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Convert backend to use passes, implement X86TargetMachine
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@4421 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -10,28 +10,32 @@
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#include "llvm/iTerminators.h"
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#include "llvm/Type.h"
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#include "llvm/Constants.h"
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#include "llvm/Pass.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineInstrBuilder.h"
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#include "llvm/Support/InstVisitor.h"
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#include <map>
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namespace {
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struct ISel : public InstVisitor<ISel> { // eventually will be a FunctionPass
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struct ISel : public FunctionPass, InstVisitor<ISel> {
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TargetMachine &TM;
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MachineFunction *F; // The function we are compiling into
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MachineBasicBlock *BB; // The current MBB we are compiling
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unsigned CurReg;
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std::map<Value*, unsigned> RegMap; // Mapping between Val's and SSA Regs
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ISel(MachineFunction *f)
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: F(f), BB(0), CurReg(MRegisterInfo::FirstVirtualRegister) {}
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ISel(TargetMachine &tm)
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: TM(tm), F(0), BB(0), CurReg(MRegisterInfo::FirstVirtualRegister) {}
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/// runOnFunction - Top level implementation of instruction selection for
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/// the entire function.
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///
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bool runOnFunction(Function &F) {
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visit(F);
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bool runOnFunction(Function &Fn) {
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F = new MachineFunction(&Fn, TM);
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visit(Fn);
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RegMap.clear();
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F = 0;
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return false; // We never modify the LLVM itself.
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}
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@ -161,14 +165,10 @@ void ISel::visitAdd(BinaryOperator &B) {
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}
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}
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/// X86SimpleInstructionSelection - This function converts an LLVM function into
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/// a machine code representation is a very simple peep-hole fashion. The
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/// createSimpleX86InstructionSelector - This pass converts an LLVM function
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/// into a machine code representation is a very simple peep-hole fashion. The
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/// generated code sucks but the implementation is nice and simple.
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///
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MachineFunction *X86SimpleInstructionSelection(Function &F, TargetMachine &TM) {
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MachineFunction *Result = new MachineFunction(&F, TM);
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ISel(Result).runOnFunction(F);
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return Result;
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Pass *createSimpleX86InstructionSelector(TargetMachine &TM) {
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return new ISel(TM);
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}
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@ -6,16 +6,37 @@
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//===----------------------------------------------------------------------===//
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#include "X86.h"
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#include "llvm/Pass.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include <iostream>
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/// X86PrintCode - Print out the specified machine code function to the
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/// specified stream. This function should work regardless of whether or not
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/// the function is in SSA form or not, although when in SSA form, we obviously
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/// don't care about being consumable by an assembler.
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///
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void X86PrintCode(const MachineFunction *MF, std::ostream &O) {
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O << "x86 printing not implemented yet!\n";
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namespace {
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struct Printer : public FunctionPass {
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TargetMachine &TM;
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std::ostream &O;
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// This should use the X86InstructionInfo::print method to print assembly for
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// each instruction
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Printer(TargetMachine &tm, std::ostream &o) : TM(tm), O(o) {}
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bool runOnFunction(Function &F);
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};
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}
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bool Printer::runOnFunction(Function &F) {
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MachineFunction &MF = MachineFunction::get(&F);
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O << "x86 printing not implemented yet!\n";
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// This should use the X86InstructionInfo::print method to print assembly
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// for each instruction
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return false;
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}
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/// createX86CodePrinterPass - Print out the specified machine code function to
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/// the specified stream. This function should work regardless of whether or
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/// not the function is in SSA form or not.
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///
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Pass *createX86CodePrinterPass(TargetMachine &TM, std::ostream &O) {
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return new Printer(TM, O);
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}
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@ -11,34 +11,32 @@
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#define TARGET_X86_H
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#include <iosfwd>
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class MachineFunction;
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class Function;
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class TargetMachine;
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class Pass;
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/// X86PrintCode - Print out the specified machine code function to the
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/// specified stream. This function should work regardless of whether or not
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/// the function is in SSA form or not.
