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Simplify compression code by using the high level interface to the Compressor
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@17771 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -1086,68 +1086,6 @@ void BytecodeWriter::outputSymbolTable(const SymbolTable &MST) {
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}
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}
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// This structure retains the context when compressing the bytecode file. The
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// WriteCompressedData function below uses it to keep track of the previously
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// filled chunk of memory (which it writes) and how many bytes have been
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// written.
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struct CompressionContext {
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// Initialize the context
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CompressionContext(std::ostream*OS, unsigned CS)
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: chunk(0), sz(0), written(0), compSize(CS), Out(OS) {}
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// Make sure we clean up memory
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~CompressionContext() {
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if (chunk)
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delete [] chunk;
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}
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// Write the chunk
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void write(unsigned size = 0) {
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unsigned write_size = (size == 0 ? sz : size);
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Out->write(chunk,write_size);
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written += write_size;
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delete [] chunk;
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chunk = 0;
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sz = 0;
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}
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char* chunk; // pointer to the chunk of memory filled by compression
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unsigned sz; // size of chunk
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unsigned written; // aggregate total of bytes written in all chunks
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unsigned compSize; // size of the uncompressed buffer
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std::ostream* Out; // The stream we write the data to.
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};
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// This function is a callback used by the Compressor::compress function to
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// allocate memory for the compression buffer. This function fulfills that
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// responsibility but also writes the previous (now filled) buffer out to the
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// stream.
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static unsigned WriteCompressedData(char*&buffer, unsigned& size, void* context) {
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// Cast the context to the structure it must point to.
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CompressionContext* ctxt = reinterpret_cast<CompressionContext*>(context);
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// If there's a previously allocated chunk, it must now be filled with
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// compressed data, so we write it out and deallocate it.
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if (ctxt->chunk != 0 && ctxt->sz > 0 ) {
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ctxt->write();
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}
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// Compute the size of the next chunk to allocate. We attempt to allocate
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// enough memory to handle the compression in a single memory allocation. In
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// general, the worst we do on compression of bytecode is about 50% so we
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// conservatively estimate compSize / 2 as the size needed for the
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// compression buffer. compSize is the size of the compressed data, provided
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// by WriteBytecodeToFile.
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size = ctxt->sz = ctxt->compSize / 2;
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// Allocate the chunks
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buffer = ctxt->chunk = new char [size];
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// We must return 1 if the allocation failed so that the Compressor knows
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// not to use the buffer pointer.
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return (ctxt->chunk == 0 ? 1 : 0);
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}
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void llvm::WriteBytecodeToFile(const Module *M, std::ostream &Out,
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bool compress ) {
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assert(M && "You can't write a null module!!");
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@ -1184,21 +1122,14 @@ void llvm::WriteBytecodeToFile(const Module *M, std::ostream &Out,
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Out.write(compressed_magic,4);
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// Do the compression, writing as we go.
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CompressionContext ctxt(&Out,Buffer.size());
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// Compress everything after the magic number (which we'll alter)
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uint64_t zipSize = Compressor::compress(
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// Compress everything after the magic number (which we altered)
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uint64_t zipSize = Compressor::compressToStream(
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(char*)(FirstByte+4), // Skip the magic number
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Buffer.size()-4, // Skip the magic number
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WriteCompressedData, // use this function to allocate / write
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Compressor::COMP_TYPE_BZIP2, // Try bzip2 compression first
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(void*)&ctxt // Keep track of allocated memory
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Out, // Where to write compressed data
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Compressor::COMP_TYPE_BZIP2 // Try bzip2 compression first
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);
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if (ctxt.chunk) {
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ctxt.write(zipSize - ctxt.written);
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}
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} else {
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// We're not compressing, so just write the entire block.
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