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https://github.com/c64scene-ar/llvm-6502.git
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Pool-allocation for MachineInstrs, MachineBasicBlocks, and
MachineMemOperands. The pools are owned by MachineFunctions. This drastically reduces the number of calls to malloc/free made during the "Emit" phase of scheduling, as well as later phases in CodeGen. Combined with other changes, this speeds up the "instruction selection" phase of CodeGen by 10% in some cases. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@53212 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -18,12 +18,12 @@
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#include "llvm/Target/TargetData.h"
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#include "llvm/Target/TargetInstrDesc.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/Support/LeakDetector.h"
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#include <algorithm>
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using namespace llvm;
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MachineBasicBlock::~MachineBasicBlock() {
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LeakDetector::removeGarbageObject(this);
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MachineBasicBlock::MachineBasicBlock(MachineFunction &mf, const BasicBlock *bb)
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: BB(bb), Number(-1), xParent(&mf), Alignment(0), IsLandingPad(false) {
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Insts.getTraits().Parent = this;
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}
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std::ostream& llvm::operator<<(std::ostream &OS, const MachineBasicBlock &MBB) {
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@@ -38,98 +38,83 @@ std::ostream& llvm::operator<<(std::ostream &OS, const MachineBasicBlock &MBB) {
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/// MBBs start out as #-1. When a MBB is added to a MachineFunction, it
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/// gets the next available unique MBB number. If it is removed from a
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/// MachineFunction, it goes back to being #-1.
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void ilist_traits<MachineBasicBlock>::addNodeToList(MachineBasicBlock* N) {
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assert(N->getParent() == 0 && "machine instruction already in a basic block");
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N->setParent(Parent);
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N->Number = Parent->addToMBBNumbering(N);
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void alist_traits<MachineBasicBlock>::addNodeToList(MachineBasicBlock* N) {
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MachineFunction &MF = *N->getParent();
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N->Number = MF.addToMBBNumbering(N);
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// Make sure the instructions have their operands in the reginfo lists.
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MachineRegisterInfo &RegInfo = Parent->getRegInfo();
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MachineRegisterInfo &RegInfo = MF.getRegInfo();
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for (MachineBasicBlock::iterator I = N->begin(), E = N->end(); I != E; ++I)
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I->AddRegOperandsToUseLists(RegInfo);
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LeakDetector::removeGarbageObject(N);
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}
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void ilist_traits<MachineBasicBlock>::removeNodeFromList(MachineBasicBlock* N) {
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assert(N->getParent() != 0 && "machine instruction not in a basic block");
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void alist_traits<MachineBasicBlock>::removeNodeFromList(MachineBasicBlock* N) {
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N->getParent()->removeFromMBBNumbering(N->Number);
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N->Number = -1;
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N->setParent(0);
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// Make sure the instructions have their operands removed from the reginfo
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// lists.
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for (MachineBasicBlock::iterator I = N->begin(), E = N->end(); I != E; ++I)
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I->RemoveRegOperandsFromUseLists();
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LeakDetector::addGarbageObject(N);
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}
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MachineInstr* ilist_traits<MachineInstr>::createSentinel() {
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MachineInstr* dummy = new MachineInstr();
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LeakDetector::removeGarbageObject(dummy);
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return dummy;
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}
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/// addNodeToList (MI) - When we add an instruction to a basic block
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/// list, we update its parent pointer and add its operands from reg use/def
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/// lists if appropriate.
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void ilist_traits<MachineInstr>::addNodeToList(MachineInstr* N) {
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void alist_traits<MachineInstr>::addNodeToList(MachineInstr* N) {
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assert(N->getParent() == 0 && "machine instruction already in a basic block");
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N->setParent(parent);
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LeakDetector::removeGarbageObject(N);
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N->setParent(Parent);
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// If the block is in a function, add the instruction's register operands to
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// their corresponding use/def lists.
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if (MachineFunction *MF = parent->getParent())
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N->AddRegOperandsToUseLists(MF->getRegInfo());
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// Add the instruction's register operands to their corresponding
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// use/def lists.
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MachineFunction *MF = Parent->getParent();
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N->AddRegOperandsToUseLists(MF->getRegInfo());
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}
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/// removeNodeFromList (MI) - When we remove an instruction from a basic block
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/// list, we update its parent pointer and remove its operands from reg use/def
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/// lists if appropriate.
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void ilist_traits<MachineInstr>::removeNodeFromList(MachineInstr* N) {
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void alist_traits<MachineInstr>::removeNodeFromList(MachineInstr* N) {
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assert(N->getParent() != 0 && "machine instruction not in a basic block");
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// If this block is in a function, remove from the use/def lists.
