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Add a getName function to MachineFunction. Use it in places that previously did getFunction()->getName(). Remove includes of Function.h that are no longer needed.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@162347 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -12,7 +12,6 @@
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "stackcoloring"
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#include "llvm/Function.h"
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#include "llvm/Module.h"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/CodeGen/LiveIntervalAnalysis.h"
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@ -392,7 +391,7 @@ bool StackSlotColoring::runOnMachineFunction(MachineFunction &MF) {
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DEBUG({
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dbgs() << "********** Stack Slot Coloring **********\n"
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<< "********** Function: "
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<< MF.getFunction()->getName() << '\n';
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<< MF.getName() << '\n';
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});
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MFI = MF.getFrameInfo();
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