float %265, float* %b, align 4 + %266 = load float* %a, align 4 ; [#uses=1] + %267 = fcmp uge float %266, 0.000000e+00 ; [#uses=1] + br i1 %267, label %bb49, label %bb53 + +bb49: ; preds = %bb48 + %268 = load float* %a, align 4 ; [#uses=1] + %269 = load float* %thirtyOne, align 4 ; [#uses=1] + %270 = fcmp ogt float %268, %269 ; [#uses=1] + br i1 %270, label %bb50, label %bb51 + +bb50: ; preds = %bb49 + %271 = load float* %thirtyOne, align 4 ; [#uses=1] + store float %271, float* %iftmp.155, align 4 + br label %bb52 + +bb51: ; preds = %bb49 + %272 = load float* %a, align 4 ; [#uses=1] + store float %272, float* %iftmp.155, align 4 + br label %bb52 + +bb52: ; preds = %bb51, %bb50 + %273 = load float* %iftmp.155, align 4 ; [#uses=1] + store float %273, float* %iftmp.154, align 4 + br label %bb54 + +bb53: ; preds = %bb48 + store float 0.000000e+00, float* %iftmp.154, align 4 + br label %bb54 + +bb54: ; preds = %bb53, %bb52 + %274 = load float* %iftmp.154, align 4 ; [#uses=1] + store float %274, float* %a, align 4 + %275 = load i16** %color_ptr, align 4 ; [#uses=1] + %276 = load i16* %275, align 2 ; [#uses=1] + store i16 %276, i16* %pixl, align 2 + %277 = load i8* %swap, align 1 ; [#uses=1] + %278 = icmp ne i8 %277, 0 ; [#uses=1] + br i1 %278, label %bb55, label %bb56 + +bb55: ; preds = %bb54 + %279 = load i16* %pixl, align 2 ; [#uses=1] + %280 = zext i16 %279 to i32 ; [#uses=1] + %281 = trunc i32 %280 to i16 ; [#uses=1] + %282 = call zeroext i16 @_OSSwapInt16(i16 zeroext %281) nounwind ; [#uses=1] + store i16 %282, i16* %pixl, align 2 + br label %bb56 + +bb56: ; preds = %bb55, %bb54 + %283 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1] + %284 = getelementptr inbounds %struct.GLDState* %283, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1] + %285 = getelementptr inbounds %struct.GLDMaskMode* %284, i32 0, i32 2 ; [#uses=1] + %286 = load i8* %285, align 16 ; [#uses=1] + %287 = zext i8 %286 to i32 ; [#uses=1] + %288 = load i32* %cur_draw_buffer_mask_bit, align 4 ; [#uses=1] + %289 = and i32 %287, %288 ; [#uses=1] + %290 = icmp ne i32 %289, 0 ; [#uses=1] + br i1 %290, label %bb57, label %bb58 + +bb57: ; preds = %bb56 + %291 = load i16* %pixl, align 2 ; [#uses=1] + %292 = and i16 %291, -32257 ; [#uses=1] + %293 = load float* %r, align 4 ; [#uses=1] + %294 = fptoui float %293 to i32 ; [#uses=1] + %295 = trunc i32 %294 to i16 ; [#uses=1] + %296 = shl i16 %295, 10 ; [#uses=1] + %297 = and i16 %296, 31744 ; [#uses=1] + %298 = or i16 %292, %297 ; [#uses=1] + store i16 %298, i16* %pixl, align 2 + br label %bb58 + +bb58: ; preds = %bb57, %bb56 + %299 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1] + %300 = getelementptr inbounds %struct.GLDState* %299, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1] + %301 = getelementptr inbounds %struct.GLDMaskMode* %300, i32 0, i32 3 ; [#uses=1] + %302 = load i8* %301, align 1 ; [#uses=1] + %303 = zext i8 %302 to i32 ; [#uses=1] + %304 = load i32* %cur_draw_buffer_mask_bit, align 4 ; [#uses=1] + %305 = and i32 %303, %304 ; [#uses=1] + %306 = icmp ne i32 %305, 0 ; [#uses=1] + br i1 %306, label %bb59, label %bb60 + +bb59: ; preds = %bb58 + %307 = load i16* %pixl, align 2 ; [#uses=1] + %308 = and i16 %307, -993 ; [#uses=1] + %309 = load float* %g, align 4 ; [#uses=1] + %310 = fptoui float %309 to i32 ; [#uses=1] + %311 = trunc i32 %310 to i16 ; [#uses=1] + %312 = shl i16 %311, 5 ; [#uses=1] + %313 = and i16 %312, 992 ; [#uses=1] + %314 = or i16 %308, %313 ; [#uses=1] + store i16 %314, i16* %pixl, align 2 + br label %bb60 + +bb60: ; preds = %bb59, %bb58 + %315 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1] + %316 = getelementptr inbounds %struct.GLDState* %315, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1] + %317 = getelementptr inbounds %struct.GLDMaskMode* %316, i32 0, i32 4 ; [#uses=1] + %318 = load i8* %317, align 2 ; [#uses=1] + %319 = zext i8 %318 to i32 ; [#uses=1] + %320 = load i32* %cur_draw_buffer_mask_bit, align 4 ; [#uses=1] + %321 = and i32 %319, %320 ; [#uses=1] + %322 = icmp ne i32 %321, 0 ; [#uses=1] + br i1 %322, label %bb61, label %bb62 + +bb61: ; preds = %bb60 + %323 = load i16* %pixl, align 2 ; [#uses=1] + %324 = and i16 %323, -32 ; [#uses=1] + %325 = load float* %b, align 4 ; [#uses=1] + %326 = fptoui float %325 to i32 ; [#uses=1] + %327 = trunc i32 %326 to i16 ; [#uses=1] + %328 = and i16 %327, 31 ; [#uses=1] + %329 = or i16 %324, %328 ; [#uses=1] + store i16 %329, i16* %pixl, align 2 + br label %bb62 + +bb62: ; preds = %bb61, %bb60 + %330 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1] + %331 = getelementptr inbounds %struct.GLDState* %330, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1] + %332 = getelementptr inbounds %struct.GLDMaskMode* %331, i32 0, i32 5 ; [#uses=1] + %333 = load i8* %332, align 1 ; [#uses=1] + %334 = zext i8 %333 to i32 ; [#uses=1] + %335 = load i32* %cur_draw_buffer_mask_bit, align 4 ; [#uses=1] + %336 = and i32 %334, %335 ; [#uses=1] + %337 = icmp ne i32 %336, 0 ; [#uses=1] + br i1 %337, label %bb63, label %bb65 + +bb63: ; preds = %bb62 + %338 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %339 = getelementptr inbounds %struct.GLDContextRec* %338, i32 0, i32 1 ; [#uses=1] + %340 = load float* %339, align 4 ; [#uses=1] + %341 = load float* %a, align 4 ; [#uses=1] + %342 = fcmp olt float %340, %341 ; [#uses=1] + br i1 %342, label %bb64, label %bb65 + +bb64: ; preds = %bb63 + %343 = load i16* %pixl, align 2 ; [#uses=1] + %344 = or i16 %343, -32768 ; [#uses=1] + store i16 %344, i16* %pixl, align 2 + br label %bb65 + +bb65: ; preds = %bb64, %bb63, %bb62 + %345 = load i8* %swap, align 1 ; [#uses=1] + %346 = icmp ne i8 %345, 0 ; [#uses=1] + br i1 %346, label %bb66, label %bb67 + +bb66: ; preds = %bb65 + %347 = load i16* %pixl, align 2 ; [#uses=1] + %348 = zext i16 %347 to i32 ; [#uses=1] + %349 = trunc i32 %348 to i16 ; [#uses=1] + %350 = call zeroext i16 @_OSSwapInt16(i16 zeroext %349) nounwind ; [#uses=1] + store i16 %350, i16* %pixl, align 2 + br label %bb67 + +bb67: ; preds = %bb66, %bb65 + %351 = load i16** %color_ptr, align 4 ; [#uses=1] + %352 = load i16* %pixl, align 2 ; [#uses=1] + store i16 %352, i16* %351, align 2 + %353 = load double** %accum, align 4 ; [#uses=1] + %354 = getelementptr inbounds double* %353, i32 4 ; [#uses=1] + store double* %354, double** %accum, align 4 + %355 = load i16** %color_ptr, align 4 ; [#uses=1] + %356 = getelementptr inbounds i16* %355, i32 1 ; [#uses=1] + store i16* %356, i16** %color_ptr, align 4 + br label %bb68 + +bb68: ; preds = %bb67, %bb29 + %357 = load double** %accum, align 4 ; [#uses=1] + %358 = load double** %accum_end, align 4 ; [#uses=1] + %359 = icmp ult double* %357, %358 ; [#uses=1] + br i1 %359, label %bb30, label %bb69 + +bb69: ; preds = %bb68 + br label %bb101 + +bb70: ; preds = %bb28 + br label %bb100 + +bb71: ; preds = %bb100 + %360 = load double** %accum, align 4 ; [#uses=1] + %361 = getelementptr inbounds double* %360, i32 3 ; [#uses=1] + %362 = load double* %361, align 1 ; [#uses=1] + %363 = fptrunc double %362 to float ; [#uses=1] + %364 = load float* %value_addr, align 4 ; [#uses=1] + %365 = fmul float %363, %364 ; [#uses=1] + store float %365, float* %a, align 4 + %366 = load double** %accum, align 4 ; [#uses=1] + %367 = getelementptr inbounds double* %366, i32 0 ; [#uses=1] + %368 = load double* %367, align 1 ; [#uses=1] + %369 = fptrunc double %368 to float ; [#uses=1] + %370 = load float* %thirtyOne, align 4 ; [#uses=1] + %371 = fmul float %369, %370 ; [#uses=1] + %372 = load float* %value_addr, align 4 ; [#uses=1] + %373 = fmul float %371, %372 ; [#uses=1] + %374 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %375 = getelementptr inbounds %struct.GLDContextRec* %374, i32 0, i32 1 ; [#uses=1] + %376 = load float* %375, align 4 ; [#uses=1] + %377 = fadd float %373, %376 ; [#uses=1] + store float %377, float* %r, align 4 + %378 = load double** %accum, align 4 ; [#uses=1] + %379 = getelementptr inbounds double* %378, i32 1 ; [#uses=1] + %380 = load double* %379, align 1 ; [#uses=1] + %381 = fptrunc double %380 to float ; [#uses=1] + %382 = load float* %thirtyOne, align 4 ; [#uses=1] + %383 = fmul float %381, %382 ; [#uses=1] + %384 = load float* %value_addr, align 4 ; [#uses=1] + %385 = fmul float %383, %384 ; [#uses=1] + %386 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %387 = getelementptr inbounds %struct.GLDContextRec* %386, i32 0, i32 1 ; [#uses=1] + %388 = load float* %387, align 4 ; [#uses=1] + %389 = fadd float %385, %388 ; [#uses=1] + store float %389, float* %g, align 4 + %390 = load double** %accum, align 4 ; [#uses=1] + %391 = getelementptr inbounds double* %390, i32 2 ; [#uses=1] + %392 = load double* %391, align 1 ; [#uses=1] + %393 = fptrunc double %392 to float ; [#uses=1] + %394 = load float* %thirtyOne, align 4 ; [#uses=1] + %395 = fmul float %393, %394 ; [#uses=1] + %396 = load float* %value_addr, align 4 ; [#uses=1] + %397 = fmul float %395, %396 ; [#uses=1] + %398 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %399 = getelementptr inbounds %struct.GLDContextRec* %398, i32 0, i32 1 ; [#uses=1] + %400 = load float* %399, align 4 ; [#uses=1] + %401 = fadd float %397, %400 ; [#uses=1] + store float %401, float* %b, align 4 + %402 = load float* %r, align 4 ; [#uses=1] + %403 = fcmp uge float %402, 0.000000e+00 ; [#uses=1] + br i1 %403, label %bb72, label %bb76 + +bb72: ; preds = %bb71 + %404 = load float* %r, align 4 ; [#uses=1] + %405 = load float* %thirtyOne, align 4 ; [#uses=1] + %406 = fcmp ogt float %404, %405 ; [#uses=1] + br i1 %406, label %bb73, label %bb74 + +bb73: ; preds = %bb72 + %407 = load float* %thirtyOne, align 4 ; [#uses=1] + store float %407, float* %iftmp.157, align 4 + br label %bb75 + +bb74: ; preds = %bb72 + %408 = load float* %r, align 4 ; [#uses=1] + store float %408, float* %iftmp.157, align 4 + br label %bb75 + +bb75: ; preds = %bb74, %bb73 + %409 = load float* %iftmp.157, align 4 ; [#uses=1] + store float %409, float* %iftmp.156, align 4 + br label %bb77 + +bb76: ; preds = %bb71 + store float 0.000000e+00, float* %iftmp.156, align 4 + br label %bb77 + +bb77: ; preds = %bb76, %bb75 + %410 = load float* %iftmp.156, align 4 ; [#uses=1] + store float %410, float* %r, align 4 + %411 = load float* %g, align 4 ; [#uses=1] + %412 = fcmp uge float %411, 0.000000e+00 ; [#uses=1] + br i1 %412, label %bb78, label %bb82 + +bb78: ; preds = %bb77 + %413 = load float* %g, align 4 ; [#uses=1] + %414 = load float* %thirtyOne, align 4 ; [#uses=1] + %415 = fcmp ogt float %413, %414 ; [#uses=1] + br i1 %415, label %bb79, label %bb80 + +bb79: ; preds = %bb78 + %416 = load float* %thirtyOne, align 4 ; [#uses=1] + store float %416, float* %iftmp.159, align 4 + br label %bb81 + +bb80: ; preds = %bb78 + %417 = load float* %g, align 4 ; [#uses=1] + store float %417, float* %iftmp.159, align 4 + br label %bb81 + +bb81: ; preds = %bb80, %bb79 + %418 = load float* %iftmp.159, align 4 ; [#uses=1] + store float %418, float* %iftmp.158, align 4 + br label %bb83 + +bb82: ; preds = %bb77 + store float 0.000000e+00, float* %iftmp.158, align 4 + br label %bb83 + +bb83: ; preds = %bb82, %bb81 + %419 = load float* %iftmp.158, align 4 ; [#uses=1] + store float %419, float* %g, align 4 + %420 = load float* %b, align 4 ; [#uses=1] + %421 = fcmp uge float %420, 0.000000e+00 ; [#uses=1] + br i1 %421, label %bb84, label %bb88 + +bb84: ; preds = %bb83 + %422 = load float* %b, align 4 ; [#uses=1] + %423 = load float* %thirtyOne, align 4 ; [#uses=1] + %424 = fcmp ogt float %422, %423 ; [#uses=1] + br i1 %424, label %bb85, label %bb86 + +bb85: ; preds = %bb84 + %425 = load float* %thirtyOne, align 4 ; [#uses=1] + store float %425, float* %iftmp.161, align 4 + br label %bb87 + +bb86: ; preds = %bb84 + %426 = load float* %b, align 4 ; [#uses=1] + store float %426, float* %iftmp.161, align 4 + br label %bb87 + +bb87: ; preds = %bb86, %bb85 + %427 = load float* %iftmp.161, align 4 ; [#uses=1] + store float %427, float* %iftmp.160, align 4 + br label %bb89 + +bb88: ; preds = %bb83 + store float 0.000000e+00, float* %iftmp.160, align 4 + br label %bb89 + +bb89: ; preds = %bb88, %bb87 + %428 = load float* %iftmp.160, align 4 ; [#uses=1] + store float %428, float* %b, align 4 + %429 = load float* %a, align 4 ; [#uses=1] + %430 = fcmp uge float %429, 0.000000e+00 ; [#uses=1] + br i1 %430, label %bb90, label %bb94 + +bb90: ; preds = %bb89 + %431 = load float* %a, align 4 ; [#uses=1] + %432 = load float* %thirtyOne, align 4 ; [#uses=1] + %433 = fcmp ogt float %431, %432 ; [#uses=1] + br i1 %433, label %bb91, label %bb92 + +bb91: ; preds = %bb90 + %434 = load float* %thirtyOne, align 4 ; [#uses=1] + store float %434, float* %iftmp.163, align 4 + br label %bb93 + +bb92: ; preds = %bb90 + %435 = load float* %a, align 4 ; [#uses=1] + store float %435, float* %iftmp.163, align 4 + br label %bb93 + +bb93: ; preds = %bb92, %bb91 + %436 = load float* %iftmp.163, align 4 ; [#uses=1] + store float %436, float* %iftmp.162, align 4 + br label %bb95 + +bb94: ; preds = %bb89 + store float 0.000000e+00, float* %iftmp.162, align 4 + br label %bb95 + +bb95: ; preds = %bb94, %bb93 + %437 = load float* %iftmp.162, align 4 ; [#uses=1] + store float %437, float* %a, align 4 + %438 = load float* %r, align 4 ; [#uses=1] + %439 = fptoui float %438 to i32 ; [#uses=1] + %440 = trunc i32 %439 to i16 ; [#uses=1] + %441 = shl i16 %440, 10 ; [#uses=1] + %442 = and i16 %441, 31744 ; [#uses=1] + store i16 %442, i16* %pixl, align 2 + %443 = load float* %g, align 4 ; [#uses=1] + %444 = fptoui float %443 to i32 ; [#uses=1] + %445 = trunc i32 %444 to i16 ; [#uses=1] + %446 = shl i16 %445, 5 ; [#uses=1] + %447 = and i16 %446, 992 ; [#uses=1] + %448 = load i16* %pixl, align 2 ; [#uses=1] + %449 = or i16 %447, %448 ; [#uses=1] + store i16 %449, i16* %pixl, align 2 + %450 = load float* %b, align 4 ; [#uses=1] + %451 = fptoui float %450 to i32 ; [#uses=1] + %452 = trunc i32 %451 to i16 ; [#uses=1] + %453 = and i16 %452, 31 ; [#uses=1] + %454 = load i16* %pixl, align 2 ; [#uses=1] + %455 = or i16 %453, %454 ; [#uses=1] + store i16 %455, i16* %pixl, align 2 + %456 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %457 = getelementptr inbounds %struct.GLDContextRec* %456, i32 0, i32 1 ; [#uses=1] + %458 = load float* %457, align 4 ; [#uses=1] + %459 = load float* %a, align 4 ; [#uses=1] + %460 = fcmp olt float %458, %459 ; [#uses=1] + br i1 %460, label %bb96, label %bb97 + +bb96: ; preds = %bb95 + %461 = load i16* %pixl, align 2 ; [#uses=1] + %462 = or i16 %461, -32768 ; [#uses=1] + store i16 %462, i16* %pixl, align 2 + br label %bb97 + +bb97: ; preds = %bb96, %bb95 + %463 = load i8* %swap, align 1 ; [#uses=1] + %464 = icmp ne i8 %463, 0 ; [#uses=1] + br i1 %464, label %bb98, label %bb99 + +bb98: ; preds = %bb97 + %465 = load i16* %pixl, align 2 ; [#uses=1] + %466 = zext i16 %465 to i32 ; [#uses=1] + %467 = trunc i32 %466 to i16 ; [#uses=1] + %468 = call zeroext i16 @_OSSwapInt16(i16 zeroext %467) nounwind ; [#uses=1] + store i16 %468, i16* %pixl, align 2 + br label %bb99 + +bb99: ; preds = %bb98, %bb97 + %469 = load i16** %color_ptr, align 4 ; [#uses=1] + %470 = load i16* %pixl, align 2 ; [#uses=1] + store i16 %470, i16* %469, align 2 + %471 = load double** %accum, align 4 ; [#uses=1] + %472 = getelementptr inbounds double* %471, i32 4 ; [#uses=1] + store double* %472, double** %accum, align 4 + %473 = load i16** %color_ptr, align 4 ; [#uses=1] + %474 = getelementptr inbounds i16* %473, i32 1 ; [#uses=1] + store i16* %474, i16** %color_ptr, align 4 + br label %bb100 + +bb100: ; preds = %bb99, %bb70 + %475 = load double** %accum, align 4 ; [#uses=1] + %476 = load double** %accum_end, align 4 ; [#uses=1] + %477 = icmp ult double* %475, %476 ; [#uses=1] + br i1 %477, label %bb71, label %bb101 + +bb101: ; preds = %bb100, %bb69 + %478 = load i32* %y, align 4 ; [#uses=1] + %479 = add i32 %478, 1 ; [#uses=1] + store i32 %479, i32* %y, align 4 + %480 = load i32* %offset, align 4 ; [#uses=1] + %481 = load i32* %y_inc, align 4 ; [#uses=1] + %482 = add i32 %480, %481 ; [#uses=1] + store i32 %482, i32* %offset, align 4 + br label %bb102 + +bb102: ; preds = %bb101, %bb27 + %483 = load i32* %y, align 4 ; [#uses=1] + %484 = load i32* %yl, align 4 ; [#uses=1] + %485 = icmp ult i32 %483, %484 ; [#uses=1] + br i1 %485, label %bb28, label %bb103 + +bb103: ; preds = %bb102, %bb26 + %486 = load i32* %draw_buffer, align 4 ; [#uses=1] + %487 = add nsw i32 %486, 1 ; [#uses=1] + store i32 %487, i32* %draw_buffer, align 4 + br label %bb104 + +bb104: ; preds = %bb103, %bb25 + %488 = load i32* %draw_buffer, align 4 ; [#uses=1] + %489 = icmp sle i32 %488, 7 ; [#uses=1] + br i1 %489, label %bb26, label %bb105 + +bb105: ; preds = %bb104, %bb23 + %490 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %491 = getelementptr inbounds %struct.GLDContextRec* %490, i32 0, i32 28 ; <%struct.GLDFramebufferRec**> [#uses=1] + %492 = load %struct.GLDFramebufferRec** %491, align 4 ; <%struct.GLDFramebufferRec*> [#uses=1] + %493 = icmp ne %struct.GLDFramebufferRec* %492, null ; [#uses=1] + br i1 %493, label %bb106, label %bb107 + +bb106: ; preds = %bb105 + %494 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %495 = getelementptr inbounds %struct.GLDContextRec* %494, i32 0, i32 28 ; <%struct.GLDFramebufferRec**> [#uses=1] + %496 = load %struct.GLDFramebufferRec** %495, align 4 ; <%struct.GLDFramebufferRec*> [#uses=1] + %497 = getelementptr inbounds %struct.GLDFramebufferRec* %496, i32 0, i32 2 ; <[10 x %struct.GLDFormat]*> [#uses=1] + %498 = getelementptr inbounds [10 x %struct.GLDFormat]* %497, i32 0, i32 0 ; <%struct.GLDFormat*> [#uses=1] + %499 = getelementptr inbounds %struct.GLDFormat* %498, i32 0, i32 7 ; [#uses=1] + %500 = load i32* %499, align 4 ; [#uses=1] + %501 = icmp eq i32 %500, 33639 ; [#uses=1] + %502 = zext i1 %501 to i8 ; [#uses=1] + store i8 %502, i8* %iftmp.164, align 1 + br label %bb108 + +bb107: ; preds = %bb105 + %503 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %504 = getelementptr inbounds %struct.GLDContextRec* %503, i32 0, i32 56 ; <%struct.GLDFormat*> [#uses=1] + %505 = getelementptr inbounds %struct.GLDFormat* %504, i32 0, i32 7 ; [#uses=1] + %506 = load i32* %505, align 4 ; [#uses=1] + %507 = icmp eq i32 %506, 33639 ; [#uses=1] + %508 = zext i1 %507 to i8 ; [#uses=1] + store i8 %508, i8* %iftmp.164, align 1 + br label %bb108 + +bb108: ; preds = %bb107, %bb106 + %509 = load i8* %iftmp.164, align 1 ; [#uses=1] + %toBool109 = icmp ne i8 %509, 0 ; [#uses=1] + br i1 %toBool109, label %bb110, label %bb229 + +bb110: ; preds = %bb108 + %510 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %511 = getelementptr inbounds %struct.GLDContextRec* %510, i32 0, i32 7 ; [#uses=1] + %512 = load float* %511, align 4 ; [#uses=1] + store float %512, float* %twoFiftyFive, align 4 + %513 = load i32* %offset, align 4 ; [#uses=1] + store i32 %513, i32* %start_offset112, align 4 + store i32 0, i32* %draw_buffer, align 4 + br label %bb227 + +bb113: ; preds = %bb227 + %514 = load i32* %start_offset112, align 4 ; [#uses=1] + store i32 %514, i32* %offset, align 4 + %515 = load i32* %draw_buffer, align 4 ; [#uses=1] + %516 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %517 = getelementptr inbounds %struct.GLDContextRec* %516, i32 0, i32 30 ; <%struct.GLDBufferstate*> [#uses=1] + %518 = getelementptr inbounds %struct.GLDBufferstate* %517, i32 0, i32 12 ; <[8 x %union.GLSBuffer]*> [#uses=1] + %519 = getelementptr inbounds [8 x %union.GLSBuffer]* %518, i32 0, i32 %515 ; <%union.GLSBuffer*> [#uses=1] + %520 = getelementptr inbounds %union.GLSBuffer* %519, i32 0, i32 0 ; [#uses=1] + %521 = load i8** %520, align 4 ; [#uses=1] + %522 = icmp ne i8* %521, null ; [#uses=1] + br i1 %522, label %bb114, label %bb226 + +bb114: ; preds = %bb113 + %523 = load i32* %draw_buffer, align 4 ; [#uses=1] + %524 = shl i32 1, %523 ; [#uses=1] + store i32 %524, i32* %cur_draw_buffer_mask_bit115, align 4 + %525 = load i32* %cy, align 4 ; [#uses=1] + store i32 %525, i32* %y, align 4 + br label %bb225 + +bb116: ; preds = %bb225 + %526 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %527 = getelementptr inbounds %struct.GLDContextRec* %526, i32 0, i32 30 ; <%struct.GLDBufferstate*> [#uses=1] + %528 = getelementptr inbounds %struct.GLDBufferstate* %527, i32 0, i32 11 ; <%union.GLSBuffer*> [#uses=1] + %529 = getelementptr inbounds %union.GLSBuffer* %528, i32 0, i32 0 ; [#uses=1] + %530 = bitcast i8** %529 to double** ; [#uses=1] + %531 = load double** %530, align 4 ; [#uses=1] + %532 = load i32* %offset, align 4 ; [#uses=1] + %533 = mul i32 %532, 4 ; [#uses=1] + %534 = getelementptr inbounds double* %531, i32 %533 ; [#uses=1] + store double* %534, double** %accum, align 4 + %535 = load double** %accum, align 4 ; [#uses=1] + %536 = load i32* %cw4, align 4 ; [#uses=1] + %537 = getelementptr inbounds double* %535, i32 %536 ; [#uses=1] + store double* %537, double** %accum_end, align 4 + %538 = load i32* %draw_buffer, align 4 ; [#uses=1] + %539 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %540 = getelementptr inbounds %struct.GLDContextRec* %539, i32 0, i32 30 ; <%struct.GLDBufferstate*> [#uses=1] + %541 = getelementptr inbounds %struct.GLDBufferstate* %540, i32 0, i32 12 ; <[8 x %union.GLSBuffer]*> [#uses=1] + %542 = getelementptr inbounds [8 x %union.GLSBuffer]* %541, i32 0, i32 %538 ; <%union.GLSBuffer*> [#uses=1] + %543 = getelementptr inbounds %union.GLSBuffer* %542, i32 0, i32 0 ; [#uses=1] + %544 = bitcast i8** %543 to i32** ; [#uses=1] + %545 = load i32** %544, align 4 ; [#uses=1] + %546 = load i32* %offset, align 4 ; [#uses=1] + %547 = getelementptr inbounds i32* %545, i32 %546 ; [#uses=1] + %548 = bitcast i32* %547 to i8* ; [#uses=1] + store i8* %548, i8** %color_ptr111, align 4 + %549 = load i8* %color_mask_enabled, align 1 ; [#uses=1] + %550 = icmp ne i8 %549, 0 ; [#uses=1] + br i1 %550, label %bb117, label %bb191 + +bb117: ; preds = %bb116 + br label %bb189 + +bb118: ; preds = %bb189 + %551 = load double** %accum, align 4 ; [#uses=1] + %552 = getelementptr inbounds double* %551, i32 0 ; [#uses=1] + %553 = load double* %552, align 1 ; [#uses=1] + %554 = fptrunc double %553 to float ; [#uses=1] + %555 = load float* %value_addr, align 4 ; [#uses=1] + %556 = fmul float %554, %555 ; [#uses=1] + %557 = load float* %twoFiftyFive, align 4 ; [#uses=1] + %558 = fmul float %556, %557 ; [#uses=1] + %559 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %560 = getelementptr inbounds %struct.GLDContextRec* %559, i32 0, i32 1 ; [#uses=1] + %561 = load float* %560, align 4 ; [#uses=1] + %562 = fadd float %558, %561 ; [#uses=1] + store float %562, float* %r119, align 4 + %563 = load double** %accum, align 4 ; [#uses=1] + %564 = getelementptr inbounds double* %563, i32 1 ; [#uses=1] + %565 = load double* %564, align 1 ; [#uses=1] + %566 = fptrunc double %565 to float ; [#uses=1] + %567 = load float* %value_addr, align 4 ; [#uses=1] + %568 = fmul float %566, %567 ; [#uses=1] + %569 = load float* %twoFiftyFive, align 4 ; [#uses=1] + %570 = fmul float %568, %569 ; [#uses=1] + %571 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %572 = getelementptr inbounds %struct.GLDContextRec* %571, i32 0, i32 1 ; [#uses=1] + %573 = load float* %572, align 4 ; [#uses=1] + %574 = fadd float %570, %573 ; [#uses=1] + store float %574, float* %g120, align 4 + %575 = load double** %accum, align 4 ; [#uses=1] + %576 = getelementptr inbounds double* %575, i32 2 ; [#uses=1] + %577 = load double* %576, align 1 ; [#uses=1] + %578 = fptrunc double %577 to float ; [#uses=1] + %579 = load float* %value_addr, align 4 ; [#uses=1] + %580 = fmul float %578, %579 ; [#uses=1] + %581 = load float* %twoFiftyFive, align 4 ; [#uses=1] + %582 = fmul float %580, %581 ; [#uses=1] + %583 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %584 = getelementptr inbounds %struct.GLDContextRec* %583, i32 0, i32 1 ; [#uses=1] + %585 = load float* %584, align 4 ; [#uses=1] + %586 = fadd float %582, %585 ; [#uses=1] + store float %586, float* %b121, align 4 + %587 = load double** %accum, align 4 ; [#uses=1] + %588 = getelementptr inbounds double* %587, i32 3 ; [#uses=1] + %589 = load double* %588, align 1 ; [#uses=1] + %590 = fptrunc double %589 to float ; [#uses=1] + %591 = load float* %value_addr, align 4 ; [#uses=1] + %592 = fmul float %590, %591 ; [#uses=1] + %593 = load float* %twoFiftyFive, align 4 ; [#uses=1] + %594 = fmul float %592, %593 ; [#uses=1] + %595 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %596 = getelementptr inbounds %struct.GLDContextRec* %595, i32 0, i32 1 ; [#uses=1] + %597 = load float* %596, align 4 ; [#uses=1] + %598 = fadd float %594, %597 ; [#uses=1] + store float %598, float* %a122, align 4 + %599 = load i8* %swap, align 1 ; [#uses=1] + %600 = icmp ne i8 %599, 0 ; [#uses=1] + br i1 %600, label %bb123, label %bb156 + +bb123: ; preds = %bb118 + %601 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1] + %602 = getelementptr inbounds %struct.GLDState* %601, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1] + %603 = getelementptr inbounds %struct.GLDMaskMode* %602, i32 0, i32 5 ; [#uses=1] + %604 = load i8* %603, align 1 ; [#uses=1] + %605 = zext i8 %604 to i32 ; [#uses=1] + %606 = load i32* %cur_draw_buffer_mask_bit115, align 4 ; [#uses=1] + %607 = and i32 %605, %606 ; [#uses=1] + %608 = icmp ne i32 %607, 0 ; [#uses=1] + br i1 %608, label %bb124, label %bb131 + +bb124: ; preds = %bb123 + %609 = load float* %a122, align 4 ; [#uses=1] + %610 = fcmp uge float %609, 0.000000e+00 ; [#uses=1] + br i1 %610, label %bb125, label %bb129 + +bb125: ; preds = %bb124 + %611 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %612 = getelementptr inbounds %struct.GLDContextRec* %611, i32 0, i32 7 ; [#uses=1] + %613 = load float* %612, align 4 ; [#uses=1] + %614 = load float* %a122, align 4 ; [#uses=1] + %615 = fcmp olt float %613, %614 ; [#uses=1] + br i1 %615, label %bb126, label %bb127 + +bb126: ; preds = %bb125 + %616 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %617 = getelementptr inbounds %struct.GLDContextRec* %616, i32 0, i32 7 ; [#uses=1] + %618 = load float* %617, align 4 ; [#uses=1] + %619 = fptoui float %618 to i8 ; [#uses=1] + store i8 %619, i8* %iftmp.168, align 1 + br label %bb128 + +bb127: ; preds = %bb125 + %620 = load float* %a122, align 4 ; [#uses=1] + %621 = fptoui float %620 to i8 ; [#uses=1] + store i8 %621, i8* %iftmp.168, align 1 + br label %bb128 + +bb128: ; preds = %bb127, %bb126 + %622 = load i8* %iftmp.168, align 1 ; [#uses=1] + store i8 %622, i8* %iftmp.167, align 1 + br label %bb130 + +bb129: ; preds = %bb124 + store i8 0, i8* %iftmp.167, align 1 + br label %bb130 + +bb130: ; preds = %bb129, %bb128 + %623 = load i8** %color_ptr111, align 4 ; [#uses=1] + %624 = getelementptr inbounds i8* %623, i32 0 ; [#uses=1] + %625 = load i8* %iftmp.167, align 1 ; [#uses=1] + store i8 %625, i8* %624, align 1 + br label %bb131 + +bb131: ; preds = %bb130, %bb123 + %626 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1] + %627 = getelementptr inbounds %struct.GLDState* %626, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1] + %628 = getelementptr inbounds %struct.GLDMaskMode* %627, i32 0, i32 2 ; [#uses=1] + %629 = load i8* %628, align 16 ; [#uses=1] + %630 = zext i8 %629 to i32 ; [#uses=1] + %631 = load i32* %cur_draw_buffer_mask_bit115, align 4 ; [#uses=1] + %632 = and i32 %630, %631 ; [#uses=1] + %633 = icmp ne i32 %632, 0 ; [#uses=1] + br i1 %633, label %bb132, label %bb139 + +bb132: ; preds = %bb131 + %634 = load float* %r119, align 4 ; [#uses=1] + %635 = fcmp uge float %634, 0.000000e+00 ; [#uses=1] + br i1 %635, label %bb133, label %bb137 + +bb133: ; preds = %bb132 + %636 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %637 = getelementptr inbounds %struct.GLDContextRec* %636, i32 0, i32 7 ; [#uses=1] + %638 = load float* %637, align 4 ; [#uses=1] + %639 = load float* %r119, align 4 ; [#uses=1] + %640 = fcmp olt float %638, %639 ; [#uses=1] + br i1 %640, label %bb134, label %bb135 + +bb134: ; preds = %bb133 + %641 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %642 = getelementptr inbounds %struct.GLDContextRec* %641, i32 0, i32 7 ; [#uses=1] + %643 = load float* %642, align 4 ; [#uses=1] + %644 = fptoui float %643 to i8 ; [#uses=1] + store i8 %644, i8* %iftmp.170, align 1 + br label %bb136 + +bb135: ; preds = %bb133 + %645 = load float* %r119, align 4 ; [#uses=1] + %646 = fptoui float %645 to i8 ; [#uses=1] + store i8 %646, i8* %iftmp.170, align 1 + br label %bb136 + +bb136: ; preds = %bb135, %bb134 + %647 = load i8* %iftmp.170, align 1 ; [#uses=1] + store i8 %647, i8* %iftmp.169, align 1 + br label %bb138 + +bb137: ; preds = %bb132 + store i8 0, i8* %iftmp.169, align 1 + br label %bb138 + +bb138: ; preds = %bb137, %bb136 + %648 = load i8** %color_ptr111, align 4 ; [#uses=1] + %649 = getelementptr inbounds i8* %648, i32 1 ; [#uses=1] + %650 = load i8* %iftmp.169, align 1 ; [#uses=1] + store i8 %650, i8* %649, align 1 + br label %bb139 + +bb139: ; preds = %bb138, %bb131 + %651 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1] + %652 = getelementptr inbounds %struct.GLDState* %651, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1] + %653 = getelementptr inbounds %struct.GLDMaskMode* %652, i32 0, i32 3 ; [#uses=1] + %654 = load i8* %653, align 1 ; [#uses=1] + %655 = zext i8 %654 to i32 ; [#uses=1] + %656 = load i32* %cur_draw_buffer_mask_bit115, align 4 ; [#uses=1] + %657 = and i32 %655, %656 ; [#uses=1] + %658 = icmp ne i32 %657, 0 ; [#uses=1] + br i1 %658, label %bb140, label %bb147 + +bb140: ; preds = %bb139 + %659 = load float* %g120, align 4 ; [#uses=1] + %660 = fcmp uge float %659, 0.000000e+00 ; [#uses=1] + br i1 %660, label %bb141, label %bb145 + +bb141: ; preds = %bb140 + %661 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %662 = getelementptr inbounds %struct.GLDContextRec* %661, i32 0, i32 7 ; [#uses=1] + %663 = load float* %662, align 4 ; [#uses=1] + %664 = load float* %g120, align 4 ; [#uses=1] + %665 = fcmp olt float %663, %664 ; [#uses=1] + br i1 %665, label %bb142, label %bb143 + +bb142: ; preds = %bb141 + %666 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %667 = getelementptr inbounds %struct.GLDContextRec* %666, i32 0, i32 7 ; [#uses=1] + %668 = load float* %667, align 4 ; [#uses=1] + %669 = fptoui float %668 to i8 ; [#uses=1] + store i8 %669, i8* %iftmp.172, align 1 + br label %bb144 + +bb143: ; preds = %bb141 + %670 = load float* %g120, align 4 ; [#uses=1] + %671 = fptoui float %670 to i8 ; [#uses=1] + store i8 %671, i8* %iftmp.172, align 1 + br label %bb144 + +bb144: ; preds = %bb143, %bb142 + %672 = load i8* %iftmp.172, align 1 ; [#uses=1] + store i8 %672, i8* %iftmp.171, align 1 + br label %bb146 + +bb145: ; preds = %bb140 + store i8 0, i8* %iftmp.171, align 1 + br label %bb146 + +bb146: ; preds = %bb145, %bb144 + %673 = load i8** %color_ptr111, align 4 ; [#uses=1] + %674 = getelementptr