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https://github.com/c64scene-ar/llvm-6502.git
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Per code review:\
* Adjust indentation\ * Ensure memory do not leak if exceptions happen (std::auto_ptr use) git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@17885 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -179,7 +179,10 @@ bool llvm::LinkInArchive(Module *M,
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// Open the archive file
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if (Verbose) std::cerr << " Loading archive file '" << Filename << "'\n";
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Archive* arch = Archive::OpenAndLoadSymbols(sys::Path(Filename));
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std::auto_ptr<Archive> AutoArch (
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Archive::OpenAndLoadSymbols(sys::Path(Filename)));
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Archive* arch = AutoArch.get();
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// While we are linking in object files, loop.
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while (true) {
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@ -195,15 +198,14 @@ bool llvm::LinkInArchive(Module *M,
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for (std::set<ModuleProvider*>::iterator I=Modules.begin(), E=Modules.end();
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I != E; ++I) {
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// Get the module we must link in.
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std::auto_ptr<Module> aModule((*I)->releaseModule());
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std::auto_ptr<Module> AutoModule( (*I)->releaseModule() );
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// Link it in.
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if (LinkModules(M, aModule.get(), ErrorMessage)) {
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// don't create a memory leak
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delete arch;
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Module* aModule = AutoModule.get();
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// Link it in
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if (LinkModules(M, aModule, ErrorMessage))
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return true; // Couldn't link in the right object file...
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}
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}
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// We have linked in a set of modules determined by the archive to satisfy
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// our missing symbols. Linking in the new modules will have satisfied some
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