Pool-allocation for MachineInstrs, MachineBasicBlocks, and

MachineMemOperands. The pools are owned by MachineFunctions.

This drastically reduces the number of calls to malloc/free made
during the "Emit" phase of scheduling, as well as later phases
in CodeGen. Combined with other changes, this speeds up the
"instruction selection" phase of CodeGen by 10% in some cases.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@53212 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Dan Gohman
2008-07-07 23:14:23 +00:00
parent 0e5f1306b0
commit 8e5f2c6f65
37 changed files with 625 additions and 516 deletions
+53 -53
View File
@@ -18,12 +18,12 @@
#include "llvm/Target/TargetData.h"
#include "llvm/Target/TargetInstrDesc.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Support/LeakDetector.h"
#include <algorithm>
using namespace llvm;
MachineBasicBlock::~MachineBasicBlock() {
LeakDetector::removeGarbageObject(this);
MachineBasicBlock::MachineBasicBlock(MachineFunction &mf, const BasicBlock *bb)
: BB(bb), Number(-1), xParent(&mf), Alignment(0), IsLandingPad(false) {
Insts.getTraits().Parent = this;
}
std::ostream& llvm::operator<<(std::ostream &OS, const MachineBasicBlock &MBB) {
@@ -38,98 +38,83 @@ std::ostream& llvm::operator<<(std::ostream &OS, const MachineBasicBlock &MBB) {
/// MBBs start out as #-1. When a MBB is added to a MachineFunction, it
/// gets the next available unique MBB number. If it is removed from a
/// MachineFunction, it goes back to being #-1.
void ilist_traits<MachineBasicBlock>::addNodeToList(MachineBasicBlock* N) {
assert(N->getParent() == 0 && "machine instruction already in a basic block");
N->setParent(Parent);
N->Number = Parent->addToMBBNumbering(N);
void alist_traits<MachineBasicBlock>::addNodeToList(MachineBasicBlock* N) {
MachineFunction &MF = *N->getParent();
N->Number = MF.addToMBBNumbering(N);
// Make sure the instructions have their operands in the reginfo lists.
MachineRegisterInfo &RegInfo = Parent->getRegInfo();
MachineRegisterInfo &RegInfo = MF.getRegInfo();
for (MachineBasicBlock::iterator I = N->begin(), E = N->end(); I != E; ++I)
I->AddRegOperandsToUseLists(RegInfo);
LeakDetector::removeGarbageObject(N);
}
void ilist_traits<MachineBasicBlock>::removeNodeFromList(MachineBasicBlock* N) {
assert(N->getParent() != 0 && "machine instruction not in a basic block");
void alist_traits<MachineBasicBlock>::removeNodeFromList(MachineBasicBlock* N) {
N->getParent()->removeFromMBBNumbering(N->Number);
N->Number = -1;
N->setParent(0);
// Make sure the instructions have their operands removed from the reginfo
// lists.
for (MachineBasicBlock::iterator I = N->begin(), E = N->end(); I != E; ++I)
I->RemoveRegOperandsFromUseLists();
LeakDetector::addGarbageObject(N);
}
MachineInstr* ilist_traits<MachineInstr>::createSentinel() {
MachineInstr* dummy = new MachineInstr();
LeakDetector::removeGarbageObject(dummy);
return dummy;
}
/// addNodeToList (MI) - When we add an instruction to a basic block
/// list, we update its parent pointer and add its operands from reg use/def
/// lists if appropriate.
void ilist_traits<MachineInstr>::addNodeToList(MachineInstr* N) {
void alist_traits<MachineInstr>::addNodeToList(MachineInstr* N) {
assert(N->getParent() == 0 && "machine instruction already in a basic block");
N->setParent(parent);
LeakDetector::removeGarbageObject(N);
N->setParent(Parent);
// If the block is in a function, add the instruction's register operands to
// their corresponding use/def lists.
if (MachineFunction *MF = parent->getParent())
N->AddRegOperandsToUseLists(MF->getRegInfo());
// Add the instruction's register operands to their corresponding
// use/def lists.
MachineFunction *MF = Parent->getParent();
N->AddRegOperandsToUseLists(MF->getRegInfo());
}
/// removeNodeFromList (MI) - When we remove an instruction from a basic block
/// list, we update its parent pointer and remove its operands from reg use/def
/// lists if appropriate.
void ilist_traits<MachineInstr>::removeNodeFromList(MachineInstr* N) {
void alist_traits<MachineInstr>::removeNodeFromList(MachineInstr* N) {
assert(N->getParent() != 0 && "machine instruction not in a basic block");
// If this block is in a function, remove from the use/def lists.
if (parent->getParent() != 0)
N->RemoveRegOperandsFromUseLists();
// Remove from the use/def lists.
