Pool-allocation for MachineInstrs, MachineBasicBlocks, and

MachineMemOperands. The pools are owned by MachineFunctions.

This drastically reduces the number of calls to malloc/free made
during the "Emit" phase of scheduling, as well as later phases
in CodeGen. Combined with other changes, this speeds up the
"instruction selection" phase of CodeGen by 10% in some cases.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@53212 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Dan Gohman
2008-07-07 23:14:23 +00:00
parent 0e5f1306b0
commit 8e5f2c6f65
37 changed files with 625 additions and 516 deletions

View File

@@ -291,7 +291,7 @@ void SPUInstrInfo::storeRegToAddr(MachineFunction &MF, unsigned SrcReg,
assert(0 && "Unknown regclass!");
abort();
}
MachineInstrBuilder MIB = BuildMI(get(Opc))
MachineInstrBuilder MIB = BuildMI(MF, get(Opc))
.addReg(SrcReg, false, false, isKill);
for (unsigned i = 0, e = Addr.size(); i != e; ++i) {
MachineOperand &MO = Addr[i];
@@ -378,7 +378,7 @@ void SPUInstrInfo::loadRegFromAddr(MachineFunction &MF, unsigned DestReg,
assert(0 && "Unknown regclass!");
abort();
}
MachineInstrBuilder MIB = BuildMI(get(Opc), DestReg);
MachineInstrBuilder MIB = BuildMI(MF, get(Opc), DestReg);
for (unsigned i = 0, e = Addr.size(); i != e; ++i) {
MachineOperand &MO = Addr[i];
if (MO.isRegister())
@@ -414,7 +414,7 @@ SPUInstrInfo::foldMemoryOperand(MachineFunction &MF,
unsigned InReg = MI->getOperand(1).getReg();
bool isKill = MI->getOperand(1).isKill();
if (FrameIndex < SPUFrameInfo::maxFrameOffset()) {
NewMI = addFrameReference(BuildMI(TII.get(SPU::STQDr32))
NewMI = addFrameReference(BuildMI(MF, TII.get(SPU::STQDr32))
.addReg(InReg, false, false, isKill),
FrameIndex);
}
@@ -423,7 +423,7 @@ SPUInstrInfo::foldMemoryOperand(MachineFunction &MF,
bool isDead = MI->getOperand(0).isDead();
Opc = (FrameIndex < SPUFrameInfo::maxFrameOffset())
? SPU::STQDr32 : SPU::STQXr32;
NewMI = addFrameReference(BuildMI(TII.get(Opc))
NewMI = addFrameReference(BuildMI(MF, TII.get(Opc))
.addReg(OutReg, true, false, false, isDead), FrameIndex);
}
}