mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2025-06-24 08:24:33 +00:00
Clean whitespaces.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@160668 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
@ -40,9 +40,9 @@ namespace {
|
||||
Sinking() : FunctionPass(ID) {
|
||||
initializeSinkingPass(*PassRegistry::getPassRegistry());
|
||||
}
|
||||
|
||||
|
||||
virtual bool runOnFunction(Function &F);
|
||||
|
||||
|
||||
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
|
||||
AU.setPreservesCFG();
|
||||
FunctionPass::getAnalysisUsage(AU);
|
||||
@ -59,7 +59,7 @@ namespace {
|
||||
bool IsAcceptableTarget(Instruction *Inst, BasicBlock *SuccToSinkTo) const;
|
||||
};
|
||||
} // end anonymous namespace
|
||||
|
||||
|
||||
char Sinking::ID = 0;
|
||||
INITIALIZE_PASS_BEGIN(Sinking, "sink", "Code sinking", false, false)
|
||||
INITIALIZE_PASS_DEPENDENCY(LoopInfo)
|
||||
@ -71,7 +71,7 @@ FunctionPass *llvm::createSinkingPass() { return new Sinking(); }
|
||||
|
||||
/// AllUsesDominatedByBlock - Return true if all uses of the specified value
|
||||
/// occur in blocks dominated by the specified block.
|
||||
bool Sinking::AllUsesDominatedByBlock(Instruction *Inst,
|
||||
bool Sinking::AllUsesDominatedByBlock(Instruction *Inst,
|
||||
BasicBlock *BB) const {
|
||||
// Ignoring debug uses is necessary so debug info doesn't affect the code.
|
||||
// This may leave a referencing dbg_value in the original block, before
|
||||
@ -101,18 +101,18 @@ bool Sinking::runOnFunction(Function &F) {
|
||||
AA = &getAnalysis<AliasAnalysis>();
|
||||
|
||||
bool MadeChange, EverMadeChange = false;
|
||||
|
||||
|
||||
do {
|
||||
MadeChange = false;
|
||||
DEBUG(dbgs() << "Sinking iteration " << NumSinkIter << "\n");
|
||||
// Process all basic blocks.
|
||||
for (Function::iterator I = F.begin(), E = F.end();
|
||||
for (Function::iterator I = F.begin(), E = F.end();
|
||||
I != E; ++I)
|
||||
MadeChange |= ProcessBlock(*I);
|
||||
EverMadeChange |= MadeChange;
|
||||
NumSinkIter++;
|
||||
} while (MadeChange);
|
||||
|
||||
|
||||
return EverMadeChange;
|
||||
}
|
||||
|
||||
@ -121,8 +121,8 @@ bool Sinking::ProcessBlock(BasicBlock &BB) {
|
||||
if (BB.getTerminator()->getNumSuccessors() <= 1 || BB.empty()) return false;
|
||||
|
||||
// Don't bother sinking code out of unreachable blocks. In addition to being
|
||||
// unprofitable, it can also lead to infinite looping, because in an unreachable
|
||||
// loop there may be nowhere to stop.
|
||||
// unprofitable, it can also lead to infinite looping, because in an
|
||||
// unreachable loop there may be nowhere to stop.
|
||||
if (!DT->isReachableFromEntry(&BB)) return false;
|
||||
|
||||
bool MadeChange = false;
|
||||
@ -134,7 +134,7 @@ bool Sinking::ProcessBlock(BasicBlock &BB) {
|
||||
SmallPtrSet<Instruction *, 8> Stores;
|
||||
do {
|
||||
Instruction *Inst = I; // The instruction to sink.
|
||||
|
||||
|
||||
// Predecrement I (if it's not begin) so that it isn't invalidated by
|
||||
// sinking.
|
||||
ProcessedBegin = I == BB.begin();
|
||||
@ -146,10 +146,10 @@ bool Sinking::ProcessBlock(BasicBlock &BB) {
|
||||
|
||||
if (SinkInstruction(Inst, Stores))
|
||||
++NumSunk, MadeChange = true;
|
||||
|
||||
|
||||
// If we just processed the first instruction in the block, we're done.
|
||||
} while (!ProcessedBegin);
|
||||
|
||||
|
||||
return MadeChange;
|
||||
}
|
||||
|
||||
@ -177,16 +177,17 @@ static bool isSafeToMove(Instruction *Inst, AliasAnalysis *AA,
|
||||
|
||||
/// IsAcceptableTarget - Return true if it is possible to sink the instruction
|
||||
/// in the specified basic block.
|
||||
bool Sinking::IsAcceptableTarget(Instruction *Inst, BasicBlock *SuccToSinkTo) const {
|
||||
bool Sinking::IsAcceptableTarget(Instruction *Inst,
|
||||
BasicBlock *SuccToSinkTo) const {
|
||||
assert(Inst && "Instruction to be sunk is null");
|
||||
assert(SuccToSinkTo && "Candidate sink target is null");
|
||||
|
||||
|
||||
// It is not possible to sink an instruction into its own block. This can
|
||||
// happen with loops.
