mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-11-01 15:11:24 +00:00
Break the spill placement algorithm into three parts: prepare, addConstraints, and finish.
This will allow us to abort the algorithm early if it is determined to be futile. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@129020 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
parent
77b42e9654
commit
9efa2a263e
@ -770,7 +770,10 @@ unsigned RAGreedy::tryRegionSplit(LiveInterval &VirtReg, AllocationOrder &Order,
|
||||
continue;
|
||||
}
|
||||
|
||||
SpillPlacer->placeSpills(SplitConstraints, LiveBundles);
|
||||
SpillPlacer->prepare(LiveBundles);
|
||||
SpillPlacer->addConstraints(SplitConstraints);
|
||||
SpillPlacer->finish();
|
||||
|
||||
// No live bundles, defer to splitSingleBlocks().
|
||||
if (!LiveBundles.any()) {
|
||||
DEBUG(dbgs() << " no bundles.\n");
|
||||
|
@ -203,11 +203,10 @@ void SpillPlacement::activate(unsigned n) {
|
||||
}
|
||||
|
||||
|
||||
/// prepareNodes - Compute node biases and weights from a set of constraints.
|
||||
/// addConstraints - Compute node biases and weights from a set of constraints.
|
||||
/// Set a bit in NodeMask for each active node.
|
||||
void SpillPlacement::
|
||||
prepareNodes(const SmallVectorImpl<BlockConstraint> &LiveBlocks) {
|
||||
for (SmallVectorImpl<BlockConstraint>::const_iterator I = LiveBlocks.begin(),
|
||||
void SpillPlacement::addConstraints(ArrayRef<BlockConstraint> LiveBlocks) {
|
||||
for (ArrayRef<BlockConstraint>::iterator I = LiveBlocks.begin(),
|
||||
E = LiveBlocks.end(); I != E; ++I) {
|
||||
float Freq = getBlockFrequency(I->Number);
|
||||
|
||||
@ -288,21 +287,20 @@ void SpillPlacement::iterate(const SmallVectorImpl<unsigned> &Linked) {
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
SpillPlacement::placeSpills(const SmallVectorImpl<BlockConstraint> &LiveBlocks,
|
||||
BitVector &RegBundles) {
|
||||
void SpillPlacement::prepare(BitVector &RegBundles) {
|
||||
// Reuse RegBundles as our ActiveNodes vector.
|
||||
ActiveNodes = &RegBundles;
|
||||
ActiveNodes->clear();
|
||||
ActiveNodes->resize(bundles->getNumBundles());
|
||||
}
|
||||
|
||||
// Compute active nodes, links and biases.
|
||||
prepareNodes(LiveBlocks);
|
||||
|
||||
bool
|
||||
SpillPlacement::finish() {
|
||||
assert(ActiveNodes && "Call prepare() first");
|
||||
// Update all active nodes, and find the ones that are actually linked to
|
||||
// something so their value may change when iterating.
|
||||
SmallVector<unsigned, 8> Linked;
|
||||
for (int n = RegBundles.find_first(); n>=0; n = RegBundles.find_next(n)) {
|
||||
for (int n = ActiveNodes->find_first(); n>=0; n = ActiveNodes->find_next(n)) {
|
||||
nodes[n].update(nodes);
|
||||
// A node that must spill, or a node without any links is not going to
|
||||
// change its value ever again, so exclude it from iterations.
|
||||
@ -313,12 +311,13 @@ SpillPlacement::placeSpills(const SmallVectorImpl<BlockConstraint> &LiveBlocks,
|
||||
// Iterate the network to convergence.
|
||||
iterate(Linked);
|
||||
|
||||
// Write preferences back to RegBundles.
|
||||
// Write preferences back to ActiveNodes.
|
||||
bool Perfect = true;
|
||||
for (int n = RegBundles.find_first(); n>=0; n = RegBundles.find_next(n))
|
||||
for (int n = ActiveNodes->find_first(); n>=0; n = ActiveNodes->find_next(n))
|
||||
if (!nodes[n].preferReg()) {
|
||||
RegBundles.reset(n);
|
||||
ActiveNodes->reset(n);
|
||||
Perfect = false;
|
||||
}
|
||||
ActiveNodes = 0;
|
||||
return Perfect;
|
||||
}
|
||||
|
@ -10,8 +10,8 @@
|
||||
// This analysis computes the optimal spill code placement between basic blocks.
