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[WinEH] Correctly handle inlined __finally blocks with captures
We should also teach the inliner to collapse framerecover of frameaddress of the current frame down to an alloca, but that can happen later. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@235459 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -175,7 +175,11 @@ public:
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: Materializer(HandlerFn, VarInfo),
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: Materializer(HandlerFn, VarInfo),
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SelectorIDType(Type::getInt32Ty(HandlerFn->getContext())),
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SelectorIDType(Type::getInt32Ty(HandlerFn->getContext())),
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Int8PtrType(Type::getInt8PtrTy(HandlerFn->getContext())),
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Int8PtrType(Type::getInt8PtrTy(HandlerFn->getContext())),
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LPadMap(LPadMap) {}
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LPadMap(LPadMap) {
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auto AI = HandlerFn->getArgumentList().begin();
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++AI;
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EstablisherFrame = AI;
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}
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CloningAction handleInstruction(ValueToValueMapTy &VMap,
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CloningAction handleInstruction(ValueToValueMapTy &VMap,
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const Instruction *Inst,
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const Instruction *Inst,
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@ -210,6 +214,9 @@ protected:
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Type *SelectorIDType;
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Type *SelectorIDType;
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Type *Int8PtrType;
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Type *Int8PtrType;
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LandingPadMap &LPadMap;
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LandingPadMap &LPadMap;
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/// The value representing the parent frame pointer.
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Value *EstablisherFrame;
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};
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};
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class WinEHCatchDirector : public WinEHCloningDirectorBase {
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class WinEHCatchDirector : public WinEHCloningDirectorBase {
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@ -520,12 +527,24 @@ bool WinEHPrepare::prepareExceptionHandlers(
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Intrinsic::getDeclaration(M, Intrinsic::frameescape);
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Intrinsic::getDeclaration(M, Intrinsic::frameescape);
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Function *RecoverFrameFn =
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Function *RecoverFrameFn =
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Intrinsic::getDeclaration(M, Intrinsic::framerecover);
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Intrinsic::getDeclaration(M, Intrinsic::framerecover);
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SmallVector<Value *, 8> AllocasToEscape;
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// Scan the entry block for an existing call to llvm.frameescape. We need to
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// keep escaping those objects.
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for (Instruction &I : F.front()) {
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auto *II = dyn_cast<IntrinsicInst>(&I);
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if (II && II->getIntrinsicID() == Intrinsic::frameescape) {
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auto Args = II->arg_operands();
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AllocasToEscape.append(Args.begin(), Args.end());
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II->eraseFromParent();
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break;
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}
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}
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// Finally, replace all of the temporary allocas for frame variables used in
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// Finally, replace all of the temporary allocas for frame variables used in
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// the outlined handlers with calls to llvm.framerecover.
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// the outlined handlers with calls to llvm.framerecover.
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BasicBlock::iterator II = Entry->getFirstInsertionPt();
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BasicBlock::iterator II = Entry->getFirstInsertionPt();
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Instruction *AllocaInsertPt = II;
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Instruction *AllocaInsertPt = II;
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SmallVector<Value *, 8> AllocasToEscape;
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for (auto &VarInfoEntry : FrameVarInfo) {
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for (auto &VarInfoEntry : FrameVarInfo) {
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Value *ParentVal = VarInfoEntry.first;
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Value *ParentVal = VarInfoEntry.first;
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TinyPtrVector<AllocaInst *> &Allocas = VarInfoEntry.second;
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TinyPtrVector<AllocaInst *> &Allocas = VarInfoEntry.second;
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@ -1051,6 +1070,11 @@ void LandingPadMap::remapEHValues(ValueToValueMapTy &VMap, Value *EHPtrValue,
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VMap[Extract] = SelectorValue;
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VMap[Extract] = SelectorValue;
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}
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}
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static bool isFrameAddressCall(const Value *V) {
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return match(const_cast<Value *>(V),
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m_Intrinsic<Intrinsic::frameaddress>(m_SpecificInt(0)));
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}
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CloningDirector::CloningAction WinEHCloningDirectorBase::handleInstruction(
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CloningDirector::CloningAction WinEHCloningDirectorBase::handleInstruction(
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ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) {
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ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) {
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// If this is one of the boilerplate landing pad instructions, skip it.
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// If this is one of the boilerplate landing pad instructions, skip it.
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@ -1083,6 +1107,13 @@ CloningDirector::CloningAction WinEHCloningDirectorBase::handleInstruction(
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if (match(Inst, m_Intrinsic<Intrinsic::eh_typeid_for>()))
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if (match(Inst, m_Intrinsic<Intrinsic::eh_typeid_for>()))
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return handleTypeIdFor(VMap, Inst, NewBB);
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return handleTypeIdFor(VMap, Inst, NewBB);
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// When outlining llvm.frameaddress(i32 0), remap that to the second argument,
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// which is the FP of the parent.
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if (isFrameAddressCall(Inst)) {
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VMap[Inst] = EstablisherFrame;
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return CloningDirector::SkipInstruction;
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}
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// Continue with the default cloning behavior.
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// Continue with the default cloning behavior.