inbounds i8* %673, i32 2 ; [#uses=1] + %675 = load i8* %iftmp.171, align 1 ; [#uses=1] + store i8 %675, i8* %674, align 1 + br label %bb147 + +bb147: ; preds = %bb146, %bb139 + %676 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1] + %677 = getelementptr inbounds %struct.GLDState* %676, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1] + %678 = getelementptr inbounds %struct.GLDMaskMode* %677, i32 0, i32 4 ; [#uses=1] + %679 = load i8* %678, align 2 ; [#uses=1] + %680 = zext i8 %679 to i32 ; [#uses=1] + %681 = load i32* %cur_draw_buffer_mask_bit115, align 4 ; [#uses=1] + %682 = and i32 %680, %681 ; [#uses=1] + %683 = icmp ne i32 %682, 0 ; [#uses=1] + br i1 %683, label %bb148, label %bb155 + +bb148: ; preds = %bb147 + %684 = load float* %b121, align 4 ; [#uses=1] + %685 = fcmp uge float %684, 0.000000e+00 ; [#uses=1] + br i1 %685, label %bb149, label %bb153 + +bb149: ; preds = %bb148 + %686 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %687 = getelementptr inbounds %struct.GLDContextRec* %686, i32 0, i32 7 ; [#uses=1] + %688 = load float* %687, align 4 ; [#uses=1] + %689 = load float* %b121, align 4 ; [#uses=1] + %690 = fcmp olt float %688, %689 ; [#uses=1] + br i1 %690, label %bb150, label %bb151 + +bb150: ; preds = %bb149 + %691 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %692 = getelementptr inbounds %struct.GLDContextRec* %691, i32 0, i32 7 ; [#uses=1] + %693 = load float* %692, align 4 ; [#uses=1] + %694 = fptoui float %693 to i8 ; [#uses=1] + store i8 %694, i8* %iftmp.174, align 1 + br label %bb152 + +bb151: ; preds = %bb149 + %695 = load float* %b121, align 4 ; [#uses=1] + %696 = fptoui float %695 to i8 ; [#uses=1] + store i8 %696, i8* %iftmp.174, align 1 + br label %bb152 + +bb152: ; preds = %bb151, %bb150 + %697 = load i8* %iftmp.174, align 1 ; [#uses=1] + store i8 %697, i8* %iftmp.173, align 1 + br label %bb154 + +bb153: ; preds = %bb148 + store i8 0, i8* %iftmp.173, align 1 + br label %bb154 + +bb154: ; preds = %bb153, %bb152 + %698 = load i8** %color_ptr111, align 4 ; [#uses=1] + %699 = getelementptr inbounds i8* %698, i32 3 ; [#uses=1] + %700 = load i8* %iftmp.173, align 1 ; [#uses=1] + store i8 %700, i8* %699, align 1 + br label %bb155 + +bb155: ; preds = %bb154, %bb147 + br label %bb188 + +bb156: ; preds = %bb118 + %701 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1] + %702 = getelementptr inbounds %struct.GLDState* %701, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1] + %703 = getelementptr inbounds %struct.GLDMaskMode* %702, i32 0, i32 5 ; [#uses=1] + %704 = load i8* %703, align 1 ; [#uses=1] + %705 = zext i8 %704 to i32 ; [#uses=1] + %706 = load i32* %cur_draw_buffer_mask_bit115, align 4 ; [#uses=1] + %707 = and i32 %705, %706 ; [#uses=1] + %708 = icmp ne i32 %707, 0 ; [#uses=1] + br i1 %708, label %bb157, label %bb164 + +bb157: ; preds = %bb156 + %709 = load float* %a122, align 4 ; [#uses=1] + %710 = fcmp uge float %709, 0.000000e+00 ; [#uses=1] + br i1 %710, label %bb158, label %bb162 + +bb158: ; preds = %bb157 + %711 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %712 = getelementptr inbounds %struct.GLDContextRec* %711, i32 0, i32 7 ; [#uses=1] + %713 = load float* %712, align 4 ; [#uses=1] + %714 = load float* %a122, align 4 ; [#uses=1] + %715 = fcmp olt float %713, %714 ; [#uses=1] + br i1 %715, label %bb159, label %bb160 + +bb159: ; preds = %bb158 + %716 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %717 = getelementptr inbounds %struct.GLDContextRec* %716, i32 0, i32 7 ; [#uses=1] + %718 = load float* %717, align 4 ; [#uses=1] + %719 = fptoui float %718 to i8 ; [#uses=1] + store i8 %719, i8* %iftmp.176, align 1 + br label %bb161 + +bb160: ; preds = %bb158 + %720 = load float* %a122, align 4 ; [#uses=1] + %721 = fptoui float %720 to i8 ; [#uses=1] + store i8 %721, i8* %iftmp.176, align 1 + br label %bb161 + +bb161: ; preds = %bb160, %bb159 + %722 = load i8* %iftmp.176, align 1 ; [#uses=1] + store i8 %722, i8* %iftmp.175, align 1 + br label %bb163 + +bb162: ; preds = %bb157 + store i8 0, i8* %iftmp.175, align 1 + br label %bb163 + +bb163: ; preds = %bb162, %bb161 + %723 = load i8** %color_ptr111, align 4 ; [#uses=1] + %724 = getelementptr inbounds i8* %723, i32 3 ; [#uses=1] + %725 = load i8* %iftmp.175, align 1 ; [#uses=1] + store i8 %725, i8* %724, align 1 + br label %bb164 + +bb164: ; preds = %bb163, %bb156 + %726 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1] + %727 = getelementptr inbounds %struct.GLDState* %726, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1] + %728 = getelementptr inbounds %struct.GLDMaskMode* %727, i32 0, i32 2 ; [#uses=1] + %729 = load i8* %728, align 16 ; [#uses=1] + %730 = zext i8 %729 to i32 ; [#uses=1] + %731 = load i32* %cur_draw_buffer_mask_bit115, align 4 ; [#uses=1] + %732 = and i32 %730, %731 ; [#uses=1] + %733 = icmp ne i32 %732, 0 ; [#uses=1] + br i1 %733, label %bb165, label %bb172 + +bb165: ; preds = %bb164 + %734 = load float* %r119, align 4 ; [#uses=1] + %735 = fcmp uge float %734, 0.000000e+00 ; [#uses=1] + br i1 %735, label %bb166, label %bb170 + +bb166: ; preds = %bb165 + %736 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %737 = getelementptr inbounds %struct.GLDContextRec* %736, i32 0, i32 7 ; [#uses=1] + %738 = load float* %737, align 4 ; [#uses=1] + %739 = load float* %r119, align 4 ; [#uses=1] + %740 = fcmp olt float %738, %739 ; [#uses=1] + br i1 %740, label %bb167, label %bb168 + +bb167: ; preds = %bb166 + %741 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %742 = getelementptr inbounds %struct.GLDContextRec* %741, i32 0, i32 7 ; [#uses=1] + %743 = load float* %742, align 4 ; [#uses=1] + %744 = fptoui float %743 to i8 ; [#uses=1] + store i8 %744, i8* %iftmp.178, align 1 + br label %bb169 + +bb168: ; preds = %bb166 + %745 = load float* %r119, align 4 ; [#uses=1] + %746 = fptoui float %745 to i8 ; [#uses=1] + store i8 %746, i8* %iftmp.178, align 1 + br label %bb169 + +bb169: ; preds = %bb168, %bb167 + %747 = load i8* %iftmp.178, align 1 ; [#uses=1] + store i8 %747, i8* %iftmp.177, align 1 + br label %bb171 + +bb170: ; preds = %bb165 + store i8 0, i8* %iftmp.177, align 1 + br label %bb171 + +bb171: ; preds = %bb170, %bb169 + %748 = load i8** %color_ptr111, align 4 ; [#uses=1] + %749 = getelementptr inbounds i8* %748, i32 2 ; [#uses=1] + %750 = load i8* %iftmp.177, align 1 ; [#uses=1] + store i8 %750, i8* %749, align 1 + br label %bb172 + +bb172: ; preds = %bb171, %bb164 + %751 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1] + %752 = getelementptr inbounds %struct.GLDState* %751, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1] + %753 = getelementptr inbounds %struct.GLDMaskMode* %752, i32 0, i32 3 ; [#uses=1] + %754 = load i8* %753, align 1 ; [#uses=1] + %755 = zext i8 %754 to i32 ; [#uses=1] + %756 = load i32* %cur_draw_buffer_mask_bit115, align 4 ; [#uses=1] + %757 = and i32 %755, %756 ; [#uses=1] + %758 = icmp ne i32 %757, 0 ; [#uses=1] + br i1 %758, label %bb173, label %bb180 + +bb173: ; preds = %bb172 + %759 = load float* %g120, align 4 ; [#uses=1] + %760 = fcmp uge float %759, 0.000000e+00 ; [#uses=1] + br i1 %760, label %bb174, label %bb178 + +bb174: ; preds = %bb173 + %761 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %762 = getelementptr inbounds %struct.GLDContextRec* %761, i32 0, i32 7 ; [#uses=1] + %763 = load float* %762, align 4 ; [#uses=1] + %764 = load float* %g120, align 4 ; [#uses=1] + %765 = fcmp olt float %763, %764 ; [#uses=1] + br i1 %765, label %bb175, label %bb176 + +bb175: ; preds = %bb174 + %766 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %767 = getelementptr inbounds %struct.GLDContextRec* %766, i32 0, i32 7 ; [#uses=1] + %768 = load float* %767, align 4 ; [#uses=1] + %769 = fptoui float %768 to i8 ; [#uses=1] + store i8 %769, i8* %iftmp.180, align 1 + br label %bb177 + +bb176: ; preds = %bb174 + %770 = load float* %g120, align 4 ; [#uses=1] + %771 = fptoui float %770 to i8 ; [#uses=1] + store i8 %771, i8* %iftmp.180, align 1 + br label %bb177 + +bb177: ; preds = %bb176, %bb175 + %772 = load i8* %iftmp.180, align 1 ; [#uses=1] + store i8 %772, i8* %iftmp.179, align 1 + br label %bb179 + +bb178: ; preds = %bb173 + store i8 0, i8* %iftmp.179, align 1 + br label %bb179 + +bb179: ; preds = %bb178, %bb177 + %773 = load i8** %color_ptr111, align 4 ; [#uses=1] + %774 = getelementptr inbounds i8* %773, i32 1 ; [#uses=1] + %775 = load i8* %iftmp.179, align 1 ; [#uses=1] + store i8 %775, i8* %774, align 1 + br label %bb180 + +bb180: ; preds = %bb179, %bb172 + %776 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1] + %777 = getelementptr inbounds %struct.GLDState* %776, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1] + %778 = getelementptr inbounds %struct.GLDMaskMode* %777, i32 0, i32 4 ; [#uses=1] + %779 = load i8* %778, align 2 ; [#uses=1] + %780 = zext i8 %779 to i32 ; [#uses=1] + %781 = load i32* %cur_draw_buffer_mask_bit115, align 4 ; [#uses=1] + %782 = and i32 %780, %781 ; [#uses=1] + %783 = icmp ne i32 %782, 0 ; [#uses=1] + br i1 %783, label %bb181, label %bb188 + +bb181: ; preds = %bb180 + %784 = load float* %b121, align 4 ; [#uses=1] + %785 = fcmp uge float %784, 0.000000e+00 ; [#uses=1] + br i1 %785, label %bb182, label %bb186 + +bb182: ; preds = %bb181 + %786 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %787 = getelementptr inbounds %struct.GLDContextRec* %786, i32 0, i32 7 ; [#uses=1] + %788 = load float* %787, align 4 ; [#uses=1] + %789 = load float* %b121, align 4 ; [#uses=1] + %790 = fcmp olt float %788, %789 ; [#uses=1] + br i1 %790, label %bb183, label %bb184 + +bb183: ; preds = %bb182 + %791 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %792 = getelementptr inbounds %struct.GLDContextRec* %791, i32 0, i32 7 ; [#uses=1] + %793 = load float* %792, align 4 ; [#uses=1] + %794 = fptoui float %793 to i8 ; [#uses=1] + store i8 %794, i8* %iftmp.182, align 1 + br label %bb185 + +bb184: ; preds = %bb182 + %795 = load float* %b121, align 4 ; [#uses=1] + %796 = fptoui float %795 to i8 ; [#uses=1] + store i8 %796, i8* %iftmp.182, align 1 + br label %bb185 + +bb185: ; preds = %bb184, %bb183 + %797 = load i8* %iftmp.182, align 1 ; [#uses=1] + store i8 %797, i8* %iftmp.181, align 1 + br label %bb187 + +bb186: ; preds = %bb181 + store i8 0, i8* %iftmp.181, align 1 + br label %bb187 + +bb187: ; preds = %bb186, %bb185 + %798 = load i8** %color_ptr111, align 4 ; [#uses=1] + %799 = getelementptr inbounds i8* %798, i32 0 ; [#uses=1] + %800 = load i8* %iftmp.181, align 1 ; [#uses=1] + store i8 %800, i8* %799, align 1 + br label %bb188 + +bb188: ; preds = %bb187, %bb180, %bb155 + %801 = load double** %accum, align 4 ; [#uses=1] + %802 = getelementptr inbounds double* %801, i32 4 ; [#uses=1] + store double* %802, double** %accum, align 4 + %803 = load i8** %color_ptr111, align 4 ; [#uses=1] + %804 = getelementptr inbounds i8* %803, i32 4 ; [#uses=1] + store i8* %804, i8** %color_ptr111, align 4 + br label %bb189 + +bb189: ; preds = %bb188, %bb117 + %805 = load double** %accum, align 4 ; [#uses=1] + %806 = load double** %accum_end, align 4 ; [#uses=1] + %807 = icmp ult double* %805, %806 ; [#uses=1] + br i1 %807, label %bb118, label %bb190 + +bb190: ; preds = %bb189 + br label %bb224 + +bb191: ; preds = %bb116 + br label %bb223 + +bb192: ; preds = %bb223 + %808 = load double** %accum, align 4 ; [#uses=1] + %809 = getelementptr inbounds double* %808, i32 0 ; [#uses=1] + %810 = load double* %809, align 1 ; [#uses=1] + %811 = fptrunc double %810 to float ; [#uses=1] + %812 = load float* %value_addr, align 4 ; [#uses=1] + %813 = fmul float %811, %812 ; [#uses=1] + %814 = load float* %twoFiftyFive, align 4 ; [#uses=1] + %815 = fmul float %813, %814 ; [#uses=1] + %816 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %817 = getelementptr inbounds %struct.GLDContextRec* %816, i32 0, i32 1 ; [#uses=1] + %818 = load float* %817, align 4 ; [#uses=1] + %819 = fadd float %815, %818 ; [#uses=1] + %820 = fcmp uge float %819, 0.000000e+00 ; [#uses=1] + br i1 %820, label %bb197, label %bb201 + +bb197: ; preds = %bb192 + %821 = load double** %accum, align 4 ; [#uses=1] + %822 = getelementptr inbounds double* %821, i32 0 ; [#uses=1] + %823 = load double* %822, align 1 ; [#uses=1] + %824 = fptrunc double %823 to float ; [#uses=1] + %825 = load float* %value_addr, align 4 ; [#uses=1] + %826 = fmul float %824, %825 ; [#uses=1] + %827 = load float* %twoFiftyFive, align 4 ; [#uses=1] + %828 = fmul float %826, %827 ; [#uses=1] + %829 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %830 = getelementptr inbounds %struct.GLDContextRec* %829, i32 0, i32 1 ; [#uses=1] + %831 = load float* %830, align 4 ; [#uses=1] + %832 = fadd float %828, %831 ; [#uses=1] + %833 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %834 = getelementptr inbounds %struct.GLDContextRec* %833, i32 0, i32 7 ; [#uses=1] + %835 = load float* %834, align 4 ; [#uses=1] + %836 = fcmp ogt float %832, %835 ; [#uses=1] + br i1 %836, label %bb198, label %bb199 + +bb198: ; preds = %bb197 + %837 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %838 = getelementptr inbounds %struct.GLDContextRec* %837, i32 0, i32 7 ; [#uses=1] + %839 = load float* %838, align 4 ; [#uses=1] + %840 = fptoui float %839 to i8 ; [#uses=1] + %841 = zext i8 %840 to i32 ; [#uses=1] + store i32 %841, i32* %iftmp.184, align 4 + br label %bb200 + +bb199: ; preds = %bb197 + %842 = load double** %accum, align 4 ; [#uses=1] + %843 = getelementptr inbounds double* %842, i32 0 ; [#uses=1] + %844 = load double* %843, align 1 ; [#uses=1] + %845 = fptrunc double %844 to float ; [#uses=1] + %846 = load float* %value_addr, align 4 ; [#uses=1] + %847 = fmul float %845, %846 ; [#uses=1] + %848 = load float* %twoFiftyFive, align 4 ; [#uses=1] + %849 = fmul float %847, %848 ; [#uses=1] + %850 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %851 = getelementptr inbounds %struct.GLDContextRec* %850, i32 0, i32 1 ; [#uses=1] + %852 = load float* %851, align 4 ; [#uses=1] + %853 = fadd float %849, %852 ; [#uses=1] + %854 = fptoui float %853 to i8 ; [#uses=1] + %855 = zext i8 %854 to i32 ; [#uses=1] + store i32 %855, i32* %iftmp.184, align 4 + br label %bb200 + +bb200: ; preds = %bb199, %bb198 + %856 = load i32* %iftmp.184, align 4 ; [#uses=1] + store i32 %856, i32* %iftmp.183, align 4 + br label %bb202 + +bb201: ; preds = %bb192 + store i32 0, i32* %iftmp.183, align 4 + br label %bb202 + +bb202: ; preds = %bb201, %bb200 + %857 = load i32* %iftmp.183, align 4 ; [#uses=1] + store i32 %857, i32* %r193, align 4 + %858 = load double** %accum, align 4 ; [#uses=1] + %859 = getelementptr inbounds double* %858, i32 1 ; [#uses=1] + %860 = load double* %859, align 1 ; [#uses=1] + %861 = fptrunc double %860 to float ; [#uses=1] + %862 = load float* %value_addr, align 4 ; [#uses=1] + %863 = fmul float %861, %862 ; [#uses=1] + %864 = load float* %twoFiftyFive, align 4 ; [#uses=1] + %865 = fmul float %863, %864 ; [#uses=1] + %866 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %867 = getelementptr inbounds %struct.GLDContextRec* %866, i32 0, i32 1 ; [#uses=1] + %868 = load float* %867, align 4 ; [#uses=1] + %869 = fadd float %865, %868 ; [#uses=1] + %870 = fcmp uge float %869, 0.000000e+00 ; [#uses=1] + br i1 %870, label %bb203, label %bb207 + +bb203: ; preds = %bb202 + %871 = load double** %accum, align 4 ; [#uses=1] + %872 = getelementptr inbounds double* %871, i32 1 ; [#uses=1] + %873 = load double* %872, align 1 ; [#uses=1] + %874 = fptrunc double %873 to float ; [#uses=1] + %875 = load float* %value_addr, align 4 ; [#uses=1] + %876 = fmul float %874, %875 ; [#uses=1] + %877 = load float* %twoFiftyFive, align 4 ; [#uses=1] + %878 = fmul float %876, %877 ; [#uses=1] + %879 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %880 = getelementptr inbounds %struct.GLDContextRec* %879, i32 0, i32 1 ; [#uses=1] + %881 = load float* %880, align 4 ; [#uses=1] + %882 = fadd float %878, %881 ; [#uses=1] + %883 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %884 = getelementptr inbounds %struct.GLDContextRec* %883, i32 0, i32 7 ; [#uses=1] + %885 = load float* %884, align 4 ; [#uses=1] + %886 = fcmp ogt float %882, %885 ; [#uses=1] + br i1 %886, label %bb204, label %bb205 + +bb204: ; preds = %bb203 + %887 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %888 = getelementptr inbounds %struct.GLDContextRec* %887, i32 0, i32 7 ; [#uses=1] + %889 = load float* %888, align 4 ; [#uses=1] + %890 = fptoui float %889 to i8 ; [#uses=1] + %891 = zext i8 %890 to i32 ; [#uses=1] + store i32 %891, i32* %iftmp.186, align 4 + br label %bb206 + +bb205: ; preds = %bb203 + %892 = load double** %accum, align 4 ; [#uses=1] + %893 = getelementptr inbounds double* %892, i32 1 ; [#uses=1] + %894 = load double* %893, align 1 ; [#uses=1] + %895 = fptrunc double %894 to float ; [#uses=1] + %896 = load float* %value_addr, align 4 ; [#uses=1] + %897 = fmul float %895, %896 ; [#uses=1] + %898 = load float* %twoFiftyFive, align 4 ; [#uses=1] + %899 = fmul float %897, %898 ; [#uses=1] + %900 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %901 = getelementptr inbounds %struct.GLDContextRec* %900, i32 0, i32 1 ; [#uses=1] + %902 = load float* %901, align 4 ; [#uses=1] + %903 = fadd float %899, %902 ; [#uses=1] + %904 = fptoui float %903 to i8 ; [#uses=1] + %905 = zext i8 %904 to i32 ; [#uses=1] + store i32 %905, i32* %iftmp.186, align 4 + br label %bb206 + +bb206: ; preds = %bb205, %bb204 + %906 = load i32* %iftmp.186, align 4 ; [#uses=1] + store i32 %906, i32* %iftmp.185, align 4 + br label %bb208 + +bb207: ; preds = %bb202 + store i32 0, i32* %iftmp.185, align 4 + br label %bb208 + +bb208: ; preds = %bb207, %bb206 + %907 = load i32* %iftmp.185, align 4 ; [#uses=1] + store i32 %907, i32* %g194, align 4 + %908 = load double** %accum, align 4 ; [#uses=1] + %909 = getelementptr inbounds double* %908, i32 2 ; [#uses=1] + %910 = load double* %909, align 1 ; [#uses=1] + %911 = fptrunc double %910 to float ; [#uses=1] + %912 = load float* %value_addr, align 4 ; [#uses=1] + %913 = fmul float %911, %912 ; [#uses=1] + %914 = load float* %twoFiftyFive, align 4 ; [#uses=1] + %915 = fmul float %913, %914 ; [#uses=1] + %916 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %917 = getelementptr inbounds %struct.GLDContextRec* %916, i32 0, i32 1 ; [#uses=1] + %918 = load float* %917, align 4 ; [#uses=1] + %919 = fadd float %915, %918 ; [#uses=1] + %920 = fcmp uge float %919, 0.000000e+00 ; [#uses=1] + br i1 %920, label %bb209, label %bb213 + +bb209: ; preds = %bb208 + %921 = load double** %accum, align 4 ; [#uses=1] + %922 = getelementptr inbounds double* %921, i32 2 ; [#uses=1] + %923 = load double* %922, align 1 ; [#uses=1] + %924 = fptrunc double %923 to float ; [#uses=1] + %925 = load float* %value_addr, align 4 ; [#uses=1] + %926 = fmul float %924, %925 ; [#uses=1] + %927 = load float* %twoFiftyFive, align 4 ; [#uses=1] + %928 = fmul float %926, %927 ; [#uses=1] + %929 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %930 = getelementptr inbounds %struct.GLDContextRec* %929, i32 0, i32 1 ; [#uses=1] + %931 = load float* %930, align 4 ; [#uses=1] + %932 = fadd float %928, %931 ; [#uses=1] + %933 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %934 = getelementptr inbounds %struct.GLDContextRec* %933, i32 0, i32 7 ; [#uses=1] + %935 = load float* %934, align 4 ; [#uses=1] + %936 = fcmp ogt float %932, %935 ; [#uses=1] + br i1 %936, label %bb210, label %bb211 + +bb210: ; preds = %bb209 + %937 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %938 = getelementptr inbounds %struct.GLDContextRec* %937, i32 0, i32 7 ; [#uses=1] + %939 = load float* %938, align 4 ; [#uses=1] + %940 = fptoui float %939 to i8 ; [#uses=1] + %941 = zext i8 %940 to i32 ; [#uses=1] + store i32 %941, i32* %iftmp.188, align 4 + br label %bb212 + +bb211: ; preds = %bb209 + %942 = load double** %accum, align 4 ; [#uses=1] + %943 = getelementptr inbounds double* %942, i32 2 ; [#uses=1] + %944 = load double* %943, align 1 ; [#uses=1] + %945 = fptrunc double %944 to float ; [#uses=1] + %946 = load float* %value_addr, align 4 ; [#uses=1] + %947 = fmul float %945, %946 ; [#uses=1] + %948 = load float* %twoFiftyFive, align 4 ; [#uses=1] + %949 = fmul float %947, %948 ; [#uses=1] + %950 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %951 = getelementptr inbounds %struct.GLDContextRec* %950, i32 0, i32 1 ; [#uses=1] + %952 = load float* %951, align 4 ; [#uses=1] + %953 = fadd float %949, %952 ; [#uses=1] + %954 = fptoui float %953 to i8 ; [#uses=1] + %955 = zext i8 %954 to i32 ; [#uses=1] + store i32 %955, i32* %iftmp.188, align 