Simplify the interference checking code a bit.

This is possible now that we now longer provide an interface to iterate
the interference overlaps.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@137397 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Jakob Stoklund Olesen 2011-08-12 00:22:04 +00:00
parent 29e7b7deb4
commit 9b7ff12dd1
2 changed files with 41 additions and 111 deletions

View File

@ -99,55 +99,6 @@ void LiveIntervalUnion::verify(LiveVirtRegBitSet& VisitedVRegs) {
}
#endif //!NDEBUG
// Private interface accessed by Query.
//
// Find a pair of segments that intersect, one in the live virtual register
// (LiveInterval), and the other in this LiveIntervalUnion. The caller (Query)
// is responsible for advancing the LiveIntervalUnion segments to find a
// "notable" intersection, which requires query-specific logic.
//
// This design assumes only a fast mechanism for intersecting a single live
// virtual register segment with a set of LiveIntervalUnion segments. This may
// be ok since most virtual registers have very few segments. If we had a data
// structure that optimizd MxN intersection of segments, then we would bypass
// the loop that advances within the LiveInterval.
//
// If no intersection exists, set VirtRegI = VirtRegEnd, and set SI to the first
// segment whose start point is greater than LiveInterval's end point.
//
// Assumes that segments are sorted by start position in both
// LiveInterval and LiveSegments.
void LiveIntervalUnion::Query::findIntersection() {
// Search until reaching the end of the LiveUnion segments.
LiveInterval::iterator VirtRegEnd = VirtReg->end();
if (VirtRegI == VirtRegEnd)
return;
while (LiveUnionI.valid()) {
// Slowly advance the live virtual reg iterator until we surpass the next
// segment in LiveUnion.
//
// Note: If this is ever used for coalescing of fixed registers and we have
// a live vreg with thousands of segments, then change this code to use
// upperBound instead.
VirtRegI = VirtReg->advanceTo(VirtRegI, LiveUnionI.start());
if (VirtRegI == VirtRegEnd)
break; // Retain current (nonoverlapping) LiveUnionI
// VirtRegI may have advanced far beyond LiveUnionI, catch up.
LiveUnionI.advanceTo(VirtRegI->start);
// Check if no LiveUnionI exists with VirtRegI->Start < LiveUnionI.end
if (!LiveUnionI.valid())
break;
if (LiveUnionI.start() < VirtRegI->end) {
assert(overlap(*VirtRegI, LiveUnionI) && "upperBound postcondition");
break;
}
}
if (!LiveUnionI.valid())
VirtRegI = VirtRegEnd;
}
// Scan the vector of interfering virtual registers in this union. Assume it's
// quite small.
bool LiveIntervalUnion::Query::isSeenInterference(LiveInterval *VirtReg) const {
@ -156,15 +107,15 @@ bool LiveIntervalUnion::Query::isSeenInterference(LiveInterval *VirtReg) const {
return I != InterferingVRegs.end();
}
// Count the number of virtual registers in this union that interfere with this
// Collect virtual registers in this union that interfere with this
// query's live virtual register.
//
// The number of times that we either advance IR.VirtRegI or call
// LiveUnion.upperBound() will be no more than the number of holes in
// VirtReg. So each invocation of collectInterferingVRegs() takes
// time proportional to |VirtReg Holes| * time(LiveUnion.upperBound()).
// The query state is one of:
//
// 1. CheckedFirstInterference == false: Iterators are uninitialized.
// 2. SeenAllInterferences == true: InterferingVRegs complete, iterators unused.
// 3. Iterators left at the last seen intersection.
//
// For comments on how to speed it up, see Query::findIntersection().
unsigned LiveIntervalUnion::Query::
collectInterferingVRegs(unsigned MaxInterferingRegs) {
// Fast path return if we already have the desired information.