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return CloningDirector::CloneInstruction;
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return CloningDirector::CloneInstruction;
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}
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}
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@ -1584,10 +1615,6 @@ static void createCleanupHandler(LandingPadActions &Actions,
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<< Action->getStartBlock()->getName() << "\n");
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<< Action->getStartBlock()->getName() << "\n");
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}
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}
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static bool isFrameAddressCall(Value *V) {
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return match(V, m_Intrinsic<Intrinsic::frameaddress>(m_SpecificInt(0)));
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}
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static CallSite matchOutlinedFinallyCall(BasicBlock *BB,
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static CallSite matchOutlinedFinallyCall(BasicBlock *BB,
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Instruction *MaybeCall) {
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Instruction *MaybeCall) {
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// Look for finally blocks that Clang has already outlined for us.
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// Look for finally blocks that Clang has already outlined for us.
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@ -6,9 +6,18 @@
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target datalayout = "e-m:w-i64:64-f80:128-n8:16:32:64-S128"
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target datalayout = "e-m:w-i64:64-f80:128-n8:16:32:64-S128"
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target triple = "x86_64-pc-windows-msvc"
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target triple = "x86_64-pc-windows-msvc"
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%struct._RTL_CRITICAL_SECTION = type { %struct._RTL_CRITICAL_SECTION_DEBUG*, i32, i32, i8*, i8*, i64 }
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%struct._RTL_CRITICAL_SECTION_DEBUG = type { i16, i16, %struct._RTL_CRITICAL_SECTION*, %struct._LIST_ENTRY, i32, i32, i32, i16, i16 }
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%struct._LIST_ENTRY = type { %struct._LIST_ENTRY*, %struct._LIST_ENTRY* }
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declare i32 @puts(i8*)
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declare i32 @puts(i8*)
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declare void @may_crash()
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declare void @may_crash()
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declare i32 @__C_specific_handler(...)
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declare i32 @__C_specific_handler(...)
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declare i8* @llvm.framerecover(i8*, i8*, i32) #1
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declare i8* @llvm.frameaddress(i32)
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declare void @llvm.frameescape(...)
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declare dllimport void @EnterCriticalSection(%struct._RTL_CRITICAL_SECTION*)
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declare dllimport void @LeaveCriticalSection(%struct._RTL_CRITICAL_SECTION*)
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define void @use_finally() {
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define void @use_finally() {
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entry:
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entry:
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@ -33,3 +42,42 @@ lpad: ; preds = %entry
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; CHECK-NEXT: cleanup
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; CHECK-NEXT: cleanup
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; CHECK-NEXT: call i8* (...) @llvm.eh.actions(i32 0, void (i8*, i8*)* @use_finally.cleanup)
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; CHECK-NEXT: call i8* (...) @llvm.eh.actions(i32 0, void (i8*, i8*)* @use_finally.cleanup)
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; CHECK-NEXT: indirectbr i8* %recover, []
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; CHECK-NEXT: indirectbr i8* %recover, []
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; Function Attrs: nounwind uwtable
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define i32 @call_may_crash_locked() {
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entry:
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%p = alloca %struct._RTL_CRITICAL_SECTION, align 8
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call void (...) @llvm.frameescape(%struct._RTL_CRITICAL_SECTION* %p)
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call void @EnterCriticalSection(%struct._RTL_CRITICAL_SECTION* %p)
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invoke void @may_crash()
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to label %invoke.cont unwind label %lpad
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invoke.cont: ; preds = %entry
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%tmp2 = call i8* @llvm.frameaddress(i32 0)
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%tmp3 = call i8* @llvm.framerecover(i8* bitcast (i32 ()* @call_may_crash_locked to i8*), i8* %tmp2, i32 0) #2
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%tmp6 = bitcast i8* %tmp3 to %struct._RTL_CRITICAL_SECTION*
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call void @LeaveCriticalSection(%struct._RTL_CRITICAL_SECTION* %tmp6)
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ret i32 42
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lpad: ; preds = %entry
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%tmp7 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__C_specific_handler to i8*)
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cleanup
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%tmp8 = call i8* @llvm.frameaddress(i32 0)
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%tmp9 = call i8* @llvm.framerecover(i8* bitcast (i32 ()* @call_may_crash_locked to i8*), i8* %tmp8, i32 0)
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%tmp12 = bitcast i8* %tmp9 to %struct._RTL_CRITICAL_SECTION*
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call void @LeaveCriticalSection(%struct._RTL_CRITICAL_SECTION* %tmp12)
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resume { i8*, i32 } %tmp7
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}
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; CHECK-LABEL: define i32 @call_may_crash_locked()
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; CHECK: invoke void @may_crash()
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;
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; CHECK: landingpad
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; CHECK-NEXT: cleanup
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; CHECK-NEXT: call i8* (...) @llvm.eh.actions(i32 0, void (i8*, i8*)* @call_may_crash_locked.cleanup)
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; CHECK-NEXT: indirectbr i8* %recover, []
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; CHECK-LABEL: define internal void @call_may_crash_locked.cleanup(i8*, i8*)
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; CHECK: %tmp9 = call i8* @llvm.framerecover(i8* bitcast (i32 ()* @call_may_crash_locked to i8*), i8* %1, i32 0)
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; CHECK: %tmp12 = bitcast i8* %tmp9 to %struct._RTL_CRITICAL_SECTION*
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; CHECK: call void @LeaveCriticalSection(%struct._RTL_CRITICAL_SECTION* %tmp12)
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