4 + br label %bb212 + +bb212: ; preds = %bb211, %bb210 + %956 = load i32* %iftmp.188, align 4 ; [#uses=1] + store i32 %956, i32* %iftmp.187, align 4 + br label %bb214 + +bb213: ; preds = %bb208 + store i32 0, i32* %iftmp.187, align 4 + br label %bb214 + +bb214: ; preds = %bb213, %bb212 + %957 = load i32* %iftmp.187, align 4 ; [#uses=1] + store i32 %957, i32* %b195, align 4 + %958 = load double** %accum, align 4 ; [#uses=1] + %959 = getelementptr inbounds double* %958, i32 3 ; [#uses=1] + %960 = load double* %959, align 1 ; [#uses=1] + %961 = fptrunc double %960 to float ; [#uses=1] + %962 = load float* %value_addr, align 4 ; [#uses=1] + %963 = fmul float %961, %962 ; [#uses=1] + %964 = load float* %twoFiftyFive, align 4 ; [#uses=1] + %965 = fmul float %963, %964 ; [#uses=1] + %966 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %967 = getelementptr inbounds %struct.GLDContextRec* %966, i32 0, i32 1 ; [#uses=1] + %968 = load float* %967, align 4 ; [#uses=1] + %969 = fadd float %965, %968 ; [#uses=1] + %970 = fcmp uge float %969, 0.000000e+00 ; [#uses=1] + br i1 %970, label %bb215, label %bb219 + +bb215: ; preds = %bb214 + %971 = load double** %accum, align 4 ; [#uses=1] + %972 = getelementptr inbounds double* %971, i32 3 ; [#uses=1] + %973 = load double* %972, align 1 ; [#uses=1] + %974 = fptrunc double %973 to float ; [#uses=1] + %975 = load float* %value_addr, align 4 ; [#uses=1] + %976 = fmul float %974, %975 ; [#uses=1] + %977 = load float* %twoFiftyFive, align 4 ; [#uses=1] + %978 = fmul float %976, %977 ; [#uses=1] + %979 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %980 = getelementptr inbounds %struct.GLDContextRec* %979, i32 0, i32 1 ; [#uses=1] + %981 = load float* %980, align 4 ; [#uses=1] + %982 = fadd float %978, %981 ; [#uses=1] + %983 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %984 = getelementptr inbounds %struct.GLDContextRec* %983, i32 0, i32 7 ; [#uses=1] + %985 = load float* %984, align 4 ; [#uses=1] + %986 = fcmp ogt float %982, %985 ; [#uses=1] + br i1 %986, label %bb216, label %bb217 + +bb216: ; preds = %bb215 + %987 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %988 = getelementptr inbounds %struct.GLDContextRec* %987, i32 0, i32 7 ; [#uses=1] + %989 = load float* %988, align 4 ; [#uses=1] + %990 = fptoui float %989 to i8 ; [#uses=1] + %991 = zext i8 %990 to i32 ; [#uses=1] + store i32 %991, i32* %iftmp.190, align 4 + br label %bb218 + +bb217: ; preds = %bb215 + %992 = load double** %accum, align 4 ; [#uses=1] + %993 = getelementptr inbounds double* %992, i32 3 ; [#uses=1] + %994 = load double* %993, align 1 ; [#uses=1] + %995 = fptrunc double %994 to float ; [#uses=1] + %996 = load float* %value_addr, align 4 ; [#uses=1] + %997 = fmul float %995, %996 ; [#uses=1] + %998 = load float* %twoFiftyFive, align 4 ; [#uses=1] + %999 = fmul float %997, %998 ; [#uses=1] + %1000 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %1001 = getelementptr inbounds %struct.GLDContextRec* %1000, i32 0, i32 1 ; [#uses=1] + %1002 = load float* %1001, align 4 ; [#uses=1] + %1003 = fadd float %999, %1002 ; [#uses=1] + %1004 = fptoui float %1003 to i8 ; [#uses=1] + %1005 = zext i8 %1004 to i32 ; [#uses=1] + store i32 %1005, i32* %iftmp.190, align 4 + br label %bb218 + +bb218: ; preds = %bb217, %bb216 + %1006 = load i32* %iftmp.190, align 4 ; [#uses=1] + store i32 %1006, i32* %iftmp.189, align 4 + br label %bb220 + +bb219: ; preds = %bb214 + store i32 0, i32* %iftmp.189, align 4 + br label %bb220 + +bb220: ; preds = %bb219, %bb218 + %1007 = load i32* %iftmp.189, align 4 ; [#uses=1] + store i32 %1007, i32* %a196, align 4 + %1008 = load i32* %a196, align 4 ; [#uses=1] + %1009 = shl i32 %1008, 24 ; [#uses=1] + %1010 = load i32* %r193, align 4 ; [#uses=1] + %1011 = shl i32 %1010, 16 ; [#uses=1] + %1012 = or i32 %1009, %1011 ; [#uses=1] + %1013 = load i32* %g194, align 4 ; [#uses=1] + %1014 = shl i32 %1013, 8 ; [#uses=1] + %1015 = or i32 %1012, %1014 ; [#uses=1] + %1016 = load i32* %b195, align 4 ; [#uses=1] + %1017 = or i32 %1015, %1016 ; [#uses=1] + store i32 %1017, i32* %color, align 4 + %1018 = load i8* %swap, align 1 ; [#uses=1] + %1019 = icmp ne i8 %1018, 0 ; [#uses=1] + br i1 %1019, label %bb221, label %bb222 + +bb221: ; preds = %bb220 + %1020 = load i32* %color, align 4 ; [#uses=1] + %1021 = call i32 @_OSSwapInt32(i32 %1020) nounwind inlinehint ssp ; [#uses=1] + store i32 %1021, i32* %color, align 4 + br label %bb222 + +bb222: ; preds = %bb221, %bb220 + %1022 = load i8** %color_ptr111, align 4 ; [#uses=1] + %1023 = bitcast i8* %1022 to i32* ; [#uses=1] + %1024 = getelementptr inbounds i32* %1023, i32 0 ; [#uses=1] + %1025 = load i32* %color, align 4 ; [#uses=1] + store i32 %1025, i32* %1024, align 1 + %1026 = load double** %accum, align 4 ; [#uses=1] + %1027 = getelementptr inbounds double* %1026, i32 4 ; [#uses=1] + store double* %1027, double** %accum, align 4 + %1028 = load i8** %color_ptr111, align 4 ; [#uses=1] + %1029 = getelementptr inbounds i8* %1028, i32 4 ; [#uses=1] + store i8* %1029, i8** %color_ptr111, align 4 + br label %bb223 + +bb223: ; preds = %bb222, %bb191 + %1030 = load double** %accum, align 4 ; [#uses=1] + %1031 = load double** %accum_end, align 4 ; [#uses=1] + %1032 = icmp ult double* %1030, %1031 ; [#uses=1] + br i1 %1032, label %bb192, label %bb224 + +bb224: ; preds = %bb223, %bb190 + %1033 = load i32* %y, align 4 ; [#uses=1] + %1034 = add i32 %1033, 1 ; [#uses=1] + store i32 %1034, i32* %y, align 4 + %1035 = load i32* %offset, align 4 ; [#uses=1] + %1036 = load i32* %y_inc, align 4 ; [#uses=1] + %1037 = add i32 %1035, %1036 ; [#uses=1] + store i32 %1037, i32* %offset, align 4 + br label %bb225 + +bb225: ; preds = %bb224, %bb114 + %1038 = load i32* %y, align 4 ; [#uses=1] + %1039 = load i32* %yl, align 4 ; [#uses=1] + %1040 = icmp ult i32 %1038, %1039 ; [#uses=1] + br i1 %1040, label %bb116, label %bb226 + +bb226: ; preds = %bb225, %bb113 + %1041 = load i32* %draw_buffer, align 4 ; [#uses=1] + %1042 = add nsw i32 %1041, 1 ; [#uses=1] + store i32 %1042, i32* %draw_buffer, align 4 + br label %bb227 + +bb227: ; preds = %bb226, %bb110 + %1043 = load i32* %draw_buffer, align 4 ; [#uses=1] + %1044 = icmp sle i32 %1043, 7 ; [#uses=1] + br i1 %1044, label %bb113, label %bb228 + +bb228: ; preds = %bb227 + br label %bb316 + +bb229: ; preds = %bb108 + %1045 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %1046 = getelementptr inbounds %struct.GLDContextRec* %1045, i32 0, i32 28 ; <%struct.GLDFramebufferRec**> [#uses=1] + %1047 = load %struct.GLDFramebufferRec** %1046, align 4 ; <%struct.GLDFramebufferRec*> [#uses=1] + %1048 = icmp ne %struct.GLDFramebufferRec* %1047, null ; [#uses=1] + br i1 %1048, label %bb230, label %bb231 + +bb230: ; preds = %bb229 + %1049 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %1050 = getelementptr inbounds %struct.GLDContextRec* %1049, i32 0, i32 28 ; <%struct.GLDFramebufferRec**> [#uses=1] + %1051 = load %struct.GLDFramebufferRec** %1050, align 4 ; <%struct.GLDFramebufferRec*> [#uses=1] + %1052 = getelementptr inbounds %struct.GLDFramebufferRec* %1051, i32 0, i32 2 ; <[10 x %struct.GLDFormat]*> [#uses=1] + %1053 = getelementptr inbounds [10 x %struct.GLDFormat]* %1052, i32 0, i32 0 ; <%struct.GLDFormat*> [#uses=1] + %1054 = getelementptr inbounds %struct.GLDFormat* %1053, i32 0, i32 7 ; [#uses=1] + %1055 = load i32* %1054, align 4 ; [#uses=1] + %1056 = icmp eq i32 %1055, 5123 ; [#uses=1] + %1057 = zext i1 %1056 to i8 ; [#uses=1] + store i8 %1057, i8* %iftmp.192, align 1 + br label %bb232 + +bb231: ; preds = %bb229 + %1058 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %1059 = getelementptr inbounds %struct.GLDContextRec* %1058, i32 0, i32 56 ; <%struct.GLDFormat*> [#uses=1] + %1060 = getelementptr inbounds %struct.GLDFormat* %1059, i32 0, i32 7 ; [#uses=1] + %1061 = load i32* %1060, align 4 ; [#uses=1] + %1062 = icmp eq i32 %1061, 5123 ; [#uses=1] + %1063 = zext i1 %1062 to i8 ; [#uses=1] + store i8 %1063, i8* %iftmp.192, align 1 + br label %bb232 + +bb232: ; preds = %bb231, %bb230 + %1064 = load i8* %iftmp.192, align 1 ; [#uses=1] + %toBool233 = icmp ne i8 %1064, 0 ; [#uses=1] + br i1 %toBool233, label %bb316, label %bb234 + +bb234: ; preds = %bb232 + %1065 = load i32* %offset, align 4 ; [#uses=1] + store i32 %1065, i32* %start_offset236, align 4 + store i32 0, i32* %draw_buffer, align 4 + br label %bb315 + +bb237: ; preds = %bb315 + %1066 = load i32* %draw_buffer, align 4 ; [#uses=1] + %1067 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %1068 = getelementptr inbounds %struct.GLDContextRec* %1067, i32 0, i32 30 ; <%struct.GLDBufferstate*> [#uses=1] + %1069 = getelementptr inbounds %struct.GLDBufferstate* %1068, i32 0, i32 12 ; <[8 x %union.GLSBuffer]*> [#uses=1] + %1070 = getelementptr inbounds [8 x %union.GLSBuffer]* %1069, i32 0, i32 %1066 ; <%union.GLSBuffer*> [#uses=1] + %1071 = getelementptr inbounds %union.GLSBuffer* %1070, i32 0, i32 0 ; [#uses=1] + %1072 = load i8** %1071, align 4 ; [#uses=1] + %1073 = icmp ne i8* %1072, null ; [#uses=1] + br i1 %1073, label %bb238, label %bb314 + +bb238: ; preds = %bb237 + %1074 = load i32* %draw_buffer, align 4 ; [#uses=1] + %1075 = shl i32 1, %1074 ; [#uses=1] + store i32 %1075, i32* %cur_draw_buffer_mask_bit239, align 4 + %1076 = load i32* %start_offset236, align 4 ; [#uses=1] + store i32 %1076, i32* %offset, align 4 + %1077 = load i32* %cy, align 4 ; [#uses=1] + store i32 %1077, i32* %y, align 4 + br label %bb313 + +bb240: ; preds = %bb313 + %1078 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %1079 = getelementptr inbounds %struct.GLDContextRec* %1078, i32 0, i32 30 ; <%struct.GLDBufferstate*> [#uses=1] + %1080 = getelementptr inbounds %struct.GLDBufferstate* %1079, i32 0, i32 11 ; <%union.GLSBuffer*> [#uses=1] + %1081 = getelementptr inbounds %union.GLSBuffer* %1080, i32 0, i32 0 ; [#uses=1] + %1082 = bitcast i8** %1081 to double** ; [#uses=1] + %1083 = load double** %1082, align 4 ; [#uses=1] + %1084 = load i32* %offset, align 4 ; [#uses=1] + %1085 = mul i32 %1084, 4 ; [#uses=1] + %1086 = getelementptr inbounds double* %1083, i32 %1085 ; [#uses=1] + store double* %1086, double** %accum, align 4 + %1087 = load double** %accum, align 4 ; [#uses=1] + %1088 = load i32* %cw4, align 4 ; [#uses=1] + %1089 = getelementptr inbounds