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ADT: Avoid using std::equal in ArrayRef::equals
MSVC's STL has a bug in `std::equal()`: it asserts on nullptr iterators, causing a block revert in r215981. This works around that by re-writing `ArrayRef::equals()` to do the work itself. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215986 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -145,7 +145,13 @@ namespace llvm {
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bool equals(ArrayRef RHS) const {
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if (Length != RHS.Length)
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return false;
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return std::equal(begin(), end(), RHS.begin());
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// Don't use std::equal(), since it asserts in MSVC on nullptr iterators.
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for (auto L = begin(), LE = end(), R = RHS.begin(); L != LE; ++L, ++R)
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// Match std::equal() in using == (instead of !=) to minimize API
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// requirements of ArrayRef'ed types.
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if (!(*L == *R))
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return false;
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return true;
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}
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/// slice(n) - Chop off the first N elements of the array.
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