@ -174,74 +125,56 @@ collectInterferingVRegs(unsigned MaxInterferingRegs) {
// Set up iterators on the first call.
if (!CheckedFirstInterference) {
CheckedFirstInterference = true;
LiveUnionI.setMap(LiveUnion->getMap());
// Quickly skip interference check for empty sets.
if (VirtReg->empty() || LiveUnion->empty()) {
VirtRegI = VirtReg->end();
} else if (VirtReg->beginIndex() < LiveUnion->startIndex()) {
// VirtReg starts first, perform double binary search.
VirtRegI = VirtReg->find(LiveUnion->startIndex());
if (VirtRegI != VirtReg->end())
LiveUnionI.find(VirtRegI->start);
} else {
// LiveUnion starts first, perform double binary search.
LiveUnionI.find(VirtReg->beginIndex());
if (LiveUnionI.valid())
VirtRegI = VirtReg->find(LiveUnionI.start());
else
VirtRegI = VirtReg->end();
SeenAllInterferences = true;
return 0;
}
findIntersection();
assert((VirtRegI == VirtReg->end() || LiveUnionI.valid())
&& "Uninitialized iterator");
// In most cases, the union will start before VirtReg.
VirtRegI = VirtReg->begin();
LiveUnionI.setMap(LiveUnion->getMap());
LiveUnionI.find(VirtRegI->start);
}
LiveInterval::iterator VirtRegEnd = VirtReg->end();
LiveInterval *RecentInterferingVReg = NULL;
if (VirtRegI != VirtRegEnd) while (LiveUnionI.valid()) {
// Advance the union's iterator to reach an unseen interfering vreg.
do {
if (LiveUnionI.value() == RecentInterferingVReg)
continue;
LiveInterval *RecentReg = 0;
while (LiveUnionI.valid()) {
assert(VirtRegI != VirtRegEnd && "Reached end of VirtReg");
if (!isSeenInterference(LiveUnionI.value()))
break;
// Check for overlapping interference.
while (VirtRegI->start < LiveUnionI.stop() &&
VirtRegI->end > LiveUnionI.start()) {
// This is an overlap, record the interfering register.
LiveInterval *VReg = LiveUnionI.value();
if (VReg != RecentReg && !isSeenInterference(VReg)) {
RecentReg = VReg;
InterferingVRegs.push_back(VReg);
if (InterferingVRegs.size() >= MaxInterferingRegs)
return InterferingVRegs.size();
}
// This LiveUnion segment is no longer interesting.
if (!(++LiveUnionI).valid()) {
SeenAllInterferences = true;
return InterferingVRegs.size();
}
}
// Cache the most recent interfering vreg to bypass isSeenInterference.
RecentInterferingVReg = LiveUnionI.value();
// The iterators are now not overlapping, LiveUnionI has been advanced
// beyond VirtRegI.
assert(VirtRegI->end <= LiveUnionI.start() && "Expected non-overlap");
} while ((++LiveUnionI).valid());
if (!LiveUnionI.valid())
break;
// Advance the VirtReg iterator until surpassing the next segment in
// LiveUnion.
// Advance the iterator that ends first.
VirtRegI = VirtReg->advanceTo(VirtRegI, LiveUnionI.start());
if (VirtRegI == VirtRegEnd)
break;
// Check for intersection with the union's segment.
if (overlap(*VirtRegI, LiveUnionI)) {
if (!LiveUnionI.value()->isSpillable())
SeenUnspillableVReg = true;
if (InterferingVRegs.size() == MaxInterferingRegs)
// Leave SeenAllInterferences set to false to indicate that at least one
// interference exists beyond those we collected.
return MaxInterferingRegs;
InterferingVRegs.push_back(LiveUnionI.value());
// Cache the most recent interfering vreg to bypass isSeenInterference.
RecentInterferingVReg = LiveUnionI.value();
++LiveUnionI;
// Detect overlap, handle above.
if (VirtRegI->start < LiveUnionI.stop())
continue;
}
// VirtRegI may have advanced far beyond LiveUnionI,
// do a fast intersection test to "catch up"
// Still not overlapping. Catch up LiveUnionI.
LiveUnionI.advanceTo(VirtRegI->start);
}
SeenAllInterferences = true;

View File

@ -184,9 +184,6 @@ public:
private:
Query(const Query&); // DO NOT IMPLEMENT
void operator=(const Query&); // DO NOT IMPLEMENT
// Private interface for queries
void findIntersection();
};
};