Use CHECK-NEXT to make sure we're only getting one copy of each shuffle

instruction.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@79702 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Bob Wilson 2009-08-22 00:13:23 +00:00
parent c4769ba204
commit b6c68f9e74
3 changed files with 20 additions and 0 deletions

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@ -13,6 +13,7 @@
define <8 x i8> @vtrni8(<8 x i8>* %A, <8 x i8>* %B) nounwind {
;CHECK: vtrni8:
;CHECK: vtrn.8
;CHECK-NEXT: vadd.i8
%tmp1 = load <8 x i8>* %A
%tmp2 = load <8 x i8>* %B
%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 0, i32 8, i32 2, i32 10, i32 4, i32 12, i32 6, i32 14>
@ -24,6 +25,7 @@ define <8 x i8> @vtrni8(<8 x i8>* %A, <8 x i8>* %B) nounwind {
define <4 x i16> @vtrni16(<4 x i16>* %A, <4 x i16>* %B) nounwind {
;CHECK: vtrni16:
;CHECK: vtrn.16
;CHECK-NEXT: vadd.i16
%tmp1 = load <4 x i16>* %A
%tmp2 = load <4 x i16>* %B
%tmp3 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 0, i32 4, i32 2, i32 6>
@ -35,6 +37,7 @@ define <4 x i16> @vtrni16(<4 x i16>* %A, <4 x i16>* %B) nounwind {
define <2 x i32> @vtrni32(<2 x i32>* %A, <2 x i32>* %B) nounwind {
;CHECK: vtrni32:
;CHECK: vtrn.32
;CHECK-NEXT: vadd.i32
%tmp1 = load <2 x i32>* %A
%tmp2 = load <2 x i32>* %B
%tmp3 = shufflevector <2 x i32> %tmp1, <2 x i32> %tmp2, <2 x i32> <i32 0, i32 2>
@ -46,6 +49,7 @@ define <2 x i32> @vtrni32(<2 x i32>* %A, <2 x i32>* %B) nounwind {
define <2 x float> @vtrnf(<2 x float>* %A, <2 x float>* %B) nounwind {
;CHECK: vtrnf:
;CHECK: vtrn.32
;CHECK-NEXT: vadd.f32
%tmp1 = load <2 x float>* %A
%tmp2 = load <2 x float>* %B
%tmp3 = shufflevector <2 x float> %tmp1, <2 x float> %tmp2, <2 x i32> <i32 0, i32 2>
@ -57,6 +61,7 @@ define <2 x float> @vtrnf(<2 x float>* %A, <2 x float>* %B) nounwind {
define <16 x i8> @vtrnQi8(<16 x i8>* %A, <16 x i8>* %B) nounwind {
;CHECK: vtrnQi8:
;CHECK: vtrn.8
;CHECK-NEXT: vadd.i8
%tmp1 = load <16 x i8>* %A
%tmp2 = load <16 x i8>* %B
%tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 0, i32 16, i32 2, i32 18, i32 4, i32 20, i32 6, i32 22, i32 8, i32 24, i32 10, i32 26, i32 12, i32 28, i32 14, i32 30>
@ -68,6 +73,7 @@ define <16 x i8> @vtrnQi8(<16 x i8>* %A, <16 x i8>* %B) nounwind {
define <8 x i16> @vtrnQi16(<8 x i16>* %A, <8 x i16>* %B) nounwind {
;CHECK: vtrnQi16:
;CHECK: vtrn.16
;CHECK-NEXT: vadd.i16
%tmp1 = load <8 x i16>* %A
%tmp2 = load <8 x i16>* %B
%tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 0, i32 8, i32 2, i32 10, i32 4, i32 12, i32 6, i32 14>
@ -79,6 +85,7 @@ define <8 x i16> @vtrnQi16(<8 x i16>* %A, <8 x i16>* %B) nounwind {
define <4 x i32> @vtrnQi32(<4 x i32>* %A, <4 x i32>* %B) nounwind {
;CHECK: vtrnQi32:
;CHECK: vtrn.32
;CHECK-NEXT: vadd.i32
%tmp1 = load <4 x i32>* %A
%tmp2 = load <4 x i32>* %B
%tmp3 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 0, i32 4, i32 2, i32 6>
@ -90,6 +97,7 @@ define <4 x i32> @vtrnQi32(<4 x i32>* %A, <4 x i32>* %B) nounwind {
define <4 x float> @vtrnQf(<4 x float>* %A, <4 x float>* %B) nounwind {
;CHECK: vtrnQf:
;CHECK: vtrn.32
;CHECK-NEXT: vadd.f32
%tmp1 = load <4 x float>* %A
%tmp2 = load <4 x float>* %B
%tmp3 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <4 x i32> <i32 0, i32 4, i32 2, i32 6>