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if (parent->getParent() != 0)
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N->RemoveRegOperandsFromUseLists();
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// Remove from the use/def lists.
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N->RemoveRegOperandsFromUseLists();
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N->setParent(0);
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LeakDetector::addGarbageObject(N);
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}
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/// transferNodesFromList (MI) - When moving a range of instructions from one
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/// MBB list to another, we need to update the parent pointers and the use/def
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/// lists.
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void ilist_traits<MachineInstr>::transferNodesFromList(
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iplist<MachineInstr, ilist_traits<MachineInstr> >& fromList,
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ilist_iterator<MachineInstr> first,
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ilist_iterator<MachineInstr> last) {
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void alist_traits<MachineInstr>::transferNodesFromList(
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alist_traits<MachineInstr>& fromList,
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MachineBasicBlock::iterator first,
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MachineBasicBlock::iterator last) {
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// Splice within the same MBB -> no change.
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if (parent == fromList.parent) return;
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if (Parent == fromList.Parent) return;
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// If splicing between two blocks within the same function, just update the
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// parent pointers.
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if (parent->getParent() == fromList.parent->getParent()) {
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if (Parent->getParent() == fromList.Parent->getParent()) {
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for (; first != last; ++first)
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first->setParent(parent);
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first->setParent(Parent);
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return;
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}
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// Otherwise, we have to update the parent and the use/def lists. The common
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// case when this occurs is if we're splicing from a block in a MF to a block
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// that is not in an MF.
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bool HasOldMF = fromList.parent->getParent() != 0;
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MachineFunction *NewMF = parent->getParent();
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bool HasOldMF = fromList.Parent->getParent() != 0;
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MachineFunction *NewMF = Parent->getParent();
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for (; first != last; ++first) {
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if (HasOldMF) first->RemoveRegOperandsFromUseLists();
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first->setParent(parent);
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first->setParent(Parent);
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if (NewMF) first->AddRegOperandsToUseLists(NewMF->getRegInfo());
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}
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}
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void alist_traits<MachineInstr>::deleteNode(MachineInstr* MI) {
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assert(!MI->getParent() && "MI is still in a block!");
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Parent->getParent()->DeleteMachineInstr(MI);
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}
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MachineBasicBlock::iterator MachineBasicBlock::getFirstTerminator() {
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iterator I = end();
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while (I != begin() && (--I)->getDesc().isTerminator())
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@@ -211,14 +196,12 @@ bool MachineBasicBlock::isLiveIn(unsigned Reg) const {
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}
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void MachineBasicBlock::moveBefore(MachineBasicBlock *NewAfter) {
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MachineFunction::BasicBlockListType &BBList =getParent()->getBasicBlockList();
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getParent()->getBasicBlockList().splice(NewAfter, BBList, this);
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getParent()->splice(NewAfter, this);
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}
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void MachineBasicBlock::moveAfter(MachineBasicBlock *NewBefore) {
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MachineFunction::BasicBlockListType &BBList =getParent()->getBasicBlockList();
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MachineFunction::iterator BBI = NewBefore;
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getParent()->getBasicBlockList().splice(++BBI, BBList, this);
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getParent()->splice(++BBI, this);
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}
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@@ -271,6 +254,23 @@ bool MachineBasicBlock::isSuccessor(MachineBasicBlock *MBB) const {
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return I != Successors.end();
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}
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/// removeFromParent - This method unlinks 'this' from the containing function,
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/// and returns it, but does not delete it.
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MachineBasicBlock *MachineBasicBlock::removeFromParent() {
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assert(getParent() && "Not embedded in a function!");
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getParent()->remove(this);
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return this;
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}
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/// eraseFromParent - This method unlinks 'this' from the containing function,
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/// and deletes it.
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void MachineBasicBlock::eraseFromParent() {
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assert(getParent() && "Not embedded in a function!");
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getParent()->erase(this);
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}
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/// ReplaceUsesOfBlockWith - Given a machine basic block that branched to
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/// 'Old', change the code and CFG so that it branches to 'New' instead.
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void MachineBasicBlock::ReplaceUsesOfBlockWith(MachineBasicBlock *Old,
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@@ -309,7 +309,7 @@ bool MachineBasicBlock::CorrectExtraCFGEdges(MachineBasicBlock *DestA,
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bool MadeChange = false;
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bool AddedFallThrough = false;
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MachineBasicBlock *FallThru = getNext();
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MachineFunction::iterator FallThru = next(MachineFunction::iterator(this));
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// If this block ends with a conditional branch that falls through to its
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// successor, set DestB as the successor.
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