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- Move TargetLowering::EmitTargetCodeForFrameDebugValue to TargetInstrInfo and rename it to emitFrameIndexDebugValue.
- Teach spiller to modify DBG_VALUE instructions to reference spill slots. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@102323 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -507,7 +507,6 @@ InstrEmitter::EmitCopyToRegClassNode(SDNode *Node,
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/// EmitDbgValue - Generate machine instruction for a dbg_value node.
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///
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MachineInstr *InstrEmitter::EmitDbgValue(SDDbgValue *SD,
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MachineBasicBlock *InsertBB,
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DenseMap<SDValue, unsigned> &VRBaseMap,
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DenseMap<MachineBasicBlock*, MachineBasicBlock*> *EM) {
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uint64_t Offset = SD->getOffset();
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@@ -518,8 +517,7 @@ MachineInstr *InstrEmitter::EmitDbgValue(SDDbgValue *SD,
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// Stack address; this needs to be lowered in target-dependent fashion.
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// EmitTargetCodeForFrameDebugValue is responsible for allocation.
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unsigned FrameIx = SD->getFrameIx();
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TLI->EmitTargetCodeForFrameDebugValue(InsertBB, FrameIx, Offset, MDPtr, DL);
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return 0;
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return TII->emitFrameIndexDebugValue(*MF, FrameIx, Offset, MDPtr, DL);
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}
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// Otherwise, we're going to create an instruction here.
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const TargetInstrDesc &II = TII->get(TargetOpcode::DBG_VALUE);
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