misched: Infrastructure for weak DAG edges.

This adds support for weak DAG edges to the general scheduling
infrastructure in preparation for MachineScheduler support for
heuristics based on weak edges.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@167738 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Andrew Trick
2012-11-12 19:28:57 +00:00
parent 95d8afc5f2
commit ae692f2bae
8 changed files with 142 additions and 66 deletions
+7 -7
View File
@@ -111,9 +111,6 @@ namespace {
/// added to the AvailableQueue.
std::vector<SUnit*> PendingQueue;
/// Topo - A topological ordering for SUnits.
ScheduleDAGTopologicalSort Topo;
/// HazardRec - The hazard recognizer to use.
ScheduleHazardRecognizer *HazardRec;
@@ -198,7 +195,7 @@ SchedulePostRATDList::SchedulePostRATDList(
AliasAnalysis *AA, const RegisterClassInfo &RCI,
TargetSubtargetInfo::AntiDepBreakMode AntiDepMode,
SmallVectorImpl<const TargetRegisterClass*> &CriticalPathRCs)
: ScheduleDAGInstrs(MF, MLI, MDT, /*IsPostRA=*/true), Topo(SUnits), AA(AA),
: ScheduleDAGInstrs(MF, MLI, MDT, /*IsPostRA=*/true), AA(AA),
LiveRegs(TRI->getNumRegs())
{
const TargetMachine &TM = MF.getTarget();
@@ -580,10 +577,14 @@ void SchedulePostRATDList::FixupKills(MachineBasicBlock *MBB) {
//===----------------------------------------------------------------------===//
/// ReleaseSucc - Decrement the NumPredsLeft count of a successor. Add it to
/// the PendingQueue if the count reaches zero. Also update its cycle bound.
/// the PendingQueue if the count reaches zero.
void SchedulePostRATDList::ReleaseSucc(SUnit *SU, SDep *SuccEdge) {
SUnit *SuccSU = SuccEdge->getSUnit();
if (SuccEdge->isArtificial()) {
--SuccSU->WeakPredsLeft;
return;
}
#ifndef NDEBUG
if (SuccSU->NumPredsLeft == 0) {
dbgs() << "*** Scheduling failed! ***\n";
@@ -653,8 +654,7 @@ void SchedulePostRATDList::ListScheduleTopDown() {
// Add all leaves to Available queue.
for (unsigned i = 0, e = SUnits.size(); i != e; ++i) {
// It is available if it has no predecessors.
bool available = SUnits[i].Preds.empty();
if (available) {
if (!SUnits[i].NumPredsLeft && !SUnits[i].isAvailable) {
AvailableQueue.push(&SUnits[i]);
SUnits[i].isAvailable = true;
}