diff --git a/lib/Target/ARM/ARMBaseRegisterInfo.cpp b/lib/Target/ARM/ARMBaseRegisterInfo.cpp index 855e07232d3..cd37633d967 100644 --- a/lib/Target/ARM/ARMBaseRegisterInfo.cpp +++ b/lib/Target/ARM/ARMBaseRegisterInfo.cpp @@ -851,18 +851,13 @@ ARMBaseRegisterInfo::processFunctionBeforeCalleeSavedScan(MachineFunction &MF, // slot of the previous FP. Also, if we have variable sized objects in the // function, stack slot references will often be negative, and some of // our instructions are positive-offset only, so conservatively consider - // that case to want a spill slot (or register) as well. Similarly, if - // the function adjusts the stack pointer during execution and the - // adjustments aren't already part of our stack size estimate, our offset - // calculations may be off, so be conservative. + // that case to want a spill slot (or register) as well. // FIXME: We could add logic to be more precise about negative offsets // and which instructions will need a scratch register for them. Is it // worth the effort and added fragility? bool BigStack = (RS && (estimateStackSize(MF) + (hasFP(MF) ? 4:0) >= - estimateRSStackSizeLimit(MF)) - || MFI->hasVarSizedObjects() - || (MFI->adjustsStack() && !canSimplifyCallFramePseudos(MF))); + estimateRSStackSizeLimit(MF))) || MFI->hasVarSizedObjects(); bool ExtraCSSpill = false; if (BigStack || !CanEliminateFrame || cannotEliminateFrame(MF)) {