double* %1087, i32 %1088 ; [#uses=1] + store double* %1089, double** %accum_end, align 4 + %1090 = load i32* %draw_buffer, align 4 ; [#uses=1] + %1091 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %1092 = getelementptr inbounds %struct.GLDContextRec* %1091, i32 0, i32 30 ; <%struct.GLDBufferstate*> [#uses=1] + %1093 = getelementptr inbounds %struct.GLDBufferstate* %1092, i32 0, i32 12 ; <[8 x %union.GLSBuffer]*> [#uses=1] + %1094 = getelementptr inbounds [8 x %union.GLSBuffer]* %1093, i32 0, i32 %1090 ; <%union.GLSBuffer*> [#uses=1] + %1095 = getelementptr inbounds %union.GLSBuffer* %1094, i32 0, i32 0 ; [#uses=1] + %1096 = bitcast i8** %1095 to float** ; [#uses=1] + %1097 = load float** %1096, align 4 ; [#uses=1] + %1098 = load i32* %offset, align 4 ; [#uses=1] + %1099 = mul i32 %1098, 4 ; [#uses=1] + %1100 = getelementptr inbounds float* %1097, i32 %1099 ; [#uses=1] + store float* %1100, float** %color_ptr235, align 4 + %1101 = load i8* %color_mask_enabled, align 1 ; [#uses=1] + %1102 = icmp ne i8 %1101, 0 ; [#uses=1] + br i1 %1102, label %bb241, label %bb281 + +bb241: ; preds = %bb240 + br label %bb279 + +bb242: ; preds = %bb279 + %1103 = load double** %accum, align 4 ; [#uses=1] + %1104 = getelementptr inbounds double* %1103, i32 0 ; [#uses=1] + %1105 = load double* %1104, align 1 ; [#uses=1] + %1106 = fptrunc double %1105 to float ; [#uses=1] + %1107 = load float* %value_addr, align 4 ; [#uses=1] + %1108 = fmul float %1106, %1107 ; [#uses=1] + store float %1108, float* %r243, align 4 + %1109 = load double** %accum, align 4 ; [#uses=1] + %1110 = getelementptr inbounds double* %1109, i32 1 ; [#uses=1] + %1111 = load double* %1110, align 1 ; [#uses=1] + %1112 = fptrunc double %1111 to float ; [#uses=1] + %1113 = load float* %value_addr, align 4 ; [#uses=1] + %1114 = fmul float %1112, %1113 ; [#uses=1] + store float %1114, float* %g244, align 4 + %1115 = load double** %accum, align 4 ; [#uses=1] + %1116 = getelementptr inbounds double* %1115, i32 2 ; [#uses=1] + %1117 = load double* %1116, align 1 ; [#uses=1] + %1118 = fptrunc double %1117 to float ; [#uses=1] + %1119 = load float* %value_addr, align 4 ; [#uses=1] + %1120 = fmul float %1118, %1119 ; [#uses=1] + store float %1120, float* %b245, align 4 + %1121 = load double** %accum, align 4 ; [#uses=1] + %1122 = getelementptr inbounds double* %1121, i32 3 ; [#uses=1] + %1123 = load double* %1122, align 1 ; [#uses=1] + %1124 = fptrunc double %1123 to float ; [#uses=1] + %1125 = load float* %value_addr, align 4 ; [#uses=1] + %1126 = fmul float %1124, %1125 ; [#uses=1] + store float %1126, float* %a246, align 4 + %1127 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1] + %1128 = getelementptr inbounds %struct.GLDState* %1127, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1] + %1129 = getelementptr inbounds %struct.GLDMaskMode* %1128, i32 0, i32 2 ; [#uses=1] + %1130 = load i8* %1129, align 16 ; [#uses=1] + %1131 = zext i8 %1130 to i32 ; [#uses=1] + %1132 = load i32* %cur_draw_buffer_mask_bit239, align 4 ; [#uses=1] + %1133 = and i32 %1131, %1132 ; [#uses=1] + %1134 = icmp ne i32 %1133, 0 ; [#uses=1] + br i1 %1134, label %bb247, label %bb254 + +bb247: ; preds = %bb242 + %1135 = load float* %r243, align 4 ; [#uses=1] + %1136 = fcmp uge float %1135, 0.000000e+00 ; [#uses=1] + br i1 %1136, label %bb248, label %bb252 + +bb248: ; preds = %bb247 + %1137 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %1138 = getelementptr inbounds %struct.GLDContextRec* %1137, i32 0, i32 2 ; [#uses=1] + %1139 = load float* %1138, align 4 ; [#uses=1] + %1140 = load float* %r243, align 4 ; [#uses=1] + %1141 = fcmp olt float %1139, %1140 ; [#uses=1] + br i1 %1141, label %bb249, label %bb250 + +bb249: ; preds = %bb248 + %1142 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %1143 = getelementptr inbounds %struct.GLDContextRec* %1142, i32 0, i32 2 ; [#uses=1] + %1144 = load float* %1143, align 4 ; [#uses=1] + store float %1144, float* %iftmp.196, align 4 + br label %bb251 + +bb250: ; preds = %bb248 + %1145 = load float* %r243, align 4 ; [#uses=1] + store float %1145, float* %iftmp.196, align 4 + br label %bb251 + +bb251: ; preds = %bb250, %bb249 + %1146 = load float* %iftmp.196, align 4 ; [#uses=1] + store float %1146, float* %iftmp.195, align 4 + br label %bb253 + +bb252: ; preds = %bb247 + store float 0.000000e+00, float* %iftmp.195, align 4 + br label %bb253 + +bb253: ; preds = %bb252, %bb251 + %1147 = load float** %color_ptr235, align 4 ; [#uses=1] + %1148 = getelementptr inbounds float* %1147, i32 0 ; [#uses=1] + %1149 = load float* %iftmp.195, align 4 ; [#uses=1] + store float %1149, float* %1148, align 1 + br label %bb254 + +bb254: ; preds = %bb253, %bb242 + %1150 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1] + %1151 = getelementptr inbounds %struct.GLDState* %1150, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1] + %1152 = getelementptr inbounds %struct.GLDMaskMode* %1151, i32 0, i32 3 ; [#uses=1] + %1153 = load i8* %1152, align 1 ; [#uses=1] + %1154 = zext i8 %1153 to i32 ; [#uses=1] + %1155 = load i32* %cur_draw_buffer_mask_bit239, align 4 ; [#uses=1] + %1156 = and i32 %1154, %1155 ; [#uses=1] + %1157 = icmp ne i32 %1156, 0 ; [#uses=1] + br i1 %1157, label %bb255, label %bb262 + +bb255: ; preds = %bb254 + %1158 = load float* %g244, align 4 ; [#uses=1] + %1159 = fcmp uge float %1158, 0.000000e+00 ; [#uses=1] + br i1 %1159, label %bb256, label %bb260 + +bb256: ; preds = %bb255 + %1160 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %1161 = getelementptr inbounds %struct.GLDContextRec* %1160, i32 0, i32 2 ; [#uses=1] + %1162 = load float* %1161, align 4 ; [#uses=1] + %1163 = load float* %g244, align 4 ; [#uses=1] + %1164 = fcmp olt float %1162, %1163 ; [#uses=1] + br i1 %1164, label %bb257, label %bb258 + +bb257: ; preds = %bb256 + %1165 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %1166 = getelementptr inbounds %struct.GLDContextRec* %1165, i32 0, i32 2 ; [#uses=1] + %1167 = load float* %1166, align 4 ; [#uses=1] + store float %1167, float* %iftmp.198, align 4 + br label %bb259 + +bb258: ; preds = %bb256 + %1168 = load float* %g244, align 4 ; [#uses=1] + store float %1168, float* %iftmp.198, align 4 + br label %bb259 + +bb259: ; preds = %bb258, %bb257 + %1169 = load float* %iftmp.198, align 4 ; [#uses=1] + store float %1169, float* %iftmp.197, align 4 + br label %bb261 + +bb260: ; preds = %bb255 + store float 0.000000e+00, float* %iftmp.197, align 4 + br label %bb261 + +bb261: ; preds = %bb260, %bb259 + %1170 = load float** %color_ptr235, align 4 ; [#uses=1] + %1171 = getelementptr inbounds float* %1170, i32 1 ; [#uses=1] + %1172 = load float* %iftmp.197, align 4 ; [#uses=1] + store float %1172, float* %1171, align 1 + br label %bb262 + +bb262: ; preds = %bb261, %bb254 + %1173 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1] + %1174 = getelementptr inbounds %struct.GLDState* %1173, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1] + %1175 = getelementptr inbounds %struct.GLDMaskMode* %1174, i32 0, i32 4 ; [#uses=1] + %1176 = load i8* %1175, align 2 ; [#uses=1] + %1177 = zext i8 %1176 to i32 ; [#uses=1] + %1178 = load i32* %cur_draw_buffer_mask_bit239, align 4 ; [#uses=1] + %1179 = and i32 %1177, %1178 ; [#uses=1] + %1180 = icmp ne i32 %1179, 0 ; [#uses=1] + br i1 %1180, label %bb263, label %bb270 + +bb263: ; preds = %bb262 + %1181 = load float* %b245, align 4 ; [#uses=1] + %1182 = fcmp uge float %1181, 0.000000e+00 ; [#uses=1] + br i1 %1182, label %bb264, label %bb268 + +bb264: ; preds = %bb263 + %1183 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %1184 = getelementptr inbounds %struct.GLDContextRec* %1183, i32 0, i32 2 ; [#uses=1] + %1185 = load float* %1184, align 4 ; [#uses=1] + %1186 = load float* %b245, align 4 ; [#uses=1] + %1187 = fcmp olt float %1185, %1186 ; [#uses=1] + br i1 %1187, label %bb265, label %bb266 + +bb265: ; preds = %bb264 + %1188 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %1189 = getelementptr inbounds %struct.GLDContextRec* %1188, i32 0, i32 2 ; [#uses=1] + %1190 = load float* %1189, align 4 ; [#uses=1] + store float %1190, float* %iftmp.200, align 4 + br label %bb267 + +bb266: ; preds = %bb264 + %1191 = load float* %b245, align 4 ; [#uses=1] + store float %1191, float* %iftmp.200, align 4 + br label %bb267 + +bb267: ; preds = %bb266, %bb265 + %1192 = load float* %iftmp.200, align 4 ; [#uses=1] + store float %1192, float* %iftmp.199, align 4 + br label %bb269 + +bb268: ; preds = %bb263 + store float 0.000000e+00, float* %iftmp.199, align 4 + br label %bb269 + +bb269: ; preds = %bb268, %bb267 + %1193 = load float** %color_ptr235, align 4 ; [#uses=1] + %1194 = getelementptr inbounds float* %1193, i32 2 ; [#uses=1] + %1195 = load float* %iftmp.199, align 4 ; [#uses=1] + store float %1195, float* %1194, align 1 + br label %bb270 + +bb270: ; preds = %bb269, %bb262 + %1196 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1] + %1197 = getelementptr inbounds %struct.GLDState* %1196, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1] + %1198 = getelementptr inbounds %struct.GLDMaskMode* %1197, i32 0, i32 5 ; [#uses=1] + %1199 = load i8* %1198, align 1 ; [#uses=1] + %1200 = zext i8 %1199 to i32 ; [#uses=1] + %1201 = load i32* %cur_draw_buffer_mask_bit239, align 4 ; [#uses=1] + %1202 = and i32 %1200, %1201 ; [#uses=1] + %1203 = icmp ne i32 %1202, 0 ; [#uses=1] + br i1 %1203, label %bb271, label %bb278 + +bb271: ; preds = %bb270 + %1204 = load float* %a246, align 4 ; [#uses=1] + %1205 = fcmp uge float %1204, 0.000000e+00 ; [#uses=1] + br i1 %1205, label %bb272, label %bb276 + +bb272: ; preds = %bb271 + %1206 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %1207 = getelementptr inbounds %struct.GLDContextRec* %1206, i32 0, i32 2 ; [#uses=1] + %1208 = load float* %1207, align 4 ; [#uses=1] + %1209 = load float* %a246, align 4 ; [#uses=1] + %1210 = fcmp olt float %1208, %1209 ; [#uses=1] + br i1 %1210, label %bb273, label %bb274 + +bb273: ; preds = %bb272 + %1211 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %1212 = getelementptr inbounds %struct.GLDContextRec* %1211, i32 0, i32 2 ; [#uses=1] + %1213 = load float* %1212, align 4 ; [#uses=1] + store float %1213, float* %iftmp.202, align 4 + br label %bb275 + +bb274: ; preds = %bb272 + %1214 = load