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Update the OCaml Kaleidoscope tutorial.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@97965 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -186,9 +186,8 @@ add a set of optimizations to run. The code looks like this:</p>
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<div class="doc_code">
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<pre>
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(* Create the JIT. *)
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let the_module_provider = ModuleProvider.create Codegen.the_module in
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let the_execution_engine = ExecutionEngine.create the_module_provider in
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let the_fpm = PassManager.create_function the_module_provider in
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let the_execution_engine = ExecutionEngine.create Codegen.the_module in
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let the_fpm = PassManager.create_function Codegen.the_module in
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(* Set up the optimizer pipeline. Start with registering info about how the
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* target lays out data structures. *)
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@@ -213,18 +212,11 @@ add a set of optimizations to run. The code looks like this:</p>
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</pre>
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</div>
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<p>This code defines two values, an <tt>Llvm.llmoduleprovider</tt> and a
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<tt>Llvm.PassManager.t</tt>. The former is basically a wrapper around our
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<tt>Llvm.llmodule</tt> that the <tt>Llvm.PassManager.t</tt> requires. It
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provides certain flexibility that we're not going to take advantage of here,
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so I won't dive into any details about it.</p>
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<p>The meat of the matter here, is the definition of "<tt>the_fpm</tt>". It
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requires a pointer to the <tt>the_module</tt> (through the
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<tt>the_module_provider</tt>) to construct itself. Once it is set up, we use a
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series of "add" calls to add a bunch of LLVM passes. The first pass is
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basically boilerplate, it adds a pass so that later optimizations know how the
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data structures in the program are laid out. The
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requires a pointer to the <tt>the_module</tt> to construct itself. Once it is
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set up, we use a series of "add" calls to add a bunch of LLVM passes. The
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first pass is basically boilerplate, it adds a pass so that later optimizations
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know how the data structures in the program are laid out. The
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"<tt>the_execution_engine</tt>" variable is related to the JIT, which we will
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get to in the next section.</p>
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@@ -320,8 +312,7 @@ by adding a global variable and a call in <tt>main</tt>:</p>
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let main () =
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...
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<b>(* Create the JIT. *)
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let the_module_provider = ModuleProvider.create Codegen.the_module in
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let the_execution_engine = ExecutionEngine.create the_module_provider in</b>
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let the_execution_engine = ExecutionEngine.create Codegen.the_module in</b>
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...
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</pre>
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</div>
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@@ -351,7 +342,7 @@ can change the code that parses a top-level expression to look like this:</p>
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the_execution_engine in
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print_string "Evaluated to ";
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print_float (GenericValue.as_float double_type result);
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print_float (GenericValue.as_float Codegen.double_type result);
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print_newline ();
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</pre>
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</div>
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@@ -796,6 +787,7 @@ let context = global_context ()
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let the_module = create_module context "my cool jit"
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let builder = builder context
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let named_values:(string, llvalue) Hashtbl.t = Hashtbl.create 10
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let double_type = double_type context
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let rec codegen_expr = function
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| Ast.Number n -> const_float double_type n
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@@ -867,7 +859,7 @@ let codegen_func the_fpm = function
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let the_function = codegen_proto proto in
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(* Create a new basic block to start insertion into. *)
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let bb = append_block "entry" the_function in
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let bb = append_block context "entry" the_function in
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position_at_end bb builder;
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try
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@@ -932,7 +924,7 @@ let rec main_loop the_fpm the_execution_engine stream =
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the_execution_engine in
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print_string "Evaluated to ";
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print_float (GenericValue.as_float double_type result);
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print_float (GenericValue.as_float Codegen.double_type result);
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print_newline ();
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with Stream.Error s | Codegen.Error s ->
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(* Skip token for error recovery. *)
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@@ -971,16 +963,15 @@ let main () =
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let stream = Lexer.lex (Stream.of_channel stdin) in
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(* Create the JIT. *)
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let the_module_provider = ModuleProvider.create Codegen.the_module in
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let the_execution_engine = ExecutionEngine.create the_module_provider in
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let the_fpm = PassManager.create_function the_module_provider in
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let the_execution_engine = ExecutionEngine.create Codegen.the_module in
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let the_fpm = PassManager.create_function Codegen.the_module in
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(* Set up the optimizer pipeline. Start with registering info about how the
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* target lays out data structures. *)
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TargetData.add (ExecutionEngine.target_data the_execution_engine) the_fpm;
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(* Do simple "peephole" optimizations and bit-twiddling optzn. *)
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add_instruction_combining the_fpm;
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add_instruction_combination the_fpm;
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(* reassociate expressions. *)
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add_reassociation the_fpm;
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