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Recommit r231175: Change LiveStackAnalysis::SS2IntervalMap from std::map to std::unordered_map
The order of this container was needed at one point - so, at that point create a temporary array of pointers, sort those, then iterate them. This keeps lookup efficient (& the lesser issue, of allowing the use of emplace... ), object identity preserved, and ordered iteration in the one place that requires it. While this has no functional change, I realize it does mean allocating an extra data structure and performing a sort - so if this looks suspect to anyone regarding perf characteristics, I'm all ears. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@231189 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -184,10 +184,18 @@ void StackSlotColoring::InitializeSlots() {
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UsedColors.resize(LastFI);
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Assignments.resize(LastFI);
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typedef std::iterator_traits<LiveStacks::iterator>::value_type Pair;
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SmallVector<Pair *, 16> Intervals;
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Intervals.reserve(LS->getNumIntervals());
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for (auto &I : *LS)
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Intervals.push_back(&I);
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std::sort(Intervals.begin(), Intervals.end(),
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[](Pair *LHS, Pair *RHS) { return LHS->first < RHS->first; });
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// Gather all spill slots into a list.
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DEBUG(dbgs() << "Spill slot intervals:\n");
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for (LiveStacks::iterator i = LS->begin(), e = LS->end(); i != e; ++i) {
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LiveInterval &li = i->second;
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for (auto *I : Intervals) {
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LiveInterval &li = I->second;
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DEBUG(li.dump());
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int FI = TargetRegisterInfo::stackSlot2Index(li.reg);
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if (MFI->isDeadObjectIndex(FI))
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