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More movsldup/movshdup cleanup. Rewrite the mask matching function and add
support for 256-bit versions (but no instruction selection yet, coming next). git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@136050 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -3457,51 +3457,58 @@ static bool isCommutedMOVL(ShuffleVectorSDNode *N, bool V2IsSplat = false,
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/// isMOVSHDUPMask - Return true if the specified VECTOR_SHUFFLE operand
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/// specifies a shuffle of elements that is suitable for input to MOVSHDUP.
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bool X86::isMOVSHDUPMask(ShuffleVectorSDNode *N) {
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if (N->getValueType(0).getVectorNumElements() != 4)
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/// Masks to match: <1, 1, 3, 3> or <1, 1, 3, 3, 5, 5, 7, 7>
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bool X86::isMOVSHDUPMask(ShuffleVectorSDNode *N,
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const X86Subtarget *Subtarget) {
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if (!Subtarget->hasSSE3() && !Subtarget->hasAVX())
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return false;
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// Expect 1, 1, 3, 3
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for (unsigned i = 0; i < 2; ++i) {
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int Elt = N->getMaskElt(i);
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if (Elt >= 0 && Elt != 1)
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return false;
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}
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// The second vector must be undef
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if (N->getOperand(1).getOpcode() != ISD::UNDEF)
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return false;
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bool HasHi = false;
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for (unsigned i = 2; i < 4; ++i) {
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int Elt = N->getMaskElt(i);
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if (Elt >= 0 && Elt != 3)
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EVT VT = N->getValueType(0);
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unsigned NumElems = VT.getVectorNumElements();
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if ((VT.getSizeInBits() == 128 && NumElems != 4) ||
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(VT.getSizeInBits() == 256 && NumElems != 8))
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return false;
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// "i+1" is the value the indexed mask element must have
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for (unsigned i = 0; i < NumElems; i += 2)
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if (!isUndefOrEqual(N->getMaskElt(i), i+1) ||
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!isUndefOrEqual(N->getMaskElt(i+1), i+1))
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return false;
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if (Elt == 3)
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HasHi = true;
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}
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// Don't use movshdup if it can be done with a shufps.
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// FIXME: verify that matching u, u, 3, 3 is what we want.
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return HasHi;
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return true;
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}
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/// isMOVSLDUPMask - Return true if the specified VECTOR_SHUFFLE operand
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/// specifies a shuffle of elements that is suitable for input to MOVSLDUP.
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bool X86::isMOVSLDUPMask(ShuffleVectorSDNode *N) {
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if (N->getValueType(0).getVectorNumElements() != 4)
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/// Masks to match: <0, 0, 2, 2> or <0, 0, 2, 2, 4, 4, 6, 6>
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bool X86::isMOVSLDUPMask(ShuffleVectorSDNode *N,
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const X86Subtarget *Subtarget) {
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if (!Subtarget->hasSSE3() && !Subtarget->hasAVX())
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return false;
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// Expect 0, 0, 2, 2
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for (unsigned i = 0; i < 2; ++i)
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if (N->getMaskElt(i) > 0)
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// The second vector must be undef
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if (N->getOperand(1).getOpcode() != ISD::UNDEF)
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return false;
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EVT VT = N->getValueType(0);
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unsigned NumElems = VT.getVectorNumElements();
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if ((VT.getSizeInBits() == 128 && NumElems != 4) ||
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(VT.getSizeInBits() == 256 && NumElems != 8))
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return false;
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// "i" is the value the indexed mask element must have
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for (unsigned i = 0; i < NumElems; i += 2)
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if (!isUndefOrEqual(N->getMaskElt(i), i) ||
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!isUndefOrEqual(N->getMaskElt(i+1), i))
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return false;
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bool HasHi = false;
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for (unsigned i = 2; i < 4; ++i) {
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int Elt = N->getMaskElt(i);
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if (Elt >= 0 && Elt != 2)
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return false;
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if (Elt == 2)
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HasHi = true;
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}
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// Don't use movsldup if it can be done with a shufps.
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return HasHi;
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return true;
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}
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/// isMOVDDUPMask - Return true if the specified VECTOR_SHUFFLE operand
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@ -5942,10 +5949,10 @@ X86TargetLowering::LowerVECTOR_SHUFFLE(SDValue Op, SelectionDAG &DAG) const {
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if (X86::isMOVHLPSMask(SVOp))
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return getMOVHighToLow(Op, dl, DAG);
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if (X86::isMOVSHDUPMask(SVOp) && HasSSE3 && V2IsUndef && NumElems == 4)
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if (X86::isMOVSHDUPMask(SVOp, Subtarget))
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return getTargetShuffleNode(X86ISD::MOVSHDUP, dl, VT, V1, DAG);
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if (X86::isMOVSLDUPMask(SVOp) && HasSSE3 && V2IsUndef && NumElems == 4)
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if (X86::isMOVSLDUPMask(SVOp, Subtarget))
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return getTargetShuffleNode(X86ISD::MOVSLDUP, dl, VT, V1, DAG);
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if (X86::isMOVLPMask(SVOp))
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@ -406,11 +406,11 @@ namespace llvm {
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/// isMOVSHDUPMask - Return true if the specified VECTOR_SHUFFLE operand
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/// specifies a shuffle of elements that is suitable for input to MOVSHDUP.
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bool isMOVSHDUPMask(ShuffleVectorSDNode *N);
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bool isMOVSHDUPMask(ShuffleVectorSDNode *N, const X86Subtarget *Subtarget);
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/// isMOVSLDUPMask - Return true if the specified VECTOR_SHUFFLE operand
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/// specifies a shuffle of elements that is suitable for input to MOVSLDUP.
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bool isMOVSLDUPMask(ShuffleVectorSDNode *N);
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bool isMOVSLDUPMask(ShuffleVectorSDNode *N, const X86Subtarget *Subtarget);
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/// isMOVDDUPMask - Return true if the specified VECTOR_SHUFFLE operand
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/// specifies a shuffle of elements that is suitable for input to MOVDDUP.
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