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https://github.com/c64scene-ar/llvm-6502.git
synced 2024-08-21 18:29:46 +00:00
Add another missing pattern. llvm-gcc likes f64 but clang likes i64 so it was generating poor code for some SSE builtins.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@145448 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -1150,6 +1150,9 @@ let Predicates = [HasAVX] in {
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def : Pat<(X86Movlhps VR128:$src1,
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(bc_v4f32 (v2f64 (scalar_to_vector (loadf64 addr:$src2))))),
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(VMOVHPSrm VR128:$src1, addr:$src2)>;
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def : Pat<(X86Movlhps VR128:$src1,
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(bc_v4f32 (v2i64 (scalar_to_vector (loadi64 addr:$src2))))),
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(VMOVHPSrm VR128:$src1, addr:$src2)>;
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def : Pat<(X86Movlhps VR128:$src1,
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(bc_v4i32 (v2i64 (X86vzload addr:$src2)))),
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(VMOVHPSrm VR128:$src1, addr:$src2)>;
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@ -1183,6 +1186,9 @@ let Predicates = [HasSSE1] in {
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def : Pat<(X86Movlhps VR128:$src1,
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(bc_v4f32 (v2f64 (scalar_to_vector (loadf64 addr:$src2))))),
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(MOVHPSrm VR128:$src1, addr:$src2)>;
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def : Pat<(X86Movlhps VR128:$src1,
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(bc_v4f32 (v2i64 (scalar_to_vector (loadi64 addr:$src2))))),
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(MOVHPSrm VR128:$src1, addr:$src2)>;
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def : Pat<(X86Movlhps VR128:$src1,
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(bc_v4f32 (v2i64 (X86vzload addr:$src2)))),
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(MOVHPSrm VR128:$src1, addr:$src2)>;
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@ -46,7 +46,7 @@ entry:
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; rdar://10119696
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; CHECK: f
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define <4 x float> @f(<4 x float> %x, double* nocapture %y) nounwind uwtable readonly ssp {
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define <4 x float> @f(<4 x float> %x, double* nocapture %y) nounwind readonly ssp {
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entry:
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; CHECK: movlps (%{{rdi|rdx}}), %xmm0
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%u110.i = load double* %y, align 1
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@ -56,3 +56,22 @@ entry:
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ret <4 x float> %shuffle.i
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}
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define <4 x float> @loadhpi2(%struct.Float2* nocapture %vHiCoefPtr_0, %struct.Float2* nocapture %vLoCoefPtr_0, i32 %s) nounwind readonly ssp {
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entry:
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; CHECK: loadhpi2
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; CHECK: movhps (
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; CHECK-NOT: movlhps
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%0 = bitcast %struct.Float2* %vHiCoefPtr_0 to <1 x i64>*
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%idx.ext = sext i32 %s to i64
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%add.ptr = getelementptr inbounds <1 x i64>* %0, i64 %idx.ext
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%add.ptr.val = load <1 x i64>* %add.ptr, align 1
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%1 = bitcast <1 x i64> %add.ptr.val to <2 x float>
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%shuffle.i = shufflevector <2 x float> %1, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
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%2 = bitcast %struct.Float2* %vLoCoefPtr_0 to <1 x i64>*
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%add.ptr2 = getelementptr inbounds <1 x i64>* %2, i64 %idx.ext
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%add.ptr2.val = load <1 x i64>* %add.ptr2, align 1
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%3 = bitcast <1 x i64> %add.ptr2.val to <2 x float>
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%shuffle.i4 = shufflevector <2 x float> %3, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
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%shuffle1.i5 = shufflevector <4 x float> %shuffle.i, <4 x float> %shuffle.i4, <4 x i32> <i32 0, i32 1, i32 4, i32 5>
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ret <4 x float> %shuffle1.i5
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}
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