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https://github.com/c64scene-ar/llvm-6502.git
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Here is the bulk of the sanitizing.
Almost all occurrences of "bytecode" in the sources have been eliminated. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@37913 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -80,7 +80,7 @@ Linker::addPaths(const std::vector<std::string>& paths) {
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void
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Linker::addSystemPaths() {
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sys::Path::GetBytecodeLibraryPaths(LibPaths);
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sys::Path::GetBitcodeLibraryPaths(LibPaths);
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LibPaths.insert(LibPaths.begin(),sys::Path("./"));
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}
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@ -94,7 +94,7 @@ Linker::releaseModule() {
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return result;
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}
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// LoadObject - Read in and parse the bytecode file named by FN and return the
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// LoadObject - Read in and parse the bitcode file named by FN and return the
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// module it contains (wrapped in an auto_ptr), or auto_ptr<Module>() and set
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// Error if an error occurs.
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std::auto_ptr<Module>
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@ -112,7 +112,7 @@ Linker::LoadObject(const sys::Path &FN) {
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if (Result)
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return std::auto_ptr<Module>(Result);
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Error = "Bytecode file '" + FN.toString() + "' could not be loaded";
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Error = "Bitcode file '" + FN.toString() + "' could not be loaded";
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if (ParseErrorMessage.size())
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Error += ": " + ParseErrorMessage;
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return std::auto_ptr<Module>();
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