|
||||
//
|
||||
// The runOnMachineFunction() method only precomputes some profiling information
|
||||
// about the CFG. The real work is done by placeSpills() which is called by the
|
||||
// register allocator.
|
||||
// about the CFG. The real work is done by prepare(), addConstraints(), and
|
||||
// finish() which are called by the register allocator.
|
||||
//
|
||||
// Given a variable that is live across multiple basic blocks, and given
|
||||
// constraints on the basic blocks where the variable is live, determine which
|
||||
@ -27,6 +27,7 @@
|
||||
#ifndef LLVM_CODEGEN_SPILLPLACEMENT_H
|
||||
#define LLVM_CODEGEN_SPILLPLACEMENT_H
|
||||
|
||||
#include "llvm/ADT/ArrayRef.h"
|
||||
#include "llvm/ADT/SmallVector.h"
|
||||
#include "llvm/CodeGen/MachineFunctionPass.h"
|
||||
|
||||
@ -44,7 +45,7 @@ class SpillPlacement : public MachineFunctionPass {
|
||||
const MachineLoopInfo *loops;
|
||||
Node *nodes;
|
||||
|
||||
// Nodes that are active in the current computation. Owned by the placeSpills
|
||||
// Nodes that are active in the current computation. Owned by the prepare()
|
||||
// caller.
|
||||
BitVector *ActiveNodes;
|
||||
|
||||
@ -73,24 +74,31 @@ public:
|
||||
BorderConstraint Exit : 8; ///< Constraint on block exit.
|
||||
};
|
||||
|
||||
/// placeSpills - Compute the optimal spill code placement given the
|
||||
/// constraints. No MustSpill constraints will be violated, and the smallest
|
||||
/// possible number of PrefX constraints will be violated, weighted by
|
||||
/// expected execution frequencies.
|
||||
/// @param LiveBlocks Constraints for blocks that have the variable live in or
|
||||
/// live out. DontCare/DontCare means the variable is live
|
||||
/// through the block. DontCare/X means the variable is live
|
||||
/// out, but not live in.
|
||||
/// prepare - Reset state and prepare for a new spill placement computation.
|
||||
/// @param RegBundles Bit vector to receive the edge bundles where the
|
||||
/// variable should be kept in a register. Each bit
|
||||
/// corresponds to an edge bundle, a set bit means the
|
||||
/// variable should be kept in a register through the
|
||||
/// bundle. A clear bit means the variable should be
|
||||
/// spilled.
|
||||
/// spilled. This vector is retained.
|
||||
void prepare(BitVector &RegBundles);
|
||||
|
||||
/// addConstraints - Add constraints and biases. This method may be called
|
||||
/// more than once to accumulate constraints.
|
||||
/// @param LiveBlocks Constraints for blocks that have the variable live in or
|
||||
/// live out. DontCare/DontCare means the variable is live
|
||||
/// through the block. DontCare/X means the variable is live
|
||||
/// out, but not live in.
|
||||
void addConstraints(ArrayRef<BlockConstraint> LiveBlocks);
|
||||
|
||||
/// finish - Compute the optimal spill code placement given the
|
||||
/// constraints. No MustSpill constraints will be violated, and the smallest
|
||||
/// possible number of PrefX constraints will be violated, weighted by
|
||||
/// expected execution frequencies.
|
||||
/// The selected bundles are returned in the bitvector passed to prepare().
|
||||
/// @return True if a perfect solution was found, allowing the variable to be
|
||||
/// in a register through all relevant bundles.
|
||||
bool placeSpills(const SmallVectorImpl<BlockConstraint> &LiveBlocks,
|
||||
BitVector &RegBundles);
|
||||
bool finish();
|
||||
|
||||
/// getBlockFrequency - Return the estimated block execution frequency per
|
||||
/// function invocation.
|
||||
@ -104,7 +112,6 @@ private:
|
||||
virtual void releaseMemory();
|
||||
|
||||
void activate(unsigned);
|
||||
void prepareNodes(const SmallVectorImpl<BlockConstraint>&);
|
||||
void iterate(const SmallVectorImpl<unsigned>&);
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user