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///
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void X86PrintCode(const MachineFunction *MF, std::ostream &O);
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/// X86SimpleInstructionSelection - This function converts an LLVM function into
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/// a machine code representation is a very simple peep-hole fashion. The
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/// createSimpleX86InstructionSelector - This pass converts an LLVM function
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/// into a machine code representation is a very simple peep-hole fashion. The
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/// generated code sucks but the implementation is nice and simple.
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///
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MachineFunction *X86SimpleInstructionSelection(Function &F, TargetMachine &TM);
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Pass *createSimpleX86InstructionSelector(TargetMachine &TM);
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/// X86SimpleRegisterAllocation - This function converts the specified machine
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/// code function from SSA form to use explicit registers by spilling every
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/// register. Wow, great policy huh?
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///
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inline void X86SimpleRegisterAllocation(MachineFunction *MF) {}
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Pass *createSimpleX86RegisterAllocator(TargetMachine &TM);
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/// createX86CodePrinterPass - Print out the specified machine code function to
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/// the specified stream. This function should work regardless of whether or
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/// not the function is in SSA form or not.
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///
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Pass *createX86CodePrinterPass(TargetMachine &TM, std::ostream &O);
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/// X86EmitCodeToMemory - This function converts a register allocated function
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/// into raw machine code in a dynamically allocated chunk of memory. A pointer
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/// to the start of the function is returned.
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///
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inline void *X86EmitCodeToMemory(MachineFunction *MF) { return 0; }
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Pass *createEmitX86CodeToMemory(TargetMachine &TM);
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// Put symbolic names in a namespace to avoid causing these to clash with all
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// kinds of other things...
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@ -6,16 +6,37 @@
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//===----------------------------------------------------------------------===//
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#include "X86.h"
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#include "llvm/Pass.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include <iostream>
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/// X86PrintCode - Print out the specified machine code function to the
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/// specified stream. This function should work regardless of whether or not
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/// the function is in SSA form or not, although when in SSA form, we obviously
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/// don't care about being consumable by an assembler.
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///
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void X86PrintCode(const MachineFunction *MF, std::ostream &O) {
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O << "x86 printing not implemented yet!\n";
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namespace {
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struct Printer : public FunctionPass {
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TargetMachine &TM;
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std::ostream &O;
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// This should use the X86InstructionInfo::print method to print assembly for
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// each instruction
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Printer(TargetMachine &tm, std::ostream &o) : TM(tm), O(o) {}
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bool runOnFunction(Function &F);
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};
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}
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bool Printer::runOnFunction(Function &F) {
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MachineFunction &MF = MachineFunction::get(&F);
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O << "x86 printing not implemented yet!\n";
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// This should use the X86InstructionInfo::print method to print assembly
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// for each instruction
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return false;
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}
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/// createX86CodePrinterPass - Print out the specified machine code function to
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/// the specified stream. This function should work regardless of whether or
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/// not the function is in SSA form or not.
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///
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Pass *createX86CodePrinterPass(TargetMachine &TM, std::ostream &O) {
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return new Printer(TM, O);
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}
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#include "llvm/iTerminators.h"
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#include "llvm/Type.h"
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#include "llvm/Constants.h"
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#include "llvm/Pass.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineInstrBuilder.h"
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#include "llvm/Support/InstVisitor.h"
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#include <map>
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namespace {
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struct ISel : public InstVisitor<ISel> { // eventually will be a FunctionPass
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struct ISel : public FunctionPass, InstVisitor<ISel> {
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TargetMachine &TM;
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MachineFunction *F; // The function we are compiling into
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MachineBasicBlock *BB; // The current MBB we are compiling
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unsigned CurReg;
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std::map<Value*, unsigned> RegMap; // Mapping between Val's and SSA Regs
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ISel(MachineFunction *f)
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: F(f), BB(0), CurReg(MRegisterInfo::FirstVirtualRegister) {}
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ISel(TargetMachine &tm)
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: TM(tm), F(0), BB(0), CurReg(MRegisterInfo::FirstVirtualRegister) {}
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/// runOnFunction - Top level implementation of instruction selection for
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/// the entire function.
