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https://github.com/c64scene-ar/llvm-6502.git
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Move a bunch of code to a .cpp file, don't #include Instruction.h
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2499 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -34,7 +34,6 @@
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#define LLVM_CONSTANTHANDLING_H
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#define LLVM_CONSTANTHANDLING_H
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#include "llvm/Constants.h"
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#include "llvm/Constants.h"
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#include "llvm/Instruction.h"
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#include "llvm/Type.h"
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#include "llvm/Type.h"
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class PointerType;
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class PointerType;
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@ -198,47 +197,17 @@ inline ConstantBool *operator<=(const Constant &V1,
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// Implement higher level instruction folding type instructions
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// Implement higher level instruction folding type instructions
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//===----------------------------------------------------------------------===//
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//===----------------------------------------------------------------------===//
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inline Constant *ConstantFoldCastInstruction(const Constant *V,
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// ConstantFoldInstruction - Attempt to constant fold the specified instruction.
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const Type *DestTy) {
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// If successful, the constant result is returned, if not, null is returned.
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return ConstRules::get(*V)->castTo(V, DestTy);
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//
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}
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Constant *ConstantFoldInstruction(Instruction *I);
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inline Constant *ConstantFoldUnaryInstruction(unsigned Opcode,
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// Constant fold various types of instruction...
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const Constant *V) {
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Constant *ConstantFoldCastInstruction(const Constant *V, const Type *DestTy);
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switch (Opcode) {
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Constant *ConstantFoldUnaryInstruction(unsigned Opcode, const Constant *V);
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case Instruction::Not: return ~*V;
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Constant *ConstantFoldBinaryInstruction(unsigned Opcode, const Constant *V1,
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}
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const Constant *V2);
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return 0;
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Constant *ConstantFoldShiftInstruction(unsigned Opcode, const Constant *V1,
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}
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const Constant *V2);
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inline Constant *ConstantFoldBinaryInstruction(unsigned Opcode,
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const Constant *V1,
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const Constant *V2) {
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switch (Opcode) {
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case Instruction::Add: return *V1 + *V2;
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case Instruction::Sub: return *V1 - *V2;
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case Instruction::Mul: return *V1 * *V2;
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case Instruction::Div: return *V1 / *V2;
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case Instruction::Rem: return *V1 % *V2;
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case Instruction::SetEQ: return *V1 == *V2;
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case Instruction::SetNE: return *V1 != *V2;
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case Instruction::SetLE: return *V1 <= *V2;
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case Instruction::SetGE: return *V1 >= *V2;
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case Instruction::SetLT: return *V1 < *V2;
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case Instruction::SetGT: return *V1 > *V2;
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}
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return 0;
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}
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inline Constant *ConstantFoldShiftInstruction(unsigned Opcode,
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const Constant *V1,
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const Constant *V2) {
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switch (Opcode) {
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case Instruction::Shl: return *V1 << *V2;
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case Instruction::Shr: return *V1 >> *V2;
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default: return 0;
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}
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}
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#endif
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#endif
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@ -34,7 +34,6 @@
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#define LLVM_CONSTANTHANDLING_H
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#define LLVM_CONSTANTHANDLING_H
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#include "llvm/Constants.h"
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#include "llvm/Constants.h"
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#include "llvm/Instruction.h"
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#include "llvm/Type.h"
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#include "llvm/Type.h"
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class PointerType;
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class PointerType;
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@ -198,47 +197,17 @@ inline ConstantBool *operator<=(const Constant &V1,
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// Implement higher level instruction folding type instructions
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// Implement higher level instruction folding type instructions
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//===----------------------------------------------------------------------===//
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//===----------------------------------------------------------------------===//
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inline Constant *ConstantFoldCastInstruction(const Constant *V,
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// ConstantFoldInstruction - Attempt to constant fold the specified instruction.
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const Type *DestTy) {
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// If successful, the constant result is returned, if not, null is returned.
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return ConstRules::get(*V)->castTo(V, DestTy);
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//
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}
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Constant *ConstantFoldInstruction(Instruction *I);
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inline Constant *ConstantFoldUnaryInstruction(unsigned Opcode,
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// Constant fold various types of instruction...