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@ -13,6 +13,7 @@
define <8 x i8> @vuzpi8(<8 x i8>* %A, <8 x i8>* %B) nounwind {
;CHECK: vuzpi8:
;CHECK: vuzp.8
;CHECK-NEXT: vadd.i8
%tmp1 = load <8 x i8>* %A
%tmp2 = load <8 x i8>* %B
%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
@ -24,6 +25,7 @@ define <8 x i8> @vuzpi8(<8 x i8>* %A, <8 x i8>* %B) nounwind {
define <4 x i16> @vuzpi16(<4 x i16>* %A, <4 x i16>* %B) nounwind {
;CHECK: vuzpi16:
;CHECK: vuzp.16
;CHECK-NEXT: vadd.i16
%tmp1 = load <4 x i16>* %A
%tmp2 = load <4 x i16>* %B
%tmp3 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
@ -37,6 +39,7 @@ define <4 x i16> @vuzpi16(<4 x i16>* %A, <4 x i16>* %B) nounwind {
define <16 x i8> @vuzpQi8(<16 x i8>* %A, <16 x i8>* %B) nounwind {
;CHECK: vuzpQi8:
;CHECK: vuzp.8
;CHECK-NEXT: vadd.i8
%tmp1 = load <16 x i8>* %A
%tmp2 = load <16 x i8>* %B
%tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14, i32 16, i32 18, i32 20, i32 22, i32 24, i32 26, i32 28, i32 30>
@ -48,6 +51,7 @@ define <16 x i8> @vuzpQi8(<16 x i8>* %A, <16 x i8>* %B) nounwind {
define <8 x i16> @vuzpQi16(<8 x i16>* %A, <8 x i16>* %B) nounwind {
;CHECK: vuzpQi16:
;CHECK: vuzp.16
;CHECK-NEXT: vadd.i16
%tmp1 = load <8 x i16>* %A
%tmp2 = load <8 x i16>* %B
%tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
@ -59,6 +63,7 @@ define <8 x i16> @vuzpQi16(<8 x i16>* %A, <8 x i16>* %B) nounwind {
define <4 x i32> @vuzpQi32(<4 x i32>* %A, <4 x i32>* %B) nounwind {
;CHECK: vuzpQi32:
;CHECK: vuzp.32
;CHECK-NEXT: vadd.i32
%tmp1 = load <4 x i32>* %A
%tmp2 = load <4 x i32>* %B
%tmp3 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
@ -70,6 +75,7 @@ define <4 x i32> @vuzpQi32(<4 x i32>* %A, <4 x i32>* %B) nounwind {
define <4 x float> @vuzpQf(<4 x float>* %A, <4 x float>* %B) nounwind {
;CHECK: vuzpQf:
;CHECK: vuzp.32
;CHECK-NEXT: vadd.f32
%tmp1 = load <4 x float>* %A
%tmp2 = load <4 x float>* %B
%tmp3 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <4 x i32> <i32 0, i32 2, i32 4, i32 6>

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@ -13,6 +13,7 @@
define <8 x i8> @vzipi8(<8 x i8>* %A, <8 x i8>* %B) nounwind {
;CHECK: vzipi8:
;CHECK: vzip.8
;CHECK-NEXT: vadd.i8
%tmp1 = load <8 x i8>* %A
%tmp2 = load <8 x i8>* %B
%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11>
@ -24,6 +25,7 @@ define <8 x i8> @vzipi8(<8 x i8>* %A, <8 x i8>* %B) nounwind {
define <4 x i16> @vzipi16(<4 x i16>* %A, <4 x i16>* %B) nounwind {
;CHECK: vzipi16:
;CHECK: vzip.16
;CHECK-NEXT: vadd.i16
%tmp1 = load <4 x i16>* %A
%tmp2 = load <4 x i16>* %B
%tmp3 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 0, i32 4, i32 1, i32 5>
@ -37,6 +39,7 @@ define <4 x i16> @vzipi16(<4 x i16>* %A, <4 x i16>* %B) nounwind {
define <16 x i8> @vzipQi8(<16 x i8>* %A, <16 x i8>* %B) nounwind {
;CHECK: vzipQi8:
;CHECK: vzip.8
;CHECK-NEXT: vadd.i8
%tmp1 = load <16 x i8>* %A
%tmp2 = load <16 x i8>* %B
%tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 0, i32 16, i32 1, i32 17, i32 2, i32 18, i32 3, i32 19, i32 4, i32 20, i32 5, i32 21, i32 6, i32 22, i32 7, i32 23>
@ -48,6 +51,7 @@ define <16 x i8> @vzipQi8(<16 x i8>* %A, <16 x i8>* %B) nounwind {
define <8 x i16> @vzipQi16(<8 x i16>* %A, <8 x i16>* %B) nounwind {
;CHECK: vzipQi16:
;CHECK: vzip.16
;CHECK-NEXT: vadd.i16
%tmp1 = load <8 x i16>* %A
%tmp2 = load <8 x i16>* %B
%tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11>
@ -59,6 +63,7 @@ define <8 x i16> @vzipQi16(<8 x i16>* %A, <8 x i16>* %B) nounwind {
define <4 x i32> @vzipQi32(<4 x i32>* %A, <4 x i32>* %B) nounwind {
;CHECK: vzipQi32:
;CHECK: vzip.32
;CHECK-NEXT: vadd.i32
%tmp1 = load <4 x i32>* %A
%tmp2 = load <4 x i32>* %B
%tmp3 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 0, i32 4, i32 1, i32 5>
@ -70,6 +75,7 @@ define <4 x i32> @vzipQi32(<4 x i32>* %A, <4 x i32>* %B) nounwind {
define <4 x float> @vzipQf(<4 x float>* %A, <4 x float>* %B) nounwind {
;CHECK: vzipQf:
;CHECK: vzip.32
;CHECK-NEXT: vadd.f32
%tmp1 = load <4 x float>* %A
%tmp2 = load <4 x float>* %B
%tmp3 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <4 x i32> <i32 0, i32 4, i32 1, i32 5>