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misched preparation: rename core scheduler methods for consistency.
We had half the API with one convention, half with another. Now was a good time to clean it up. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@152255 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -85,11 +85,11 @@ namespace llvm {
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virtual void dump(ScheduleDAG* DAG) const;
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// ScheduledNode - As nodes are scheduled, we look to see if there are any
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// scheduledNode - As nodes are scheduled, we look to see if there are any
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// successor nodes that have a single unscheduled predecessor. If so, that
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// single predecessor has a higher priority, since scheduling it will make
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// the node available.
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void ScheduledNode(SUnit *Node);
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void scheduledNode(SUnit *Node);
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private:
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void AdjustPriorityOfUnscheduledPreds(SUnit *SU);
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@@ -76,7 +76,7 @@ namespace llvm {
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public:
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ResourcePriorityQueue(SelectionDAGISel *IS);
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~ResourcePriorityQueue() {
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delete ResourcesModel;
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}
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@@ -126,8 +126,8 @@ namespace llvm {
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virtual void dump(ScheduleDAG* DAG) const;
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/// ScheduledNode - Main resource tracking point.
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void ScheduledNode(SUnit *Node);
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/// scheduledNode - Main resource tracking point.
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void scheduledNode(SUnit *Node);
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bool isResourceAvailable(SUnit *SU);
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void reserveResources(SUnit *SU);
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@@ -467,13 +467,13 @@ namespace llvm {
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virtual void dump(ScheduleDAG *) const {}
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/// ScheduledNode - As each node is scheduled, this method is invoked. This
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/// scheduledNode - As each node is scheduled, this method is invoked. This
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/// allows the priority function to adjust the priority of related
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/// unscheduled nodes, for example.
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///
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virtual void ScheduledNode(SUnit *) {}
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virtual void scheduledNode(SUnit *) {}
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virtual void UnscheduledNode(SUnit *) {}
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virtual void unscheduledNode(SUnit *) {}
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void setCurCycle(unsigned Cycle) {
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CurCycle = Cycle;
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@@ -543,18 +543,18 @@ namespace llvm {
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protected:
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/// ComputeLatency - Compute node latency.
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///
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virtual void ComputeLatency(SUnit *SU) = 0;
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virtual void computeLatency(SUnit *SU) = 0;
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/// ComputeOperandLatency - Override dependence edge latency using
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/// operand use/def information
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///
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virtual void ComputeOperandLatency(SUnit *, SUnit *,
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virtual void computeOperandLatency(SUnit *, SUnit *,
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SDep&) const { }
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/// ForceUnitLatencies - Return true if all scheduling edges should be given
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/// a latency value of one. The default is to return false; schedulers may
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/// override this as needed.
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virtual bool ForceUnitLatencies() const { return false; }
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virtual bool forceUnitLatencies() const { return false; }
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private:
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// Return the MCInstrDesc of this SDNode or NULL.
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