Implementation of Store & GetElementPtr

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@164 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chris Lattner
2001-07-08 23:22:50 +00:00
parent 0bd654a049
commit ab5ac6bb38
11 changed files with 646 additions and 442 deletions

View File

@@ -135,10 +135,19 @@ bool BytecodeWriter::processInstruction(const Instruction *I) {
// the first param is actually interesting). But if we have no arguments
// we take the type of the instruction itself.
//
const Type *Ty = NumOperands ? I->getOperand(0)->getType() : I->getType();
if (I->getOpcode() == Instruction::Malloc ||
I->getOpcode() == Instruction::Alloca)
const Type *Ty;
switch (I->getOpcode()) {
case Instruction::Malloc:
case Instruction::Alloca:
Ty = I->getType(); // Malloc & Alloca ALWAYS want to encode the return type
break;
case Instruction::Store:
Ty = I->getOperand(1)->getType(); // Encode the pointer type...
break;
default: // Otherwise use the default behavior...
Ty = NumOperands ? I->getOperand(0)->getType() : I->getType();
break;
}
unsigned Type;
int Slot = Table.getValSlot(Ty);
@@ -184,8 +193,8 @@ bool BytecodeWriter::processInstruction(const Instruction *I) {
break;
}
// If we weren't handled before here, we either have a large number of operands
// or a large operand index that we are refering to.
// If we weren't handled before here, we either have a large number of
// operands or a large operand index that we are refering to.
outputInstructionFormat0(I, Table, Type, Out);
return false;
}