Initial checkin of pool allocator library

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@5429 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chris Lattner 2003-01-29 18:38:11 +00:00
parent 3301b695cb
commit a4a684e433
2 changed files with 170 additions and 0 deletions

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LEVEL = ../../..
LIBNAME = poolalloc
include ../Makefile.libs

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#include <assert.h>
#include <stdlib.h>
#undef assert
#define assert(X)
#define NODES_PER_SLAB 512
typedef struct PoolTy {
void *Data;
unsigned NodeSize;
} PoolTy;
/* PoolSlab Structure - Hold NODES_PER_SLAB objects of the current node type.
* Invariants: FirstUnused <= LastUsed+1
*/
typedef struct PoolSlab {
unsigned FirstUnused; /* First empty node in slab */
int LastUsed; /* Last allocated node in slab */
struct PoolSlab *Next;
unsigned char AllocatedBitVector[NODES_PER_SLAB/8];
char Data[1]; /* Buffer to hold data in this slab... variable sized */
} PoolSlab;
#define NODE_ALLOCATED(POOLSLAB, NODENUM) \
((POOLSLAB)->AllocatedBitVector[(NODENUM) >> 3] & (1 << ((NODENUM) & 7)))
#define MARK_NODE_ALLOCATED(POOLSLAB, NODENUM) \
(POOLSLAB)->AllocatedBitVector[(NODENUM) >> 3] |= 1 << ((NODENUM) & 7)
#define MARK_NODE_FREE(POOLSLAB, NODENUM) \
(POOLSLAB)->AllocatedBitVector[(NODENUM) >> 3] &= ~(1 << ((NODENUM) & 7))
/* poolinit - Initialize a pool descriptor to empty
*/
void poolinit(PoolTy *Pool, unsigned Size) {
assert(Pool && "Null pool pointer passed in!");
Pool->NodeSize = Size;
Pool->Data = 0;
}
/* pooldestroy - Release all memory allocated for a pool
*/
void pooldestroy(PoolTy *Pool) {
PoolSlab *PS = (PoolSlab*)Pool->Data;
while (PS) {
PoolSlab *Next = PS->Next;
free(PS);
PS = Next;
}
}
static void *FindSlabEntry(PoolSlab *PS, unsigned NodeSize) {
/* Loop through all of the slabs looking for one with an opening */
for (; PS; PS = PS->Next) {
/* Check to see if there are empty entries at the end of the slab... */
if (PS->LastUsed < NODES_PER_SLAB-1) {
/* Mark the returned entry used */
MARK_NODE_ALLOCATED(PS, PS->LastUsed+1);
/* If we are allocating out the first unused field, bump its index also */
if (PS->FirstUnused == PS->LastUsed+1)
PS->FirstUnused++;
/* Return the entry, increment LastUsed field. */
return &PS->Data[0] + ++PS->LastUsed * NodeSize;
}
/* If not, check to see if this node has a declared "FirstUnused" value that
* is less than the number of nodes allocated...
*/
if (PS->FirstUnused < NODES_PER_SLAB) {
/* Successfully allocate out the first unused node */
unsigned Idx = PS->FirstUnused;
/* Increment FirstUnused to point to the new first unused value... */
do {
++PS->FirstUnused;
} while (PS->FirstUnused < NODES_PER_SLAB &&
NODE_ALLOCATED(PS, PS->FirstUnused));
return &PS->Data[0] + Idx*NodeSize;
}
}
/* No empty nodes available, must grow # slabs! */
return 0;
}
char *poolalloc(PoolTy *Pool) {
unsigned NodeSize = Pool->NodeSize;
PoolSlab *PS = (PoolSlab*)Pool->Data;
void *Result;
if ((Result = FindSlabEntry(PS, NodeSize)))
return Result;
/* Otherwise we must allocate a new slab and add it to the list */
PS = (PoolSlab*)malloc(sizeof(PoolSlab)+NodeSize*NODES_PER_SLAB-1);
/* Initialize the slab to indicate that the first element is allocated */
PS->FirstUnused = 1;
PS->LastUsed = 0;
PS->AllocatedBitVector[0] = 1;
/* Add the slab to the list... */
PS->Next = (PoolSlab*)Pool->Data;
Pool->Data = PS;
return &PS->Data[0];
}
void poolfree(PoolTy *Pool, char *Node) {
unsigned NodeSize = Pool->NodeSize, Idx;
PoolSlab *PS = (PoolSlab*)Pool->Data;
PoolSlab **PPS = (PoolSlab**)&Pool->Data;
/* Seach for the slab that contains this node... */
while (&PS->Data[0] > Node || &PS->Data[NodeSize*NODES_PER_SLAB] < Node) {
assert(PS && "free'd node not found in allocation pool specified!");
PPS = &PS->Next;
PS = PS->Next;
}
Idx = (Node-&PS->Data[0])/NodeSize;
assert(Idx < NODES_PER_SLAB && "Pool slab searching loop broken!");
/* Update the first free field if this node is below the free node line */
if (Idx < PS->FirstUnused) PS->FirstUnused = Idx;
/* If we are not freeing the last element in a slab... */
if (Idx != PS->LastUsed) {
MARK_NODE_FREE(PS, Idx);
return;
}
/* Otherwise we are freeing the last element in a slab... shrink the
* LastUsed marker down to last used node.
*/
do {
--PS->LastUsed;
/* Fixme, this should scan the allocated array an entire byte at a time for
* performance!
*/
} while (PS->LastUsed >= 0 && (!NODE_ALLOCATED(PS, PS->LastUsed)));
assert(PS->FirstUnused <= PS->LastUsed+1 &&
"FirstUnused field was out of date!");
/* Ok, if this slab is empty, we unlink it from the of slabs and either move
* it to the head of the list, or free it, depending on whether or not there
* is already an empty slab at the head of the list.
*/
if (PS->LastUsed == -1) { /* Empty slab? */
PoolSlab *HeadSlab;
*PPS = PS->Next; /* Unlink from the list of slabs... */
HeadSlab = (PoolSlab*)Pool->Data;
if (HeadSlab && HeadSlab->LastUsed == -1){/* List already has empty slab? */
free(PS); /* Free memory for slab */
} else {
PS->Next = HeadSlab; /* No empty slab yet, add this */
Pool->Data = PS; /* one to the head of the list */
}
}
}