Move duplicated AddLiveIn function from X86 and ARM backends to be a method

in the MachineFunction class, renaming it to addLiveIn for consistency with
the same method in MachineBasicBlock.  Thanks for Anton for suggesting this.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@69615 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Bob Wilson
2009-04-20 18:36:57 +00:00
parent 91b477d2fa
commit 998e125a87
4 changed files with 23 additions and 30 deletions

View File

@@ -33,6 +33,7 @@ class MachineFrameInfo;
class MachineConstantPool;
class MachineJumpTableInfo;
class TargetMachine;
class TargetRegisterClass;
template <>
struct ilist_traits<MachineBasicBlock>
@@ -238,6 +239,10 @@ public:
typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
typedef std::reverse_iterator<iterator> reverse_iterator;
/// addLiveIn - Add the specified physical register as a live-in value and
/// create a corresponding virtual register for it.
unsigned addLiveIn(unsigned PReg, const TargetRegisterClass *RC);
//===--------------------------------------------------------------------===//
// BasicBlock accessor functions.
//