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Factor out some x86 vector shuffle rewriting and add comments about the direction the shuffle lowering is heading to
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@113286 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -4898,8 +4898,7 @@ SDValue LowerVECTOR_SHUFFLEv16i8(ShuffleVectorSDNode *SVOp,
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/// vector_shuffle <>, <>, < 3, 4, | 10, 11, | 0, 1, | 14, 15>
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static
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SDValue RewriteAsNarrowerShuffle(ShuffleVectorSDNode *SVOp,
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SelectionDAG &DAG,
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const TargetLowering &TLI, DebugLoc dl) {
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SelectionDAG &DAG, DebugLoc dl) {
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EVT VT = SVOp->getValueType(0);
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SDValue V1 = SVOp->getOperand(0);
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SDValue V2 = SVOp->getOperand(1);
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@ -5252,6 +5251,48 @@ static inline unsigned getUNPCKHOpcode(EVT VT) {
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return 0;
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}
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static
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SDValue NormalizeVectorShuffle(SDValue Op, SelectionDAG &DAG,
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const X86Subtarget *Subtarget) {
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ShuffleVectorSDNode *SVOp = cast<ShuffleVectorSDNode>(Op);
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EVT VT = Op.getValueType();
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DebugLoc dl = Op.getDebugLoc();
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SDValue V1 = Op.getOperand(0);
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SDValue V2 = Op.getOperand(1);
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if (isZeroShuffle(SVOp))
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return getZeroVector(VT, Subtarget->hasSSE2(), DAG, dl);
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// Promote splats to v4f32.
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if (SVOp->isSplat())
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return PromoteSplat(SVOp, DAG);
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// If the shuffle can be profitably rewritten as a narrower shuffle, then
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// do it!
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if (VT == MVT::v8i16 || VT == MVT::v16i8) {
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SDValue NewOp = RewriteAsNarrowerShuffle(SVOp, DAG, dl);
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if (NewOp.getNode())
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return DAG.getNode(ISD::BIT_CONVERT, dl, VT, NewOp);
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} else if ((VT == MVT::v4i32 || (VT == MVT::v4f32 && Subtarget->hasSSE2()))) {
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// FIXME: Figure out a cleaner way to do this.
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// Try to make use of movq to zero out the top part.
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if (ISD::isBuildVectorAllZeros(V2.getNode())) {
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SDValue NewOp = RewriteAsNarrowerShuffle(SVOp, DAG, dl);
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if (NewOp.getNode()) {
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if (isCommutedMOVL(cast<ShuffleVectorSDNode>(NewOp), true, false))
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return getVZextMovL(VT, NewOp.getValueType(), NewOp.getOperand(0),
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DAG, Subtarget, dl);
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}
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} else if (ISD::isBuildVectorAllZeros(V1.getNode())) {
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SDValue NewOp = RewriteAsNarrowerShuffle(SVOp, DAG, dl);
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if (NewOp.getNode() && X86::isMOVLMask(cast<ShuffleVectorSDNode>(NewOp)))
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return getVZextMovL(VT, NewOp.getValueType(), NewOp.getOperand(1),
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DAG, Subtarget, dl);
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}
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}
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return SDValue();
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}
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SDValue
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X86TargetLowering::LowerVECTOR_SHUFFLE(SDValue Op, SelectionDAG &DAG) const {
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ShuffleVectorSDNode *SVOp = cast<ShuffleVectorSDNode>(Op);
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@ -5278,37 +5319,26 @@ X86TargetLowering::LowerVECTOR_SHUFFLE(SDValue Op, SelectionDAG &DAG) const {
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if (isMMX && SVOp->isSplat())
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return Op;
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if (isZeroShuffle(SVOp))
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return getZeroVector(VT, Subtarget->hasSSE2(), DAG, dl);
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// Vector shuffle lowering takes 3 steps:
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//
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// 1) Normalize the input vectors. Here splats, zeroed vectors, profitable
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// narrowing and commutation of operands should be handled.
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// 2) Matching of shuffles with known shuffle masks to x86 target specific
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// shuffle nodes.
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// 3) Rewriting of unmatched masks into new generic shuffle operations,
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// so the shuffle can be broken into other shuffles and the legalizer can
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// try the lowering again.
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//
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// The general ideia is that no vector_shuffle operation should be left to
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// be matched during isel, all of them must be converted to a target specific
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// node here.
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// Promote splats to v4f32.
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if (SVOp->isSplat())
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return PromoteSplat(SVOp, DAG);
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// If the shuffle can be profitably rewritten as a narrower shuffle, then
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// do it!
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if (VT == MVT::v8i16 || VT == MVT::v16i8) {
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SDValue NewOp = RewriteAsNarrowerShuffle(SVOp, DAG, *this, dl);
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if (NewOp.getNode())
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return DAG.getNode(ISD::BIT_CONVERT, dl, VT,
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LowerVECTOR_SHUFFLE(NewOp, DAG));
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} else if ((VT == MVT::v4i32 || (VT == MVT::v4f32 && Subtarget->hasSSE2()))) {
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// FIXME: Figure out a cleaner way to do this.
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// Try to make use of movq to zero out the top part.
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if (ISD::isBuildVectorAllZeros(V2.getNode())) {
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SDValue NewOp = RewriteAsNarrowerShuffle(SVOp, DAG, *this, dl);
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if (NewOp.getNode()) {
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if (isCommutedMOVL(cast<ShuffleVectorSDNode>(NewOp), true, false))
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return getVZextMovL(VT, NewOp.getValueType(), NewOp.getOperand(0),
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DAG, Subtarget, dl);
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}
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} else if (ISD::isBuildVectorAllZeros(V1.getNode())) {
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SDValue NewOp = RewriteAsNarrowerShuffle(SVOp, DAG, *this, dl);
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if (NewOp.getNode() && X86::isMOVLMask(cast<ShuffleVectorSDNode>(NewOp)))
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return getVZextMovL(VT, NewOp.getValueType(), NewOp.getOperand(1),
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DAG, Subtarget, dl);
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}
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}
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// Normalize the input vectors. Here splats, zeroed vectors, profitable
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// narrowing and commutation of operands should be handled. The actual code
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// doesn't include all of those, work in progress...
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SDValue NewOp = NormalizeVectorShuffle(Op, DAG, Subtarget);
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if (NewOp.getNode())
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return NewOp;
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// NOTE: isPSHUFDMask can also match both masks below (unpckl_undef and
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// unpckh_undef). Only use pshufd if speed is more important than size.
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