Factor out LiveIntervalAnalysis' code to determine whether an instruction

is trivially rematerializable and integrate it into
TargetInstrInfo::isTriviallyReMaterializable. This way, all places that
need to know whether an instruction is rematerializable will get the
same answer.

This enables the useful parts of the aggressive-remat option by
default -- using AliasAnalysis to determine whether a memory location
is invariant, and removes the questionable parts -- rematting operations
with virtual register inputs that may not be live everywhere.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@83687 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Dan Gohman
2009-10-09 23:27:56 +00:00
parent ac1ceb3dd3
commit a70dca156f
14 changed files with 161 additions and 130 deletions
+5 -1
View File
@@ -20,6 +20,7 @@
#include "llvm/CodeGen/Passes.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/CodeGen/MachineDominators.h"
#include "llvm/Analysis/AliasAnalysis.h"
#include "llvm/Target/TargetRegisterInfo.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Target/TargetMachine.h"
@@ -39,6 +40,7 @@ namespace {
MachineFunction *CurMF; // Current MachineFunction
MachineRegisterInfo *RegInfo; // Machine register information
MachineDominatorTree *DT; // Machine dominator tree
AliasAnalysis *AA;
BitVector AllocatableSet; // Which physregs are allocatable?
public:
@@ -50,6 +52,7 @@ namespace {
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesCFG();
MachineFunctionPass::getAnalysisUsage(AU);
AU.addRequired<AliasAnalysis>();
AU.addRequired<MachineDominatorTree>();
AU.addPreserved<MachineDominatorTree>();
}
@@ -100,6 +103,7 @@ bool MachineSinking::runOnMachineFunction(MachineFunction &MF) {
TRI = TM->getRegisterInfo();
RegInfo = &CurMF->getRegInfo();
DT = &getAnalysis<MachineDominatorTree>();
AA = &getAnalysis<AliasAnalysis>();
AllocatableSet = TRI->getAllocatableSet(*CurMF);
bool EverMadeChange = false;
@@ -151,7 +155,7 @@ bool MachineSinking::ProcessBlock(MachineBasicBlock &MBB) {
/// instruction out of its current block into a successor.
bool MachineSinking::SinkInstruction(MachineInstr *MI, bool &SawStore) {
// Check if it's safe to move the instruction.
if (!MI->isSafeToMove(TII, SawStore))
if (!MI->isSafeToMove(TII, SawStore, AA))
return false;
// FIXME: This should include support for sinking instructions within the