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///
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bool runOnFunction(Function &F) {
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visit(F);
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bool runOnFunction(Function &Fn) {
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F = new MachineFunction(&Fn, TM);
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visit(Fn);
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RegMap.clear();
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F = 0;
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return false; // We never modify the LLVM itself.
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}
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@ -161,14 +165,10 @@ void ISel::visitAdd(BinaryOperator &B) {
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}
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}
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/// X86SimpleInstructionSelection - This function converts an LLVM function into
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/// a machine code representation is a very simple peep-hole fashion. The
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/// createSimpleX86InstructionSelector - This pass converts an LLVM function
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/// into a machine code representation is a very simple peep-hole fashion. The
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/// generated code sucks but the implementation is nice and simple.
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///
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MachineFunction *X86SimpleInstructionSelection(Function &F, TargetMachine &TM) {
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MachineFunction *Result = new MachineFunction(&F, TM);
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ISel(Result).runOnFunction(F);
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return Result;
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Pass *createSimpleX86InstructionSelector(TargetMachine &TM) {
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return new ISel(TM);
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}
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43
lib/Target/X86/X86TargetMachine.cpp
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43
lib/Target/X86/X86TargetMachine.cpp
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//===-- X86TargetMachine.cpp - Define TargetMachine for the X86 -----------===//
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//
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// This file defines the X86 specific subclass of TargetMachine.
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//
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//===----------------------------------------------------------------------===//
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#include "X86TargetMachine.h"
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#include "llvm/Target/TargetMachineImpls.h"
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#include "llvm/PassManager.h"
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#include "X86.h"
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#include <iostream>
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// allocateX86TargetMachine - Allocate and return a subclass of TargetMachine
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// that implements the X86 backend.
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//
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TargetMachine *allocateX86TargetMachine() { return new X86TargetMachine(); }
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/// X86TargetMachine ctor - Create an ILP32 architecture model
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///
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X86TargetMachine::X86TargetMachine() : TargetMachine("X86", 1, 4, 4, 4) {
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}
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/// addPassesToJITCompile - Add passes to the specified pass manager to
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/// implement a fast dynamic compiler for this target. Return true if this is
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/// not supported for this target.
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///
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bool X86TargetMachine::addPassesToJITCompile(PassManager &PM) {
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PM.add(createSimpleX86InstructionSelector(*this));
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// TODO: optional optimizations go here
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// Perform register allocation to convert to a concrete x86 representation
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//PM.add(createSimpleX86RegisterAllocator(*this));
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PM.add(createX86CodePrinterPass(*this, std::cerr));
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//PM.add(createEmitX86CodeToMemory(*this));
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return false; // success!
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}
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32
lib/Target/X86/X86TargetMachine.h
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32
lib/Target/X86/X86TargetMachine.h
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//===-- X86TargetMachine.h - Define TargetMachine for the X86 ---*- C++ -*-===//
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//
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// This file declares the X86 specific subclass of TargetMachine.
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//
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//===----------------------------------------------------------------------===//
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#ifndef X86TARGETMACHINE_H
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#define X86TARGETMACHINE_H
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#include "llvm/Target/TargetMachine.h"
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#include "X86InstrInfo.h"
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class X86TargetMachine : public TargetMachine {
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X86InstrInfo instrInfo;
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public:
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X86TargetMachine();
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virtual const MachineInstrInfo &getInstrInfo() const { return instrInfo; }
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virtual const MachineSchedInfo &getSchedInfo() const { abort(); }
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virtual const MachineRegInfo &getRegInfo() const { abort(); }
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virtual const MachineFrameInfo &getFrameInfo() const { abort(); }
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virtual const MachineCacheInfo &getCacheInfo() const { abort(); }
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virtual const MachineOptInfo &getOptInfo() const { abort(); }
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/// addPassesToJITCompile - Add passes to the specified pass manager to
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/// implement a fast dynamic compiler for this target. Return true if this is
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/// not supported for this target.
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///
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virtual bool addPassesToJITCompile(PassManager &PM);
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};
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#endif
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