As it turns out, we don't need a fully generic mapping copy ctor, we just need

something that maps through a std::map.  Since this simplified the client and
implementation code, do so now.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@4250 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chris Lattner
2002-10-21 15:04:18 +00:00
parent 448f4949dc
commit 99a22847ba
4 changed files with 70 additions and 56 deletions

View File

@ -368,10 +368,18 @@ class DSCallSite {
DSNodeHandle Callee; // The function node called
std::vector<DSNodeHandle> CallArgs; // The pointer arguments
static DSNode *mapLookup(const DSNode *Node,
const std::map<const DSNode*, DSNode*> &NodeMap) {
if (Node == 0) return 0;
std::map<const DSNode*, DSNode*>::const_iterator I = NodeMap.find(Node);
assert(I != NodeMap.end() && "Not not in mapping!");
return I->second;
}
DSCallSite(); // DO NOT IMPLEMENT
public:
/// Note - This ctor destroys the argument vector passed in. On exit, the
/// argument vector is empty.
/// Constructor. Note - This ctor destroys the argument vector passed in. On
/// exit, the argument vector is empty.
///
DSCallSite(CallInst &inst, const DSNodeHandle &rv, const DSNodeHandle &callee,
std::vector<DSNodeHandle> &Args)
@ -379,17 +387,30 @@ public:
Args.swap(CallArgs);
}
/// Copy constructor with helper for cloning nodes. The helper should be a
/// model of unary_function<const DSNodeHandle*, DSNodeHandle>, i.e., it
/// should take a pointer to DSNodeHandle and return a fresh DSNodeHandle.
/// If no helper is specified, this defaults to a simple copy constructor.
///
template<typename CopyFunctor>
DSCallSite(const DSCallSite &FromCall, CopyFunctor nodeCopier);
DSCallSite(const DSCallSite &DSCS)
DSCallSite(const DSCallSite &DSCS) // Simple copy ctor
: Inst(DSCS.Inst), RetVal(DSCS.RetVal),
Callee(DSCS.Callee), CallArgs(DSCS.CallArgs) {}
/// Mapping copy constructor - This constructor takes a preexisting call site
/// to copy plus a map that specifies how the links should be transformed.
/// This is useful when moving a call site from one graph to another.
///
DSCallSite(const DSCallSite &FromCall,
const std::map<const DSNode*, DSNode*> &NodeMap) {
Inst = FromCall.Inst;
RetVal.setOffset(FromCall.RetVal.getOffset());
RetVal.setNode(mapLookup(FromCall.RetVal.getNode(), NodeMap));
Callee.setOffset(FromCall.Callee.getOffset());
Callee.setNode(mapLookup(FromCall.Callee.getNode(), NodeMap));
CallArgs.reserve(FromCall.CallArgs.size());
for (unsigned i = 0, e = FromCall.CallArgs.size(); i != e; ++i) {
const DSNodeHandle &OldNH = FromCall.CallArgs[i];
CallArgs.push_back(DSNodeHandle(mapLookup(OldNH.getNode(), NodeMap),
OldNH.getOffset()));
}
}
// Accessor functions...
Function &getCaller() const;
CallInst &getCallInst() const { return *Inst; }