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const Constant *V) {
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Constant *ConstantFoldCastInstruction(const Constant *V, const Type *DestTy);
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switch (Opcode) {
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Constant *ConstantFoldUnaryInstruction(unsigned Opcode, const Constant *V);
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case Instruction::Not: return ~*V;
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Constant *ConstantFoldBinaryInstruction(unsigned Opcode, const Constant *V1,
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}
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const Constant *V2);
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return 0;
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Constant *ConstantFoldShiftInstruction(unsigned Opcode, const Constant *V1,
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}
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const Constant *V2);
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inline Constant *ConstantFoldBinaryInstruction(unsigned Opcode,
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const Constant *V1,
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const Constant *V2) {
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switch (Opcode) {
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case Instruction::Add: return *V1 + *V2;
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case Instruction::Sub: return *V1 - *V2;
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case Instruction::Mul: return *V1 * *V2;
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case Instruction::Div: return *V1 / *V2;
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case Instruction::Rem: return *V1 % *V2;
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case Instruction::SetEQ: return *V1 == *V2;
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case Instruction::SetNE: return *V1 != *V2;
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case Instruction::SetLE: return *V1 <= *V2;
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case Instruction::SetGE: return *V1 >= *V2;
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case Instruction::SetLT: return *V1 < *V2;
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case Instruction::SetGT: return *V1 > *V2;
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}
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return 0;
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}
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inline Constant *ConstantFoldShiftInstruction(unsigned Opcode,
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const Constant *V1,
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const Constant *V2) {
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switch (Opcode) {
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case Instruction::Shl: return *V1 << *V2;
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case Instruction::Shr: return *V1 >> *V2;
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default: return 0;
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}
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}
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#endif
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#endif
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@ -34,7 +34,6 @@
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#define LLVM_CONSTANTHANDLING_H
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#define LLVM_CONSTANTHANDLING_H
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#include "llvm/Constants.h"
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#include "llvm/Constants.h"
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#include "llvm/Instruction.h"
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#include "llvm/Type.h"
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#include "llvm/Type.h"
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class PointerType;
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class PointerType;
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@ -198,47 +197,17 @@ inline ConstantBool *operator<=(const Constant &V1,
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// Implement higher level instruction folding type instructions
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// Implement higher level instruction folding type instructions
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//===----------------------------------------------------------------------===//
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//===----------------------------------------------------------------------===//
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inline Constant *ConstantFoldCastInstruction(const Constant *V,
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// ConstantFoldInstruction - Attempt to constant fold the specified instruction.
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const Type *DestTy) {
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// If successful, the constant result is returned, if not, null is returned.
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return ConstRules::get(*V)->castTo(V, DestTy);
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//
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}
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Constant *ConstantFoldInstruction(Instruction *I);
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inline Constant *ConstantFoldUnaryInstruction(unsigned Opcode,
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// Constant fold various types of instruction...
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const Constant *V) {
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Constant *ConstantFoldCastInstruction(const Constant *V, const Type *DestTy);
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switch (Opcode) {
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Constant *ConstantFoldUnaryInstruction(unsigned Opcode, const Constant *V);
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case Instruction::Not: return ~*V;
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Constant *ConstantFoldBinaryInstruction(unsigned Opcode, const Constant *V1,
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}
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const Constant *V2);
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return 0;
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Constant *ConstantFoldShiftInstruction(unsigned Opcode, const Constant *V1,
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}
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const Constant *V2);
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inline Constant *ConstantFoldBinaryInstruction(unsigned Opcode,
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const Constant *V1,
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const Constant *V2) {
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switch (Opcode) {
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case Instruction::Add: return *V1 + *V2;
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case Instruction::Sub: return *V1 - *V2;
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case Instruction::Mul: return *V1 * *V2;
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case Instruction::Div: return *V1 / *V2;
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case Instruction::Rem: return *V1 % *V2;
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case Instruction::SetEQ: return *V1 == *V2;
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case Instruction::SetNE: return *V1 != *V2;
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case Instruction::SetLE: return *V1 <= *V2;
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case Instruction::SetGE: return *V1 >= *V2;
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case Instruction::SetLT: return *V1 < *V2;
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case Instruction::SetGT: return *V1 > *V2;
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}
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return 0;
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}
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inline Constant *ConstantFoldShiftInstruction(unsigned Opcode,
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const Constant *V1,
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const Constant *V2) {
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switch (Opcode) {
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case Instruction::Shl: return *V1 << *V2;
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case Instruction::Shr: return *V1 >> *V2;
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default: return 0;
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}
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}
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#endif
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#endif
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