Factor out LiveIntervalAnalysis' code to determine whether an instruction

is trivially rematerializable and integrate it into
TargetInstrInfo::isTriviallyReMaterializable. This way, all places that
need to know whether an instruction is rematerializable will get the
same answer.

This enables the useful parts of the aggressive-remat option by
default -- using AliasAnalysis to determine whether a memory location
is invariant, and removes the questionable parts -- rematting operations
with virtual register inputs that may not be live everywhere.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@83687 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Dan Gohman
2009-10-09 23:27:56 +00:00
parent ac1ceb3dd3
commit a70dca156f
14 changed files with 161 additions and 130 deletions
+88
View File
@@ -13,11 +13,14 @@
//===----------------------------------------------------------------------===//
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetRegisterInfo.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineInstr.h"
#include "llvm/CodeGen/MachineInstrBuilder.h"
#include "llvm/CodeGen/MachineMemOperand.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/CodeGen/PseudoSourceValue.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/raw_ostream.h"
@@ -238,3 +241,88 @@ TargetInstrInfo::foldMemoryOperand(MachineFunction &MF,
return NewMI;
}
bool
TargetInstrInfo::isReallyTriviallyReMaterializableGeneric(const MachineInstr *
MI,
AliasAnalysis *
AA) const {
const MachineFunction &MF = *MI->getParent()->getParent();
const MachineRegisterInfo &MRI = MF.getRegInfo();
const TargetMachine &TM = MF.getTarget();
const TargetInstrInfo &TII = *TM.getInstrInfo();
const TargetRegisterInfo &TRI = *TM.getRegisterInfo();
// A load from a fixed stack slot can be rematerialized. This may be
// redundant with subsequent checks, but it's target-independent,
// simple, and a common case.
int FrameIdx = 0;
if (TII.isLoadFromStackSlot(MI, FrameIdx) &&
MF.getFrameInfo()->isImmutableObjectIndex(FrameIdx))
return true;
const TargetInstrDesc &TID = MI->getDesc();
// Avoid instructions obviously unsafe for remat.
if (TID.hasUnmodeledSideEffects() || TID.isNotDuplicable() ||
TID.mayStore())
return false;
// Avoid instructions which load from potentially varying memory.
if (TID.mayLoad() && !MI->isInvariantLoad(AA))
return false;
// If any of the registers accessed are non-constant, conservatively assume
// the instruction is not rematerializable.
for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
const MachineOperand &MO = MI->getOperand(i);
if (!MO.isReg()) continue;
unsigned Reg = MO.getReg();
if (Reg == 0)
continue;
// Check for a well-behaved physical register.
if (TargetRegisterInfo::isPhysicalRegister(Reg)) {
if (MO.isUse()) {
// If the physreg has no defs anywhere, it's just an ambient register
// and we can freely move its uses. Alternatively, if it's allocatable,
// it could get allocated to something with a def during allocation.
if (!MRI.def_empty(Reg))
return false;
BitVector AllocatableRegs = TRI.getAllocatableSet(MF, 0);
if (AllocatableRegs.test(Reg))
return false;
// Check for a def among the register's aliases too.
for (const unsigned *Alias = TRI.getAliasSet(Reg); *Alias; ++Alias) {
unsigned AliasReg = *Alias;
if (!MRI.def_empty(AliasReg))
return false;
if (AllocatableRegs.test(AliasReg))
return false;
}
} else {
// A physreg def. We can't remat it.
return false;
}
continue;
}
// Only allow one virtual-register def, and that in the first operand.
if (MO.isDef() != (i == 0))
return false;
// For the def, it should be the only def of that register.
if (MO.isDef() && (next(MRI.def_begin(Reg)) != MRI.def_end() ||
MRI.isLiveIn(Reg)))
return false;
// Don't allow any virtual-register uses. Rematting an instruction with
// virtual register uses would length the live ranges of the uses, which
// is not necessarily a good idea, certainly not "trivial".
if (MO.isUse())
return false;
}
// Everything checked out.
return true;
}