Refactor: Use positive field names in VectorizeConfig.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@154249 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Hongbin Zheng
2012-04-07 03:56:23 +00:00
parent 847307a35b
commit 86312cc15f
2 changed files with 27 additions and 25 deletions

View File

@@ -437,9 +437,9 @@ namespace {
case Intrinsic::exp:
case Intrinsic::exp2:
case Intrinsic::pow:
return !Config.NoMath;
return Config.VectorizeMath;
case Intrinsic::fma:
return !Config.NoFMA;
return Config.VectorizeFMA;
}
}
@@ -533,16 +533,16 @@ namespace {
} else if (LoadInst *L = dyn_cast<LoadInst>(I)) {
// Vectorize simple loads if possbile:
IsSimpleLoadStore = L->isSimple();
if (!IsSimpleLoadStore || Config.NoMemOps)
if (!IsSimpleLoadStore || !Config.VectorizeMemOps)
return false;
} else if (StoreInst *S = dyn_cast<StoreInst>(I)) {
// Vectorize simple stores if possbile:
IsSimpleLoadStore = S->isSimple();
if (!IsSimpleLoadStore || Config.NoMemOps)
if (!IsSimpleLoadStore || !Config.VectorizeMemOps)
return false;
} else if (CastInst *C = dyn_cast<CastInst>(I)) {
// We can vectorize casts, but not casts of pointer types, etc.
if (Config.NoCasts)
if (!Config.VectorizeCasts)
return false;
Type *SrcTy = C->getSrcTy();
@@ -582,10 +582,12 @@ namespace {
!(VectorType::isValidElementType(T2) || T2->isVectorTy()))
return false;
if (Config.NoInts && (T1->isIntOrIntVectorTy() || T2->isIntOrIntVectorTy()))
if (!Config.VectorizeInts
&& (T1->isIntOrIntVectorTy() || T2->isIntOrIntVectorTy()))
return false;
if (Config.NoFloats && (T1->isFPOrFPVectorTy() || T2->isFPOrFPVectorTy()))
if (!Config.VectorizeFloats
&& (T1->isFPOrFPVectorTy() || T2->isFPOrFPVectorTy()))
return false;
if (T1->getPrimitiveSizeInBits() > Config.VectorBits/2 ||
@@ -1887,12 +1889,12 @@ llvm::vectorizeBasicBlock(Pass *P, BasicBlock &BB, const VectorizeConfig &C) {
//===----------------------------------------------------------------------===//
VectorizeConfig::VectorizeConfig() {
VectorBits = ::VectorBits;
NoInts = ::NoInts;
NoFloats = ::NoFloats;
NoCasts = ::NoCasts;
NoMath = ::NoMath;
NoFMA = ::NoFMA;
NoMemOps = ::NoMemOps;
VectorizeInts = !::NoInts;
VectorizeFloats = !::NoFloats;
VectorizeCasts = !::NoCasts;
VectorizeMath = !::NoMath;
VectorizeFMA = !::NoFMA;
VectorizeMemOps = !::NoMemOps;
AlignedOnly = ::AlignedOnly;
ReqChainDepth= ::ReqChainDepth;
SearchLimit = ::SearchLimit;