Simplify compression code by using the high level interface to the Compressor

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@17771 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Reid Spencer 2004-11-14 22:01:41 +00:00
parent 565ff3d448
commit a70d84d40a

View File

@ -1086,68 +1086,6 @@ void BytecodeWriter::outputSymbolTable(const SymbolTable &MST) {
}
}
// This structure retains the context when compressing the bytecode file. The
// WriteCompressedData function below uses it to keep track of the previously
// filled chunk of memory (which it writes) and how many bytes have been
// written.
struct CompressionContext {
// Initialize the context
CompressionContext(std::ostream*OS, unsigned CS)
: chunk(0), sz(0), written(0), compSize(CS), Out(OS) {}
// Make sure we clean up memory
~CompressionContext() {
if (chunk)
delete [] chunk;
}
// Write the chunk
void write(unsigned size = 0) {
unsigned write_size = (size == 0 ? sz : size);
Out->write(chunk,write_size);
written += write_size;
delete [] chunk;
chunk = 0;
sz = 0;
}
char* chunk; // pointer to the chunk of memory filled by compression
unsigned sz; // size of chunk
unsigned written; // aggregate total of bytes written in all chunks
unsigned compSize; // size of the uncompressed buffer
std::ostream* Out; // The stream we write the data to.
};
// This function is a callback used by the Compressor::compress function to
// allocate memory for the compression buffer. This function fulfills that
// responsibility but also writes the previous (now filled) buffer out to the
// stream.
static unsigned WriteCompressedData(char*&buffer, unsigned& size, void* context) {
// Cast the context to the structure it must point to.
CompressionContext* ctxt = reinterpret_cast<CompressionContext*>(context);
// If there's a previously allocated chunk, it must now be filled with
// compressed data, so we write it out and deallocate it.
if (ctxt->chunk != 0 && ctxt->sz > 0 ) {
ctxt->write();
}
// Compute the size of the next chunk to allocate. We attempt to allocate
// enough memory to handle the compression in a single memory allocation. In
// general, the worst we do on compression of bytecode is about 50% so we
// conservatively estimate compSize / 2 as the size needed for the
// compression buffer. compSize is the size of the compressed data, provided
// by WriteBytecodeToFile.
size = ctxt->sz = ctxt->compSize / 2;
// Allocate the chunks
buffer = ctxt->chunk = new char [size];
// We must return 1 if the allocation failed so that the Compressor knows
// not to use the buffer pointer.
return (ctxt->chunk == 0 ? 1 : 0);
}
void llvm::WriteBytecodeToFile(const Module *M, std::ostream &Out,
bool compress ) {
assert(M && "You can't write a null module!!");
@ -1184,21 +1122,14 @@ void llvm::WriteBytecodeToFile(const Module *M, std::ostream &Out,
Out.write(compressed_magic,4);
// Do the compression, writing as we go.
CompressionContext ctxt(&Out,Buffer.size());
// Compress everything after the magic number (which we'll alter)
uint64_t zipSize = Compressor::compress(
// Compress everything after the magic number (which we altered)
uint64_t zipSize = Compressor::compressToStream(
(char*)(FirstByte+4), // Skip the magic number
Buffer.size()-4, // Skip the magic number
WriteCompressedData, // use this function to allocate / write
Compressor::COMP_TYPE_BZIP2, // Try bzip2 compression first
(void*)&ctxt // Keep track of allocated memory
Out, // Where to write compressed data
Compressor::COMP_TYPE_BZIP2 // Try bzip2 compression first
);
if (ctxt.chunk) {
ctxt.write(zipSize - ctxt.written);
}
} else {
// We're not compressing, so just write the entire block.