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Add FunctionPassManager - it's like a PassManager, but it only deals in
FunctionPasses. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@7778 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -28,9 +28,33 @@ public:
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void add(Pass *P);
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void add(Pass *P);
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/// run - Execute all of the passes scheduled for execution. Keep track of
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/// run - Execute all of the passes scheduled for execution. Keep track of
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/// whether any of the functions modifies the program, and if so, return true.
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/// whether any of the passes modifies the module, and if so, return true.
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///
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///
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bool run(Module &M);
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bool run(Module &M);
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};
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};
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class FunctionPass;
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class Function;
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class FunctionPassManager {
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PassManagerT<Function> *PM; // This is a straightforward Pimpl class
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public:
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FunctionPassManager();
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~FunctionPassManager();
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/// add - Add a pass to the queue of passes to run. This passes
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/// ownership of the FunctionPass to the PassManager. When the
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/// PassManager is destroyed, the pass will be destroyed as well, so
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/// there is no need to delete the pass. This implies that all
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/// passes MUST be allocated with 'new'.
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///
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void add(FunctionPass *P);
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/// run - Execute all of the passes scheduled for execution. Keep
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/// track of whether any of the passes modifies the function, and if
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/// so, return true.
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///
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bool run(Function &M);
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};
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#endif
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#endif
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@ -70,6 +70,16 @@ PassManager::~PassManager() { delete PM; }
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void PassManager::add(Pass *P) { PM->add(P); }
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void PassManager::add(Pass *P) { PM->add(P); }
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bool PassManager::run(Module &M) { return PM->run(M); }
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bool PassManager::run(Module &M) { return PM->run(M); }
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//===----------------------------------------------------------------------===//
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// FunctionPassManager implementation - The FunctionPassManager class
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// is a simple Pimpl class that wraps the PassManagerT template. It
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// is like PassManager, but only deals in FunctionPasses.
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//
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FunctionPassManager::FunctionPassManager() : PM(new PassManagerT<Function>()) {}
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FunctionPassManager::~FunctionPassManager() { delete PM; }
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void FunctionPassManager::add(FunctionPass *P) { PM->add(P); }
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bool FunctionPassManager::run(Function &F) { return PM->run(F); }
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//===----------------------------------------------------------------------===//
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//===----------------------------------------------------------------------===//
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// TimingInfo Class - This class is used to calculate information about the
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// TimingInfo Class - This class is used to calculate information about the
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