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Fixing 2006-05-01-SchedCausingSpills.ll; some clean up
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@28279 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -171,26 +171,26 @@ void ScheduleDAG::BuildSchedUnits() {
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return;
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}
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static void CalculateDepths(SUnit *SU, unsigned Depth, unsigned Max) {
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if (Depth > SU->Depth) {
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static void CalculateDepths(SUnit *SU, unsigned Depth) {
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if (SU->Depth == 0 || Depth > SU->Depth) {
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SU->Depth = Depth;
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for (std::set<std::pair<SUnit*, bool> >::iterator I = SU->Succs.begin(),
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E = SU->Succs.end(); I != E; ++I)
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CalculateDepths(I->first, Depth+1, Max);
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CalculateDepths(I->first, Depth+1);
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}
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}
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void ScheduleDAG::CalculateDepths() {
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SUnit *Entry = SUnitMap[DAG.getEntryNode().Val];
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::CalculateDepths(Entry, 0U, SUnits.size());
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::CalculateDepths(Entry, 0U);
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for (unsigned i = 0, e = SUnits.size(); i != e; ++i)
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if (SUnits[i].Preds.size() == 0 && &SUnits[i] != Entry) {
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::CalculateDepths(&SUnits[i], 0U, SUnits.size());
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::CalculateDepths(&SUnits[i], 0U);
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}
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}
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static void CalculateHeights(SUnit *SU, unsigned Height) {
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if (Height > SU->Height) {
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if (SU->Height == 0 || Height > SU->Height) {
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SU->Height = Height;
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for (std::set<std::pair<SUnit*, bool> >::iterator I = SU->Preds.begin(),
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E = SU->Preds.end(); I != E; ++I)
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@ -82,6 +82,8 @@ void ScheduleDAGRRList::Schedule() {
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// Build scheduling units.
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BuildSchedUnits();
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DEBUG(for (unsigned su = 0, e = SUnits.size(); su != e; ++su)
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SUnits[su].dumpAll(&DAG));
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CalculateDepths();
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CalculateHeights();
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@ -531,6 +533,40 @@ namespace {
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};
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}
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static bool isFloater(const SUnit *SU) {
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if (SU->Node->isTargetOpcode()) {
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if (SU->NumPreds == 0)
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return true;
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if (SU->NumPreds == 1) {
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for (std::set<std::pair<SUnit*, bool> >::iterator I = SU->Preds.begin(),
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E = SU->Preds.end(); I != E; ++I) {
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if (I->second) continue;
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SUnit *PredSU = I->first;
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unsigned Opc = PredSU->Node->getOpcode();
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if (Opc != ISD::EntryToken && Opc != ISD::TokenFactor &&
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Opc != ISD::CopyFromReg && Opc != ISD::CopyToReg)
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return false;
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}
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return true;
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}
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}
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return false;
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}
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static bool isSimpleFloaterUse(const SUnit *SU) {
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unsigned NumOps = 0;
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for (std::set<std::pair<SUnit*, bool> >::iterator I = SU->Preds.begin(),
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E = SU->Preds.end(); I != E; ++I) {
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if (I->second) continue;
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if (++NumOps > 1)
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return false;
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if (!isFloater(I->first))
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return false;
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}
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return true;
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}
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// Bottom up
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bool bu_ls_rr_sort::operator()(const SUnit *left, const SUnit *right) const {
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unsigned LeftNum = left->NodeNum;
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@ -539,25 +575,41 @@ bool bu_ls_rr_sort::operator()(const SUnit *left, const SUnit *right) const {
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bool RIsTarget = right->Node->isTargetOpcode();
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int LPriority = SPQ->getSethiUllmanNumber(LeftNum);
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int RPriority = SPQ->getSethiUllmanNumber(RightNum);
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bool LIsFloater = LIsTarget && (LPriority == 1 || LPriority == 0);
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bool RIsFloater = RIsTarget && (RPriority == 1 || RPriority == 0);
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int LBonus = 0;
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int RBonus = 0;
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// Schedule floaters (e.g. load from some constant address) and those nodes
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// with a single predecessor each first. They maintain / reduce register
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// pressure.
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if (LIsFloater)
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if (isFloater(left) || isSimpleFloaterUse(left))
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LBonus += 2;
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if (RIsFloater)
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if (isFloater(right) || isSimpleFloaterUse(right))
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RBonus += 2;
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// Special tie breaker: if two nodes share a operand, the one that use it
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// as a def&use operand is preferred.
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if (LIsTarget && RIsTarget) {
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if (left->isTwoAddress && !right->isTwoAddress) {
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SDNode *DUNode = left->Node->getOperand(0).Val;
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if (DUNode->isOperand(right->Node))
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LBonus += 2;
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}
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if (!left->isTwoAddress && right->isTwoAddress) {
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SDNode *DUNode = right->Node->getOperand(0).Val;
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if (DUNode->isOperand(left->Node))
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RBonus += 2;
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}
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}
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if (LPriority+LBonus < RPriority+RBonus)
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return true;
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else if (LPriority+LBonus == RPriority+RBonus)
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if (left->NumPredsLeft > right->NumPredsLeft)
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if (left->Height > right->Height)
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return true;
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else if (left->NumPredsLeft+LBonus == right->NumPredsLeft+RBonus)
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else if (left->Height == right->Height)
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if (left->Depth < right->Depth)
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return true;
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else if (left->Depth == right->Depth)
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if (left->CycleBound > right->CycleBound)
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return true;
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return false;
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@ -634,7 +686,7 @@ void BURegReductionPriorityQueue<SF>::AddPseudoTwoAddrDeps() {
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if (SuccSU != SU &&
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(!canClobber(SuccSU, DUSU) ||
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(SchedCommuteNodes && !SU->isCommutable && SuccSU->isCommutable))){
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if (SuccSU->Depth <= SU->Depth+2 && !isReachable(SuccSU, SU)) {
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if (SuccSU->Depth == SU->Depth && !isReachable(SuccSU, SU)) {
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DEBUG(std::cerr << "Adding an edge from SU # " << SU->NodeNum
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<< " to SU #" << SuccSU->NodeNum << "\n");
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if (SU->Preds.insert(std::make_pair(SuccSU, true)).second)
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@ -665,9 +717,11 @@ int BURegReductionPriorityQueue<SF>::CalcNodePriority(const SUnit *SU) {
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// Give it a small SethiUllman number so it will be scheduled right before its
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// predecessors that it doesn't lengthen their live ranges.
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SethiUllmanNumber = INT_MIN + 10;
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// FIXME: remove this else if? It seems to reduce register spills but often
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// ends up increasing runtime. Need to investigate.
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else if (SU->NumPredsLeft == 0 &&
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(Opc != ISD::CopyFromReg || isCopyFromLiveIn(SU)))
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SethiUllmanNumber = 1;
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SethiUllmanNumber = INT_MAX - 10;
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else {
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int Extra = 0;
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for (std::set<std::pair<SUnit*, bool> >::const_iterator
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