Factor out some x86 vector shuffle rewriting and add comments about the direction the shuffle lowering is heading to

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@113286 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Bruno Cardoso Lopes 2010-09-07 21:03:14 +00:00
parent 1dde7c257a
commit 90462b4ae1

View File

@ -4898,8 +4898,7 @@ SDValue LowerVECTOR_SHUFFLEv16i8(ShuffleVectorSDNode *SVOp,
/// vector_shuffle <>, <>, < 3, 4, | 10, 11, | 0, 1, | 14, 15>
static
SDValue RewriteAsNarrowerShuffle(ShuffleVectorSDNode *SVOp,
SelectionDAG &DAG,
const TargetLowering &TLI, DebugLoc dl) {
SelectionDAG &DAG, DebugLoc dl) {
EVT VT = SVOp->getValueType(0);
SDValue V1 = SVOp->getOperand(0);
SDValue V2 = SVOp->getOperand(1);
@ -5252,6 +5251,48 @@ static inline unsigned getUNPCKHOpcode(EVT VT) {
return 0;
}
static
SDValue NormalizeVectorShuffle(SDValue Op, SelectionDAG &DAG,
const X86Subtarget *Subtarget) {
ShuffleVectorSDNode *SVOp = cast<ShuffleVectorSDNode>(Op);
EVT VT = Op.getValueType();
DebugLoc dl = Op.getDebugLoc();
SDValue V1 = Op.getOperand(0);
SDValue V2 = Op.getOperand(1);
if (isZeroShuffle(SVOp))
return getZeroVector(VT, Subtarget->hasSSE2(), DAG, dl);
// Promote splats to v4f32.
if (SVOp->isSplat())
return PromoteSplat(SVOp, DAG);
// If the shuffle can be profitably rewritten as a narrower shuffle, then
// do it!
if (VT == MVT::v8i16 || VT == MVT::v16i8) {
SDValue NewOp = RewriteAsNarrowerShuffle(SVOp, DAG, dl);
if (NewOp.getNode())
return DAG.getNode(ISD::BIT_CONVERT, dl, VT, NewOp);
} else if ((VT == MVT::v4i32 || (VT == MVT::v4f32 && Subtarget->hasSSE2()))) {
// FIXME: Figure out a cleaner way to do this.
// Try to make use of movq to zero out the top part.
if (ISD::isBuildVectorAllZeros(V2.getNode())) {
SDValue NewOp = RewriteAsNarrowerShuffle(SVOp, DAG, dl);
if (NewOp.getNode()) {
if (isCommutedMOVL(cast<ShuffleVectorSDNode>(NewOp), true, false))
return getVZextMovL(VT, NewOp.getValueType(), NewOp.getOperand(0),
DAG, Subtarget, dl);
}
} else if (ISD::isBuildVectorAllZeros(V1.getNode())) {
SDValue NewOp = RewriteAsNarrowerShuffle(SVOp, DAG, dl);
if (NewOp.getNode() && X86::isMOVLMask(cast<ShuffleVectorSDNode>(NewOp)))
return getVZextMovL(VT, NewOp.getValueType(), NewOp.getOperand(1),
DAG, Subtarget, dl);
}
}
return SDValue();
}
SDValue
X86TargetLowering::LowerVECTOR_SHUFFLE(SDValue Op, SelectionDAG &DAG) const {
ShuffleVectorSDNode *SVOp = cast<ShuffleVectorSDNode>(Op);
@ -5278,37 +5319,26 @@ X86TargetLowering::LowerVECTOR_SHUFFLE(SDValue Op, SelectionDAG &DAG) const {
if (isMMX && SVOp->isSplat())
return Op;
if (isZeroShuffle(SVOp))
return getZeroVector(VT, Subtarget->hasSSE2(), DAG, dl);
// Vector shuffle lowering takes 3 steps:
//
// 1) Normalize the input vectors. Here splats, zeroed vectors, profitable
// narrowing and commutation of operands should be handled.
// 2) Matching of shuffles with known shuffle masks to x86 target specific
// shuffle nodes.
// 3) Rewriting of unmatched masks into new generic shuffle operations,
// so the shuffle can be broken into other shuffles and the legalizer can
// try the lowering again.
//
// The general ideia is that no vector_shuffle operation should be left to
// be matched during isel, all of them must be converted to a target specific
// node here.
// Promote splats to v4f32.
if (SVOp->isSplat())
return PromoteSplat(SVOp, DAG);
// If the shuffle can be profitably rewritten as a narrower shuffle, then
// do it!
if (VT == MVT::v8i16 || VT == MVT::v16i8) {
SDValue NewOp = RewriteAsNarrowerShuffle(SVOp, DAG, *this, dl);
if (NewOp.getNode())
return DAG.getNode(ISD::BIT_CONVERT, dl, VT,
LowerVECTOR_SHUFFLE(NewOp, DAG));
} else if ((VT == MVT::v4i32 || (VT == MVT::v4f32 && Subtarget->hasSSE2()))) {
// FIXME: Figure out a cleaner way to do this.
// Try to make use of movq to zero out the top part.
if (ISD::isBuildVectorAllZeros(V2.getNode())) {
SDValue NewOp = RewriteAsNarrowerShuffle(SVOp, DAG, *this, dl);
if (NewOp.getNode()) {
if (isCommutedMOVL(cast<ShuffleVectorSDNode>(NewOp), true, false))
return getVZextMovL(VT, NewOp.getValueType(), NewOp.getOperand(0),
DAG, Subtarget, dl);
}
} else if (ISD::isBuildVectorAllZeros(V1.getNode())) {
SDValue NewOp = RewriteAsNarrowerShuffle(SVOp, DAG, *this, dl);
if (NewOp.getNode() && X86::isMOVLMask(cast<ShuffleVectorSDNode>(NewOp)))
return getVZextMovL(VT, NewOp.getValueType(), NewOp.getOperand(1),
DAG, Subtarget, dl);
}
}
// Normalize the input vectors. Here splats, zeroed vectors, profitable
// narrowing and commutation of operands should be handled. The actual code
// doesn't include all of those, work in progress...
SDValue NewOp = NormalizeVectorShuffle(Op, DAG, Subtarget);
if (NewOp.getNode())
return NewOp;
// NOTE: isPSHUFDMask can also match both masks below (unpckl_undef and
// unpckh_undef). Only use pshufd if speed is more important than size.