R600/SI: Allow conversion between v32i8 and v8i32

Patch by: Marek Olšák

Signed-off-by: Marek Olšák <marek.olsak@amd.com>

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@188420 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Tom Stellard 2013-08-14 22:22:09 +00:00
parent 9735dc6c1b
commit a7b7ab3299
3 changed files with 28 additions and 2 deletions

View File

@ -1510,6 +1510,11 @@ def : BitConvert <v2i32, v2f32, VReg_64>;
def : BitConvert <v4f32, v4i32, VReg_128>;
def : BitConvert <v4i32, v4f32, VReg_128>;
def : BitConvert <v8i32, v32i8, SReg_256>;
def : BitConvert <v32i8, v8i32, SReg_256>;
def : BitConvert <v8i32, v32i8, VReg_256>;
def : BitConvert <v32i8, v8i32, VReg_256>;
/********** =================== **********/
/********** Src & Dst modifiers **********/
/********** =================== **********/

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@ -159,7 +159,7 @@ def SReg_64 : RegisterClass<"AMDGPU", [v2i32, i64, i1], 64,
def SReg_128 : RegisterClass<"AMDGPU", [v16i8, i128], 128, (add SGPR_128)>;
def SReg_256 : RegisterClass<"AMDGPU", [v32i8], 256, (add SGPR_256)>;
def SReg_256 : RegisterClass<"AMDGPU", [v32i8, v8i32, v8f32], 256, (add SGPR_256)>;
def SReg_512 : RegisterClass<"AMDGPU", [v64i8], 512, (add SGPR_512)>;
@ -174,7 +174,7 @@ def VReg_96 : RegisterClass<"AMDGPU", [untyped], 96, (add VGPR_96)> {
def VReg_128 : RegisterClass<"AMDGPU", [v4i32, v4f32], 128, (add VGPR_128)>;
def VReg_256 : RegisterClass<"AMDGPU", [v8i32, v8f32], 256, (add VGPR_256)>;
def VReg_256 : RegisterClass<"AMDGPU", [v32i8, v8i32, v8f32], 256, (add VGPR_256)>;
def VReg_512 : RegisterClass<"AMDGPU", [v16i32, v16f32], 512, (add VGPR_512)>;

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@ -0,0 +1,21 @@
; RUN: llc < %s -march=r600 -mcpu=SI | FileCheck %s
; This test just checks that the compiler doesn't crash.
; CHECK-LABEL: @v32i8_to_v8i32
; CHECK: S_ENDPGM
define void @v32i8_to_v8i32(<32 x i8> addrspace(2)* inreg) #0 {
entry:
%1 = load <32 x i8> addrspace(2)* %0
%2 = bitcast <32 x i8> %1 to <8 x i32>
%3 = extractelement <8 x i32> %2, i32 1
%4 = icmp ne i32 %3, 0
%5 = select i1 %4, float 0.0, float 1.0
call void @llvm.SI.export(i32 15, i32 1, i32 1, i32 0, i32 1, float %5, float %5, float %5, float %5)
ret void
}
declare void @llvm.SI.export(i32, i32, i32, i32, i32, float, float, float, float)
attributes #0 = { "ShaderType"="0" }