- Move TargetLowering::EmitTargetCodeForFrameDebugValue to TargetInstrInfo and rename it to emitFrameIndexDebugValue.

- Teach spiller to modify DBG_VALUE instructions to reference spill slots.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@102323 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Evan Cheng
2010-04-26 07:38:55 +00:00
parent f822e733af
commit 962021bc7f
10 changed files with 69 additions and 47 deletions
+1 -3
View File
@@ -507,7 +507,6 @@ InstrEmitter::EmitCopyToRegClassNode(SDNode *Node,
/// EmitDbgValue - Generate machine instruction for a dbg_value node.
///
MachineInstr *InstrEmitter::EmitDbgValue(SDDbgValue *SD,
MachineBasicBlock *InsertBB,
DenseMap<SDValue, unsigned> &VRBaseMap,
DenseMap<MachineBasicBlock*, MachineBasicBlock*> *EM) {
uint64_t Offset = SD->getOffset();
@@ -518,8 +517,7 @@ MachineInstr *InstrEmitter::EmitDbgValue(SDDbgValue *SD,
// Stack address; this needs to be lowered in target-dependent fashion.
// EmitTargetCodeForFrameDebugValue is responsible for allocation.
unsigned FrameIx = SD->getFrameIx();
TLI->EmitTargetCodeForFrameDebugValue(InsertBB, FrameIx, Offset, MDPtr, DL);
return 0;
return TII->emitFrameIndexDebugValue(*MF, FrameIx, Offset, MDPtr, DL);
}
// Otherwise, we're going to create an instruction here.
const TargetInstrDesc &II = TII->get(TargetOpcode::DBG_VALUE);