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https://github.com/c64scene-ar/llvm-6502.git
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Support Constant Pool Sections
Add section symbols to the symbol table git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@74170 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -389,6 +389,24 @@ bool ELFWriter::doFinalization(Module &M) {
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if (TAI->getNonexecutableStackDirective())
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getNonExecStackSection();
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// Emit a symbol for each section created until now
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for (std::map<std::string, ELFSection*>::iterator I = SectionLookup.begin(),
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E = SectionLookup.end(); I != E; ++I) {
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ELFSection *ES = I->second;
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// Skip null section
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if (ES->SectionIdx == 0) continue;
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ELFSym SectionSym(0);
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SectionSym.SectionIdx = ES->SectionIdx;
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SectionSym.Size = 0;
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SectionSym.setBind(ELFSym::STB_LOCAL);
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SectionSym.setType(ELFSym::STT_SECTION);
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// Local symbols go in the list front
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SymbolList.push_front(SectionSym);
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}
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// Emit string table
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EmitStringTable();
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@@ -451,15 +469,25 @@ void ELFWriter::EmitRelocations() {
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// Constant addend used to compute the value to be stored
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// into the relocatable field
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int64_t Addend = TEW->getAddendForRelTy(RelType);
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int64_t Addend = 0;
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// There are several machine relocations types, and each one of
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// them needs a different approach to retrieve the symbol table index.
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if (MR.isGlobalValue()) {
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const GlobalValue *G = MR.getGlobalValue();
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SymIdx = GblSymLookup[G];
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Addend = TEW->getAddendForRelTy(RelType);
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} else {
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assert(0 && "dunno how to handle other relocation types");
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unsigned SectionIdx = MR.getConstantVal();
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// TODO: use a map for this.
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for (std::list<ELFSym>::iterator I = SymbolList.begin(),
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E = SymbolList.end(); I != E; ++I)
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if ((SectionIdx == I->SectionIdx) &&
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(I->getType() == ELFSym::STT_SECTION)) {
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SymIdx = I->SymTabIdx;
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break;
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}
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Addend = (uint64_t)MR.getResultPointer();
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}
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// Get the relocation entry and emit to the relocation section
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@@ -540,7 +568,8 @@ void ELFWriter::EmitStringTable() {
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E = SymbolList.end(); I != E; ++I) {
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// Use the name mangler to uniquify the LLVM symbol.
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std::string Name = Mang->getValueName(I->GV);
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std::string Name;
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if (I->GV) Name.append(Mang->getValueName(I->GV));
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if (Name.empty()) {
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I->NameIdx = 0;
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@@ -589,7 +618,11 @@ void ELFWriter::EmitSymbolTable() {
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EmitSymbol(SymTab, *I);
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// Record the symbol table index for each global value
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GblSymLookup[I->GV] = Index;
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if (I->GV)
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GblSymLookup[I->GV] = Index;
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// Keep track on the symbol index into the symbol table
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I->SymTabIdx = Index;
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}
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SymTab.Info = FirstNonLocalSymbol;
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