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Rearrange #includes ... since there are fewer now I guess it's a win.
(I also zapped printMachineCode() and printLabel() at the previous checkin, but forgot to mention it.) git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@8646 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -4,11 +4,11 @@
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//
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//
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//===----------------------------------------------------------------------===//
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//===----------------------------------------------------------------------===//
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#include "llvm/CodeGen/RegisterAllocation.h"
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#include "PhyRegAlloc.h"
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#include "PhyRegAlloc.h"
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#include "RegAllocCommon.h"
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#include "RegAllocCommon.h"
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#include "RegClass.h"
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#include "RegClass.h"
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#include "IGNode.h"
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#include "IGNode.h"
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#include "llvm/CodeGen/MachineInstr.h"
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#include "llvm/CodeGen/MachineInstrBuilder.h"
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#include "llvm/CodeGen/MachineInstrBuilder.h"
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#include "llvm/CodeGen/MachineInstrAnnot.h"
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#include "llvm/CodeGen/MachineInstrAnnot.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineFunction.h"
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@ -16,7 +16,6 @@
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#include "llvm/CodeGen/FunctionLiveVarInfo.h"
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#include "llvm/CodeGen/FunctionLiveVarInfo.h"
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#include "llvm/CodeGen/InstrSelection.h"
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#include "llvm/CodeGen/InstrSelection.h"
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#include "llvm/Analysis/LoopInfo.h"
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#include "llvm/Analysis/LoopInfo.h"
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#include "llvm/Target/TargetFrameInfo.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Function.h"
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#include "llvm/Function.h"
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#include "llvm/Type.h"
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#include "llvm/Type.h"
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@ -1169,6 +1168,7 @@ void PhyRegAlloc::allocateStackSpace4SpilledLRs() {
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} // for all LR's in hash map
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} // for all LR's in hash map
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}
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}
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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// The entry point to Register Allocation
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// The entry point to Register Allocation
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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@ -4,11 +4,11 @@
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//
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//
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//===----------------------------------------------------------------------===//
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//===----------------------------------------------------------------------===//
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#include "llvm/CodeGen/RegisterAllocation.h"
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#include "PhyRegAlloc.h"
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#include "PhyRegAlloc.h"
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#include "RegAllocCommon.h"
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#include "RegAllocCommon.h"
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#include "RegClass.h"
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#include "RegClass.h"
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#include "IGNode.h"
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#include "IGNode.h"
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#include "llvm/CodeGen/MachineInstr.h"
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#include "llvm/CodeGen/MachineInstrBuilder.h"
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#include "llvm/CodeGen/MachineInstrBuilder.h"
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#include "llvm/CodeGen/MachineInstrAnnot.h"
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#include "llvm/CodeGen/MachineInstrAnnot.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineFunction.h"
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@ -16,7 +16,6 @@
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#include "llvm/CodeGen/FunctionLiveVarInfo.h"
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#include "llvm/CodeGen/FunctionLiveVarInfo.h"
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#include "llvm/CodeGen/InstrSelection.h"
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#include "llvm/CodeGen/InstrSelection.h"
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#include "llvm/Analysis/LoopInfo.h"
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#include "llvm/Analysis/LoopInfo.h"
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#include "llvm/Target/TargetFrameInfo.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Function.h"
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#include "llvm/Function.h"
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#include "llvm/Type.h"
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#include "llvm/Type.h"
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@ -1169,6 +1168,7 @@ void PhyRegAlloc::allocateStackSpace4SpilledLRs() {
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} // for all LR's in hash map
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} // for all LR's in hash map
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}
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}
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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// The entry point to Register Allocation
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// The entry point to Register Allocation
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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