float* %a246, align 4 ; [#uses=1] + store float %1214, float* %iftmp.202, align 4 + br label %bb275 + +bb275: ; preds = %bb274, %bb273 + %1215 = load float* %iftmp.202, align 4 ; [#uses=1] + store float %1215, float* %iftmp.201, align 4 + br label %bb277 + +bb276: ; preds = %bb271 + store float 0.000000e+00, float* %iftmp.201, align 4 + br label %bb277 + +bb277: ; preds = %bb276, %bb275 + %1216 = load float** %color_ptr235, align 4 ; [#uses=1] + %1217 = getelementptr inbounds float* %1216, i32 3 ; [#uses=1] + %1218 = load float* %iftmp.201, align 4 ; [#uses=1] + store float %1218, float* %1217, align 1 + br label %bb278 + +bb278: ; preds = %bb277, %bb270 + %1219 = load double** %accum, align 4 ; [#uses=1] + %1220 = getelementptr inbounds double* %1219, i32 4 ; [#uses=1] + store double* %1220, double** %accum, align 4 + %1221 = load float** %color_ptr235, align 4 ; [#uses=1] + %1222 = getelementptr inbounds float* %1221, i32 4 ; [#uses=1] + store float* %1222, float** %color_ptr235, align 4 + br label %bb279 + +bb279: ; preds = %bb278, %bb241 + %1223 = load double** %accum, align 4 ; [#uses=1] + %1224 = load double** %accum_end, align 4 ; [#uses=1] + %1225 = icmp ult double* %1223, %1224 ; [#uses=1] + br i1 %1225, label %bb242, label %bb280 + +bb280: ; preds = %bb279 + br label %bb312 + +bb281: ; preds = %bb240 + br label %bb311 + +bb282: ; preds = %bb311 + %1226 = load double** %accum, align 4 ; [#uses=1] + %1227 = getelementptr inbounds double* %1226, i32 0 ; [#uses=1] + %1228 = load double* %1227, align 1 ; [#uses=1] + %1229 = fptrunc double %1228 to float ; [#uses=1] + %1230 = load float* %value_addr, align 4 ; [#uses=1] + %1231 = fmul float %1229, %1230 ; [#uses=1] + store float %1231, float* %r283, align 4 + %1232 = load double** %accum, align 4 ; [#uses=1] + %1233 = getelementptr inbounds double* %1232, i32 1 ; [#uses=1] + %1234 = load double* %1233, align 1 ; [#uses=1] + %1235 = fptrunc double %1234 to float ; [#uses=1] + %1236 = load float* %value_addr, align 4 ; [#uses=1] + %1237 = fmul float %1235, %1236 ; [#uses=1] + store float %1237, float* %g284, align 4 + %1238 = load double** %accum, align 4 ; [#uses=1] + %1239 = getelementptr inbounds double* %1238, i32 2 ; [#uses=1] + %1240 = load double* %1239, align 1 ; [#uses=1] + %1241 = fptrunc double %1240 to float ; [#uses=1] + %1242 = load float* %value_addr, align 4 ; [#uses=1] + %1243 = fmul float %1241, %1242 ; [#uses=1] + store float %1243, float* %b285, align 4 + %1244 = load double** %accum, align 4 ; [#uses=1] + %1245 = getelementptr inbounds double* %1244, i32 3 ; [#uses=1] + %1246 = load double* %1245, align 1 ; [#uses=1] + %1247 = fptrunc double %1246 to float ; [#uses=1] + %1248 = load float* %value_addr, align 4 ; [#uses=1] + %1249 = fmul float %1247, %1248 ; [#uses=1] + store float %1249, float* %a286, align 4 + %1250 = load float* %r283, align 4 ; [#uses=1] + %1251 = fcmp uge float %1250, 0.000000e+00 ; [#uses=1] + br i1 %1251, label %bb287, label %bb291 + +bb287: ; preds = %bb282 + %1252 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %1253 = getelementptr inbounds %struct.GLDContextRec* %1252, i32 0, i32 2 ; [#uses=1] + %1254 = load float* %1253, align 4 ; [#uses=1] + %1255 = load float* %r283, align 4 ; [#uses=1] + %1256 = fcmp olt float %1254, %1255 ; [#uses=1] + br i1 %1256, label %bb288, label %bb289 + +bb288: ; preds = %bb287 + %1257 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %1258 = getelementptr inbounds %struct.GLDContextRec* %1257, i32 0, i32 2 ; [#uses=1] + %1259 = load float* %1258, align 4 ; [#uses=1] + store float %1259, float* %iftmp.204, align 4 + br label %bb290 + +bb289: ; preds = %bb287 + %1260 = load float* %r283, align 4 ; [#uses=1] + store float %1260, float* %iftmp.204, align 4 + br label %bb290 + +bb290: ; preds = %bb289, %bb288 + %1261 = load float* %iftmp.204, align 4 ; [#uses=1] + store float %1261, float* %iftmp.203, align 4 + br label %bb292 + +bb291: ; preds = %bb282 + store float 0.000000e+00, float* %iftmp.203, align 4 + br label %bb292 + +bb292: ; preds = %bb291, %bb290 + %1262 = load float** %color_ptr235, align 4 ; [#uses=1] + %1263 = getelementptr inbounds float* %1262, i32 0 ; [#uses=1] + %1264 = load float* %iftmp.203, align 4 ; [#uses=1] + store float %1264, float* %1263, align 1 + %1265 = load float* %g284, align 4 ; [#uses=1] + %1266 = fcmp uge float %1265, 0.000000e+00 ; [#uses=1] + br i1 %1266, label %bb293, label %bb297 + +bb293: ; preds = %bb292 + %1267 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %1268 = getelementptr inbounds %struct.GLDContextRec* %1267, i32 0, i32 2 ; [#uses=1] + %1269 = load float* %1268, align 4 ; [#uses=1] + %1270 = load float* %g284, align 4 ; [#uses=1] + %1271 = fcmp olt float %1269, %1270 ; [#uses=1] + br i1 %1271, label %bb294, label %bb295 + +bb294: ; preds = %bb293 + %1272 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %1273 = getelementptr inbounds %struct.GLDContextRec* %1272, i32 0, i32 2 ; [#uses=1] + %1274 = load float* %1273, align 4 ; [#uses=1] + store float %1274, float* %iftmp.206, align 4 + br label %bb296 + +bb295: ; preds = %bb293 + %1275 = load float* %g284, align 4 ; [#uses=1] + store float %1275, float* %iftmp.206, align 4 + br label %bb296 + +bb296: ; preds = %bb295, %bb294 + %1276 = load float* %iftmp.206, align 4 ; [#uses=1] + store float %1276, float* %iftmp.205, align 4 + br label %bb298 + +bb297: ; preds = %bb292 + store float 0.000000e+00, float* %iftmp.205, align 4 + br label %bb298 + +bb298: ; preds = %bb297, %bb296 + %1277 = load float** %color_ptr235, align 4 ; [#uses=1] + %1278 = getelementptr inbounds float* %1277, i32 1 ; [#uses=1] + %1279 = load float* %iftmp.205, align 4 ; [#uses=1] + store float %1279, float* %1278, align 1 + %1280 = load float* %b285, align 4 ; [#uses=1] + %1281 = fcmp uge float %1280, 0.000000e+00 ; [#uses=1] + br i1 %1281, label %bb299, label %bb303 + +bb299: ; preds = %bb298 + %1282 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %1283 = getelementptr inbounds %struct.GLDContextRec* %1282, i32 0, i32 2 ; [#uses=1] + %1284 = load float* %1283, align 4 ; [#uses=1] + %1285 = load float* %b285, align 4 ; [#uses=1] + %1286 = fcmp olt float %1284, %1285 ; [#uses=1] + br i1 %1286, label %bb300, label %bb301 + +bb300: ; preds = %bb299 + %1287 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %1288 = getelementptr inbounds %struct.GLDContextRec* %1287, i32 0, i32 2 ; [#uses=1] + %1289 = load float* %1288, align 4 ; [#uses=1] + store float %1289, float* %iftmp.208, align 4 + br label %bb302 + +bb301: ; preds = %bb299 + %1290 = load float* %b285, align 4 ; [#uses=1] + store float %1290, float* %iftmp.208, align 4 + br label %bb302 + +bb302: ; preds = %bb301, %bb300 + %1291 = load float* %iftmp.208, align 4 ; [#uses=1] + store float %1291, float* %iftmp.207, align 4 + br label %bb304 + +bb303: ; preds = %bb298 + store float 0.000000e+00, float* %iftmp.207, align 4 + br label %bb304 + +bb304: ; preds = %bb303, %bb302 + %1292 = load float** %color_ptr235, align 4 ; [#uses=1] + %1293 = getelementptr inbounds float* %1292, i32 2 ; [#uses=1] + %1294 = load float* %iftmp.207, align 4 ; [#uses=1] + store float %1294, float* %1293, align 1 + %1295 = load float* %a286, align 4 ; [#uses=1] + %1296 = fcmp uge float %1295, 0.000000e+00 ; [#uses=1] + br i1 %1296, label %bb305, label %bb309 + +bb305: ; preds = %bb304 + %1297 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %1298 = getelementptr inbounds %struct.GLDContextRec* %1297, i32 0, i32 2 ; [#uses=1] + %1299 = load float* %1298, align 4 ; [#uses=1] + %1300 = load float* %a286, align 4 ; [#uses=1] + %1301 = fcmp olt float %1299, %1300 ; [#uses=1] + br i1 %1301, label %bb306, label %bb307 + +bb306: ; preds = %bb305 + %1302 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1] + %1303 = getelementptr inbounds %struct.GLDContextRec* %1302, i32 0, i32 2 ; [#uses=1] + %1304 = load float* %1303, align 4 ; [#uses=1] + store float %1304, float* %iftmp.210, align 4 + br label %bb308 + +bb307: ; preds = %bb305 + %1305 = load float* %a286, align 4 ; [#uses=1] + store float %1305, float* %iftmp.210, align 4 + br label %bb308 + +bb308: ; preds = %bb307, %bb306 + %1306 = load float* %iftmp.210, align 4 ; [#uses=1] + store float %1306, float* %iftmp.209, align 4 + br label %bb310 + +bb309: ; preds = %bb304 + store float 0.000000e+00, float* %iftmp.209, align 4 + br label %bb310 + +bb310: ; preds = %bb309, %bb308 + %1307 = load float** %color_ptr235, align 4 ; [#uses=1] + %1308 = getelementptr inbounds float* %1307, i32 3 ; [#uses=1] + %1309 = load float* %iftmp.209, align 4 ; [#uses=1] + store float %1309, float* %1308, align 1 + %1310 = load double** %accum, align 4 ; [#uses=1] + %1311 = getelementptr inbounds double* %1310, i32 4 ; [#uses=1] + store double* %1311, double** %accum, align 4 + %1312 = load float** %color_ptr235, align 4 ; [#uses=1] + %1313 = getelementptr inbounds float* %1312, i32 4 ; [#uses=1] + store float* %1313, float** %color_ptr235, align 4 + br label %bb311 + +bb311: ; preds = %bb310, %bb281 + %1314 = load double** %accum, align 4 ; [#uses=1] + %1315 = load double** %accum_end, align 4 ; [#uses=1] + %1316 = icmp ult double* %1314, %1315 ; [#uses=1] + br i1 %1316, label %bb282, label %bb312 + +bb312: ; preds = %bb311, %bb280 + %1317 = load i32* %y, align 4 ; [#uses=1] + %1318 = add i32 %1317, 1 ; [#uses=1] + store i32 %1318, i32* %y, align 4 + %1319 = load i32* %offset, align 4 ; [#uses=1] + %1320 = load i32* %y_inc, align 4 ; [#uses=1] + %1321 = add i32 %1319, %1320 ; [#uses=1] + store i32 %1321, i32* %offset, align 4 + br label %bb313 + +bb313: ; preds = %bb312, %bb238 + %1322 = load i32* %y, align 4 ; [#uses=1] + %1323 = load i32* %yl, align 4 ; [#uses=1] + %1324 = icmp ult i32 %1322, %1323 ; [#uses=1] + br i1 %1324, label %bb240, label %bb314 + +bb314: ; preds = %bb313, %bb237 + %1325 = load i32* %draw_buffer, align 4 ; [#uses=1] + %1326 = add nsw i32 %1325, 1 ; [#uses=1] + store i32 %1326, i32* %draw_buffer, align 4 + br label %bb315 + +bb315: ; preds = %bb314, %bb234 + %1327 = load i32* %draw_buffer, align 4 ; [#uses=1] + %1328 = icmp sle i32 %1327, 7 ; [#uses=1] + br i1 %1328, label %bb237, label %bb316 + +bb316: ; preds = %bb315, %bb232, %bb228, %bb6 + br label %return + +return: ; preds = %bb316 + ret void +}