N->RemoveRegOperandsFromUseLists();
N->setParent(0);
LeakDetector::addGarbageObject(N);
}
/// transferNodesFromList (MI) - When moving a range of instructions from one
/// MBB list to another, we need to update the parent pointers and the use/def
/// lists.
void ilist_traits<MachineInstr>::transferNodesFromList(
iplist<MachineInstr, ilist_traits<MachineInstr> >& fromList,
ilist_iterator<MachineInstr> first,
ilist_iterator<MachineInstr> last) {
void alist_traits<MachineInstr>::transferNodesFromList(
alist_traits<MachineInstr>& fromList,
MachineBasicBlock::iterator first,
MachineBasicBlock::iterator last) {
// Splice within the same MBB -> no change.
if (parent == fromList.parent) return;
if (Parent == fromList.Parent) return;
// If splicing between two blocks within the same function, just update the
// parent pointers.
if (parent->getParent() == fromList.parent->getParent()) {
if (Parent->getParent() == fromList.Parent->getParent()) {
for (; first != last; ++first)
first->setParent(parent);
first->setParent(Parent);
return;
}
// Otherwise, we have to update the parent and the use/def lists. The common
// case when this occurs is if we're splicing from a block in a MF to a block
// that is not in an MF.
bool HasOldMF = fromList.parent->getParent() != 0;
MachineFunction *NewMF = parent->getParent();
bool HasOldMF = fromList.Parent->getParent() != 0;
MachineFunction *NewMF = Parent->getParent();
for (; first != last; ++first) {
if (HasOldMF) first->RemoveRegOperandsFromUseLists();
first->setParent(parent);
first->setParent(Parent);
if (NewMF) first->AddRegOperandsToUseLists(NewMF->getRegInfo());
}
}
void alist_traits<MachineInstr>::deleteNode(MachineInstr* MI) {
assert(!MI->getParent() && "MI is still in a block!");
Parent->getParent()->DeleteMachineInstr(MI);
}
MachineBasicBlock::iterator MachineBasicBlock::getFirstTerminator() {
iterator I = end();
while (I != begin() && (--I)->getDesc().isTerminator())
@@ -211,14 +196,12 @@ bool MachineBasicBlock::isLiveIn(unsigned Reg) const {
}
void MachineBasicBlock::moveBefore(MachineBasicBlock *NewAfter) {
MachineFunction::BasicBlockListType &BBList =getParent()->getBasicBlockList();
getParent()->getBasicBlockList().splice(NewAfter, BBList, this);
getParent()->splice(NewAfter, this);
}
void MachineBasicBlock::moveAfter(MachineBasicBlock *NewBefore) {
MachineFunction::BasicBlockListType &BBList =getParent()->getBasicBlockList();
MachineFunction::iterator BBI = NewBefore;
getParent()->getBasicBlockList().splice(++BBI, BBList, this);
getParent()->splice(++BBI, this);
}
@@ -271,6 +254,23 @@ bool MachineBasicBlock::isSuccessor(MachineBasicBlock *MBB) const {
return I != Successors.end();
}
/// removeFromParent - This method unlinks 'this' from the containing function,
/// and returns it, but does not delete it.
MachineBasicBlock *MachineBasicBlock::removeFromParent() {
assert(getParent() && "Not embedded in a function!");
getParent()->remove(this);
return this;
}
/// eraseFromParent - This method unlinks 'this' from the containing function,
/// and deletes it.
void MachineBasicBlock::eraseFromParent() {
assert(getParent() && "Not embedded in a function!");
getParent()->erase(this);
}
/// ReplaceUsesOfBlockWith - Given a machine basic block that branched to
/// 'Old', change the code and CFG so that it branches to 'New' instead.
void MachineBasicBlock::ReplaceUsesOfBlockWith(MachineBasicBlock *Old,
@@ -309,7 +309,7 @@ bool MachineBasicBlock::CorrectExtraCFGEdges(MachineBasicBlock *DestA,
bool MadeChange = false;
bool AddedFallThrough = false;
MachineBasicBlock *FallThru = getNext();
MachineFunction::iterator FallThru = next(MachineFunction::iterator(this));
// If this block ends with a conditional branch that falls through to its
// successor, set DestB as the successor.