Remove unused argument.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@114852 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Rafael Espindola 2010-09-27 18:13:03 +00:00
parent 563ef5ec91
commit b814110612
3 changed files with 7 additions and 9 deletions

View File

@ -650,8 +650,7 @@ private:
public:
/// Find the symbol which defines the atom containing the given symbol, or
/// null if there is no such symbol.
const MCSymbolData *getAtom(const MCAsmLayout &Layout,
const MCSymbolData *Symbol) const;
const MCSymbolData *getAtom(const MCSymbolData *Symbol) const;
/// Check whether a particular symbol is visible to the linker and is required
/// in the symbol table, or whether it can be discarded by the assembler. This

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@ -291,7 +291,7 @@ static bool isScatteredFixupFullyResolved(const MCAssembler &Asm,
if (A->getKind() != MCSymbolRefExpr::VK_None)
return false;
A_Base = Asm.getAtom(Layout, &Asm.getSymbolData(A->getSymbol()));
A_Base = Asm.getAtom(&Asm.getSymbolData(A->getSymbol()));
if (!A_Base)
return false;
}
@ -301,7 +301,7 @@ static bool isScatteredFixupFullyResolved(const MCAssembler &Asm,
if (B->getKind() != MCSymbolRefExpr::VK_None)
return false;
B_Base = Asm.getAtom(Layout, &Asm.getSymbolData(B->getSymbol()));
B_Base = Asm.getAtom(&Asm.getSymbolData(B->getSymbol()));
if (!B_Base)
return false;
}
@ -328,8 +328,7 @@ bool MCAssembler::isSymbolLinkerVisible(const MCSymbol &Symbol) const {
return getBackend().doesSectionRequireSymbols(Symbol.getSection());
}
const MCSymbolData *MCAssembler::getAtom(const MCAsmLayout &Layout,
const MCSymbolData *SD) const {
const MCSymbolData *MCAssembler::getAtom(const MCSymbolData *SD) const {
// Linker visible symbols define atoms.
if (isSymbolLinkerVisible(SD->getSymbol()))
return SD;

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@ -518,11 +518,11 @@ public:
} else if (Target.getSymB()) { // A - B + constant
const MCSymbol *A = &Target.getSymA()->getSymbol();
MCSymbolData &A_SD = Asm.getSymbolData(*A);
const MCSymbolData *A_Base = Asm.getAtom(Layout, &A_SD);
const MCSymbolData *A_Base = Asm.getAtom(&A_SD);
const MCSymbol *B = &Target.getSymB()->getSymbol();
MCSymbolData &B_SD = Asm.getSymbolData(*B);
const MCSymbolData *B_Base = Asm.getAtom(Layout, &B_SD);
const MCSymbolData *B_Base = Asm.getAtom(&B_SD);
// Neither symbol can be modified.
if (Target.getSymA()->getKind() != MCSymbolRefExpr::VK_None ||
@ -567,7 +567,7 @@ public:
} else {
const MCSymbol *Symbol = &Target.getSymA()->getSymbol();
MCSymbolData &SD = Asm.getSymbolData(*Symbol);
const MCSymbolData *Base = Asm.getAtom(Layout, &SD);
const MCSymbolData *Base = Asm.getAtom(&SD);
// Relocations inside debug sections always use local relocations when
// possible. This seems to be done because the debugger doesn't fully