|
||||
if (Inst->getParent() == SuccToSinkTo)
|
||||
return false;
|
||||
|
||||
// If the block has multiple predecessors, this would introduce computation
|
||||
|
||||
// If the block has multiple predecessors, this would introduce computation
|
||||
// on different code paths. We could split the critical edge, but for now we
|
||||
// just punt.
|
||||
// FIXME: Split critical edges if not backedges.
|
||||
@ -195,18 +196,19 @@ bool Sinking::IsAcceptableTarget(Instruction *Inst, BasicBlock *SuccToSinkTo) co
|
||||
// other code paths.
|
||||
if (!isSafeToSpeculativelyExecute(Inst))
|
||||
return false;
|
||||
|
||||
|
||||
// We don't want to sink across a critical edge if we don't dominate the
|
||||
// successor. We could be introducing calculations to new code paths.
|
||||
if (!DT->dominates(Inst->getParent(), SuccToSinkTo))
|
||||
return false;
|
||||
|
||||
|
||||
// Don't sink instructions into a loop.
|
||||
Loop *succ = LI->getLoopFor(SuccToSinkTo), *cur = LI->getLoopFor(Inst->getParent());
|
||||
Loop *succ = LI->getLoopFor(SuccToSinkTo);
|
||||
Loop *cur = LI->getLoopFor(Inst->getParent());
|
||||
if (succ != 0 && succ != cur)
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// Finally, check that all the uses of the instruction are actually
|
||||
// dominated by the candidate
|
||||
return AllUsesDominatedByBlock(Inst, SuccToSinkTo);
|
||||
@ -219,7 +221,7 @@ bool Sinking::SinkInstruction(Instruction *Inst,
|
||||
// Check if it's safe to move the instruction.
|
||||
if (!isSafeToMove(Inst, AA, Stores))
|
||||
return false;
|
||||
|
||||
|
||||
// FIXME: This should include support for sinking instructions within the
|
||||
// block they are currently in to shorten the live ranges. We often get
|
||||
// instructions sunk into the top of a large block, but it would be better to
|
||||
@ -227,41 +229,41 @@ bool Sinking::SinkInstruction(Instruction *Inst,
|
||||
// be careful not to *increase* register pressure though, e.g. sinking
|
||||
// "x = y + z" down if it kills y and z would increase the live ranges of y
|
||||
// and z and only shrink the live range of x.
|
||||
|
||||
|
||||
// SuccToSinkTo - This is the successor to sink this instruction to, once we
|
||||
// decide.
|
||||
BasicBlock *SuccToSinkTo = 0;
|
||||
|
||||
|
||||
// Instructions can only be sunk if all their uses are in blocks
|
||||
// dominated by one of the successors.
|
||||
// Look at all the postdominators and see if we can sink it in one.
|
||||
DomTreeNode *DTN = DT->getNode(Inst->getParent());
|
||||
for (DomTreeNode::iterator I = DTN->begin(), E = DTN->end();
|
||||
for (DomTreeNode::iterator I = DTN->begin(), E = DTN->end();
|
||||
I != E && SuccToSinkTo == 0; ++I) {
|
||||
BasicBlock *Candidate = (*I)->getBlock();
|
||||
if ((*I)->getIDom()->getBlock() == Inst->getParent() &&
|
||||
if ((*I)->getIDom()->getBlock() == Inst->getParent() &&
|
||||
IsAcceptableTarget(Inst, Candidate))
|
||||
SuccToSinkTo = Candidate;
|
||||
}
|
||||
|
||||
// If no suitable postdominator was found, look at all the successors and
|
||||
// If no suitable postdominator was found, look at all the successors and
|
||||
// decide which one we should sink to, if any.
|
||||
for (succ_iterator I = succ_begin(Inst->getParent()),
|
||||
for (succ_iterator I = succ_begin(Inst->getParent()),
|
||||
E = succ_end(Inst->getParent()); I != E && SuccToSinkTo == 0; ++I) {
|
||||
if (IsAcceptableTarget(Inst, *I))
|
||||
SuccToSinkTo = *I;
|
||||
}
|
||||
|
||||
|
||||
// If we couldn't find a block to sink to, ignore this instruction.
|
||||
if (SuccToSinkTo == 0)
|
||||
return false;
|
||||
|
||||
|
||||
DEBUG(dbgs() << "Sink" << *Inst << " (";
|
||||
WriteAsOperand(dbgs(), Inst->getParent(), false);
|
||||
WriteAsOperand(dbgs(), Inst->getParent(), false);
|
||||
dbgs() << " -> ";
|
||||
WriteAsOperand(dbgs(), SuccToSinkTo, false);
|
||||
WriteAsOperand(dbgs(), SuccToSinkTo, false);
|
||||
dbgs() << ")\n");
|
||||
|
||||
|
||||
// Move the instruction.
|
||||
Inst->moveBefore(SuccToSinkTo->getFirstInsertionPt());
|
||||
return true;
|
||||
|
Reference in New Issue
Block a user